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Showing results for tags 'aspects'.
ok i need a bit of a help on this so physical and mental aspects range from -5 to 5 and the most that you can get any aspect to at character creation is 3. ive searched through character advancement combed through the general Talents and skimmed through pursuits looking for any hint about if there is a way for the fated to increase their aspects outside of character creation. any help on this would be appreciated.
So the starting Aspects for Fated characters in the Fated Almanac are balanced out to equal 0 in both Physical and Mental aspects, with the ability to add two +1's to these during the Modify phase. However, in Into The Steam and Under Quarantine there's a much different range of total values, ranging from -2 to +3 with more than twenty of the fifty-six values being unbalanced, and the ability to add a single +1 to those during the Modify phase of both. Invested can add +1 to a Physical Aspect (max 4), while the Stitched Brush card can give them a +1 Physical/Mental (max 3). I guess what I'm asking is - why the sudden change away from zero sum for Aspects? I understand the goal of diversity of characters, but it seems weird to give this diversity to (potential) Constructs (there's a ~1/5 chance an Assembly Line character won't be one) and Undead. Moreover, why give some characters a mechanical advantage over others in this area, when the core book worked so hard to preserve it?