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  1. In my opinion, the last weeks have been pretty meh for us gremlins players since the toys we got in book 5 seemed to be a lot less exciting compared to what other factions got. While the general problem of our factions isn't really top end balance but is internal balance I still had a feeling we would drop quiet a bit in top end power since some factions got quiet a bit better while we pretty much stayed the same. After playing some gg18 tho I have a feeling that we got some models that are just right for the new strats and schemes. Also some existing models just jump up a huge bit in the power curve when it comes to gg18. So what I've noticed is: - gg18 has a whole lot more interaction based things and this includes Strategies. Headhunter was always a good thing for gremlins, since we got the ap to do this pretty well and also a lot of heads dropped in a gremlingame. - GG18 brings us a strategy that is fully based on model to model interaction (ply for information) and two strategies based on marker interaction and engagement (symbols of authoroty) (supply wagons). - Ply for information favors ap and survivability, which balances it for bayou gremlins but things like the new gatreau bokor protection buff is a huge gain in this scenario. - Symbols of Authoroty and supply wagons need protection of your own markers via engagement and pushes to keep them away and things like dont mind me become really really powerfull in this scenario. Also agile seems really usefull in this scenario. (maybe the new wong upgrade is better than we thaught) (fingers...) What do you think about gg18 and gremlins? Of course there are changes to come, but since the playtesting just made a larger step to a new version it feels like at least parts of the current state will carry over into the final gg18.
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