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Found 5 results

  1. Here is a battle report sheet on the match played over VAssal, followed by a not so accurate walkthrough of the whole encounter. Enjoy! (if anyone wants to see the map, I can try to attach that.) What Version of the Playtest Documents were you using? 1.23 Strategy & Deployment Corrupted Idols – Flank Deployment Scheme List Detonate charges Dig their graves Search the ruins Take prisoner Assassinate Time & Rounds Played 3,5hour for 4 rounds Final Score Hamelin 6 - 1 Marcus Player 1 – AlexDS Outcasts/Hamelin Crew List Hamelin Stolen Stolen Stolen Benny Wolcomb Johan Creedy Prospector Rat catcher Obedient Wretch Malifaux Child Malifaux Rat Malifaux Rat Winged Plauge Strategy VP Scored 2 Scheme 1 & VP Scored Dig their Graves - 2 Scheme 2 & VP Scored Assasinate – 2 If you could play this same Encounter again, what would you do differently? I would probably take Search the ruins over Dig their graves, and stick to plan with the winged plauge to score earlier from the stratagem. Also, Johan was a bit redundant. I would like to get Parker into the list, but there might be some other cheaper model with the same skills. ( I like his friendly model within LoS can drop a scheme marker for a card, and his ranged dmg output) MVP model (and Why?) Hamelin and the Ratkings. Hamelin mostly becouse he summons rats, and Unclean influence to combine them. Ratkings are amazing glasscannons, capable of serious damage and blight spread before they die and give you a card (or if you manage to summon a catcher instead) Player 2 – dannydb Arcanists/Marcus Crew List Marcus Jackalope Hoarcat pride Cojo Razorspine Rattler - Magical training Mechanical rider Arcane effigy Ferdinand Vogel Strategy VP Scored 0 Scheme 1 & VP Scored Dig their Graves - 0 Scheme 2 & VP Scored Search the ruins – 1 If you could play this same Encounter again, what would you do differently? Skip the mechanical rider for maby Miranda. Missed the Def/Wp + flip and heals. Mech riders tokens did not seem to worth the models cost of 10. Also, Did expect Hamelin to be harder to take down, and therefor I did not choose Assasinate. Definitivly would instead of Dig their graves next time. MVP model (and Why?) Marcus and Cojo, altho none of them preformed more than average. Still a nice combo. Additional Feedback? Hamelin gives away a LOT of passmarkers. The option to activate rats to reduce them is almost never used, becouse there are alot of models in crew who rely on the rats possitioning. The 3 totem he starts with, and that you want to take atleast 1-2 rats to start with, gives you a crew of 6 for 4 stones..... The option to accually summon a child, maby once per round, would help him. And he still is missing a bonus action. So please make unclean influence a bonus, and let him be able to summon stolens as a dual suit trigger (maby on lure for fluff reasons?) The Chimerancy abillity have rather low target numbers. Sometime a five a six and an 8 builds quite the monster. Throw that on an order initiate and the dmg will also be insane. Need to be tested more. The Encounter, long breakthrough Note that these notes from the encounter are only roughly what happened activation order, dmg and targets may have varied a bit. But this is how I remembered it. Round 1 – The setup Both teams deploy rather grouped up in a square opposite of each other. Marcus wins the initiative and lets Hamelin go first. Hamelin crew is positioned behind and in a dense, severe forest and activates models possitoned around Benny to drop scheme markers and walk a bit. Marcus activates, gives stealthed to himself. Chimerancy to give cojo and an upgrade to the rattler. Does his howl and moves all beasts to a more forward position. 1 stolen gives out fast to an un-activated rat, and kills himself. Jackalope moves close to the Idol that were spawned in the middle of the board and next Hoarcat goes closer to protect. Another stolen gives out fast to yet another rat, and one of the rats activates, taking the concentrate action 3 times for focus 3. Mecanichal rider goes straight down on the map and place a scheme marker in a forest. Prospector takes slow for a Soulstone and drops a schememarker. Tries to place a second with bonus action, but doesn’t flip the necessary crow. Now there are 4 markers around Benny. Ferdinand turns into Beast and moves behind a big rock, closer to the middle of the board. Benny activates and summons 4 rats with tiny hats. Focus and no bonus action. Some pass tokens are used. Last stolen gives out fast to a rat, and rat catcher separates the rats into 2 groups using his rotting odor bonus action, and gives out fast to the already activated winged plague. Cojo gets into position just to the left of the center of the board, near a big rock. Hamlin activates and does unclean influence to move the rats in the groups into more forward positions, focus with one, and then combines them into 2 rat kings. 1 with fast, focus 4 and still to activate (about 8” to the right of the center board), and one with fast focus 1 (further down behind a rock). Lures the hoarcat closer and charges it to put blight on it. Rattler gets into forward position. Malifaux child double walks into a forest. Last model for Marcus is the arcane effigy, which sticks close to Marcus. Rat king yet to activate takes a walk and charges the jackalope. With focus getting in 2 moderate hits, killing it, summons a rat and spread blight to Hoarcat and Marcus. Stands in base with the idol, but no ap to move it. Round 2 - Infestation Idol gets placed behind a forest on the top of the board where no one is. Marcus wins initiative and upgrades both Rattler and Cojo. Walks a away from the rat king and stands on top of the rock (were cojo and the Beast within stands) and howls to move all beasts closer to the rat infestation. Last action he commands the rattler (with trigger) to walk into the forest closer to Hamelin. chain activation into cojo, he