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Showing results for tags 'combat total'.
Last Saturday I was in a situation where Sonnia (I) wanted to cast the Flame Barrier/Wall or Violation of Magic. As you know it will cost Sonnia cc: 14 tome/13 tome/17 ram and tome respectively. Sonnia's CA and CB already satisfies the ram requirement but I need a tome to be successful. Ex: Flame Burst, I flipped a 7 ram. My total is 15 ram and I need to cheat or burn a soulstone for my spell to work. My opponent's defense flip total is 16. I know have an option to cheat. My control cards have tomes but if I cheat with them, I will lose the combat total. I have a 10 ram but I still need a tome to get the spell. He said I can cheat and replace my initial flip with a 2 tome and then use a soul stone to play my 10 ram bringing my total to 17 ram/tome. Is this correct? I was under the impression that I can only cheat OR use soul stone. If ever I can use both, I have to use a soul stone first then I can cheat to replace 1 card. Please clarify. If my friend is correct, this will make casting spells a whole lot easier.
A minor argument has come up at my Local Gaming store about whether spells use the combat total modifier chart for damage flips. The pro-modifier chart side is quoting page 54: "The difference between the casting total and the resist total counts as the combat total for any effects (such as damage flips) which require a combat total. The pro side says since you use a combat total, and it specifically talks about it in relation to damage, then the modifier chart should be used. The Anti Chart side says that since the word "modifier" wasn't used, and since spells are a different mechanic, the chart should not be used. I'm sure this has been discussed before, but my search-fu is apparently weak. I would like some clarification if I can get it.