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Showing results for tags 'death marshal recruiter'.
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So this is a little ...awkward but I cannot seem to find assembly instructions for the Death Marshal Recruiters! I bought a Wake The Dead box recently (1e player getting back in now!) but I seem to be a little stuck! I sent a report on the site but I was curious if anyone had any guides I could use to get those put together?
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Wizuriel Iron Painter 2017 round 1 - OSL
wizuriel posted a gallery image in Round 1 [Object Source Lighting (OSL)] - Finished
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Since I found not much help on Facebook let's see what the forum is good for: How does the Death Marshal Recruiter's "Not today lads" ability interact with the GG2017 Headhunter Strategy? This ability says when a model is killed you can discard a card and it's not killed then. While the stratgy tells you to place a headmarker when a model is killed. Does the model loose its head (head marker placed) or not?
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Recently I took the Death Marshal Recruiter as part of a Lady J list and I got to say I was not disappointed at all. The List: Lady J Last Stand Judge Unrelenting Leader Brutal Emissary Conflux of Judgement Lone Marshal Debt to the Guild Death Marshal Recruiter Death Marshal Death Marshal Not only did the Death Marshal Recruiter make it impossible for my opponent to kill Lady J it forced him to focus his Lures on the DMR instead of other more important models. Because Marked for Death was in the pool I was able to Mark and then get the Glimpse the Void trigger off at one point. But THE BEST PART was the Into the Fray + Give 'em Hell trigger. All it needs is a 6 or greater and you can give Lady J a free extra attack action. Here is the actual text of the trigger to further show how good this action is. Also take note that this is a simple TN action, there is no opposed check by the opponent: Again note that this is a (1) attack action. Not an Ml action, not a action, this is any attack action. This could be the Sh on the Brutal Emissary, this could be a Ca on Greed, this could be any number of attack actions that can be used while a model is engaged. Granted it needs a 6 of to go off, but even with the Judge's "Bullets and Blades" and Lady J's defense trigger middling s won't be need by them and can be saved for DMR. What do you think? Is the Death Marshal Recruiter the 7ss enforcer that Guild needed?
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What do you guys think about him? Currently I'm looking at a Lady J list that looks something like this: But this list will be looking more likely: I like the idea of being able to keep my models alive with him. Though I know the tactics/strategy to have a full hand with him is going to be key.