charges the ratking, who manages to only get 3 dmg due to using focus on at least 1 hit. Winged plague places a scheme marker from the Hoarcat focuses and charges. Hitting and getting a lucky severe for 5 dmg on a straight flip. Declears Dig their Graves and get a rat summoned. Rattler charges Hamelin, manageing to take 6 wounds (?!) and poison 1. The two summoned rats activates and reduces Marcus pass tokens to 4, then Johan tries to retaliate but doesn’t do much. Beast within walks to charge the rat summoned by the rat king, killing it and engageing the rat king. Wretch walks in LoS with the rattler and analyzes weakness. Hamelin tries activates Unclean influence to position some rats and tries to take down the Rattler leaving it at 2 wounds. Arcane effigy just walks. Prospector prospects and moves, fail bonus action due to low on cards. Mecanichal rider activates last, walks further south, away from everyone else, and places scheme marker in another forest. Benny concentrates and walks further into the forest. Malifaux child walks, and tries to Lure something, fails. Stolens moves and try to kill the rattler with vomitiong desease, managing 1 dmg, leaving it at 1 wound. Rat king moves and tries to slow cojo. Eats a rat and heals to full 7. Attacking and dealing 2 dmg. The ratking by the rock uses his fast to double walk, Gnaw to remove a scheme marker from the mech rider, and then charges said model with focus for 0 dmg due to destiny tokens. Rat catcher moves around the rock to get a better path to eventually charge cojo or Marcus. Still 4 passtokens left for marcus as turn 2 ends. Noone scored from strategy, only Hamelin gets 1 for Dig. Round 3 - Carnage No supprise Marcus win Initative with a flipped 6 (+4) and gains 7! passtokens. Idol gets placed on the bottom close to the mechanical rider and the rat king. Rattler goes first but gets cheated over not doing much. (or wonder if he accually died round 2?) Ratking tries to get some dmg through on mech rider. Resulting in 4-5 damage on 2 hits. Marcus chainactivates into cojo. Upgrades, command and focusing on killing rats and Hamelin. High cheats lets him get away without to much injuries. (3 wounds left?) rat catcher activates, charging Marcus for 8 dmg! 2 attacks with min2 + black death trigger for +2. He is down at 4. The beast within slaughters the ratking on two strikes. And now its only Mechanical rider left for poor Marcus. Hamelin activates, unclean influence to get rats into possiton, and blows one up for two damage on Marcus and cojo. The rest of the crew focus on killing cojo, which gets weaknesses analyzed from wretch. Malifaux child drops scheme marker and concentrate, Benny eats marker for fast and tries to get away from Marcus. But he is boxed in by his own models so he get to use 3 actions to even get 2” away from him. Derp. Prospector prospects, walks and manages to bonus action out a scheme marker for second part of Dig. Mech rider damages rat king and places a scheme marker for Search the ruins. Winged plague sprints and moves the top Idol. Rats do what rats to, trying to give blight on cojo, who is then finished of by the stolens vomiting disease. Hamelin declear Half-Ass(ass)ination and Marcus Search the ruins. Round 4 – Conceed, theorise We called it a game here, Marcus would probably have been killed even if he had won initative (with 7 passtokens it is likely). And the sheer mass off models would have been able to fend of the Beast within/not let Mech rider place 3 markers, aswell as moving a second idol over the line. Winged plague, Benny and prospector were in range to finish Dig their graves. So we called it 6-1
  2. So with an a new upgrade Dr Doug can now hire up to 4 Beast and/or Academic models from out of faction. Discuss
  3. Hey folks, So, my good friend roped me into Malifaux via a combination of constant peer pressure and excellent demo games at House of War (Ringwood, Victoria, Australia - if you are in Victoria and have the time or inclination, I high recommend going to visiting these sweet peeps! Facilities are second to none.) My girlfriend helped me cave to his pressure by buying me the Marcus Claw and Fang starter set for Christmas. To my surprise, I had a great level of enthusiasm for completing and painting these models to get them onto the table. Marcus was the first model that I completed of the crew. This was a significant moment for me because he represented the first model I have ever fully completed - I have 3 40k armies, 2 WFBH armies and an Infinity crew. With his completion began the relentless march of churning out beast after beast for my crew pool. First was the entire box contents, followed by a War Pig, then some old school Night Terrors, which were then followed by Silurids and Waldgeists. Lastly came the Canine Remains (who may be my new favourite model after the Cerberus, following their turning of the tide against a Dreamer crew for me). Now, I will profess that I am not the world's greatest painter by any stretch of the imagination, but the completion of these models makes for an important chapter in my gaming career. I feel like I need to express my love for this wyrd little game of ours (see what I did there!). It is the only game that I have felt myself wanting to continue painting and getting the models completed and I love the zaniness of the games, so much so that I am entering my first tournament in March and hope to have my second crew (the wonderful Toni Ironsides) ready to go for the grand occasion - although she will struggle to force Marcus off the table. So, without further ado, I present Marcus and his horde of homie beasts...
  4. Hi all! I play Marcus, but i need to buy into another master to have some more maneuverability. I would like to get another faction, which one has some good beats that can run with Marcus?
  5. 480

    beasts

    From the album: My malifaux painting attempts.

    even more photography practise
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