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Showing results for tags 'engine'.
So I was wondering if any of you have hired the Desolation Engine in a Jack Daw crew, specifically for Head Hunter and here is why I am considering it: So I would hire Rusty as my Henchman and make sure I have one abomination on the table from the start along with a hired Desolation Engine. Rusty would then turn one get a scrap marker down and hopefully by turn two get a 2nd abomination summoned. Here is why I think the combo could be good for Head Hunter. Basically when an opponent sees a Desolation Engine running with an abomination or two behind them they know they need to take out the abominations or desolation engine at range before the engine starts bashing skulls in and or drop 2 more abomination to get another engine on the table as soon as this one gets dropped. But with head hunter as soon as abominations or the engin gets taken out at range it leaves a headhunter marker which can easily be picked up then by another abomination or the engine. So it makes the opponent second guess targeting the little Desolation party happening for risk of giving me easy headhunter points. Then along with Jack Daw's push shenanigans you can also get the Desolation Engine right up into the opponents face easily enough and start smashing skulls for some more head hunter markers. Now this is just an idea I had which I will be trying out tonight, but would be keen to hear about anyone else's experience running the Desolation Engine within a Jack Daw crew. I see Jack as being able to pull the Desolation Engine out of cover which gives the Engine opportunities to charge. Either using Twist 'n Turn or Writhing Torment. Also note that this is assuming I have two Guilty as well to put Tormented on Both the Engine and Rusty.