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Found 9 results

  1. Hello, time to talk about Tara the Time lord? The void queen? Neither? Again. A quick thing, the reason why this is so huge is because I'm a game designer and a person who can see and recognise systems fairly well, as well as trying to cover as many bases as possible. Sorry for the incredibly long post. I will also excuse the amount of salt that seep into these words. I know Tara isn't especially popular, but she is (was) my main and I will under the beta try to argue why I think she's very boring and one of the greatest dolphins around (yes, I'm talking about jumping through hoops). This is based on multiple playtests, battle reports and theorycrafting. So context, Tara became a summoner since M2e and a lot of her power budget has been moved there. The entire team has also been shored up, so going from a bandaged mess to what to me feels like just a generic mess in my opinion, where everyone can do their thing - but they seldom do it together. This is also less of a discussion regarding her power level and more about how boring she is, because she does seem to win her matches and do her things, but she doesn’t feel very exciting to do anything with. But I will also talk about the strengths or weaknesses of her things. It might also be a reaction to how extremely aggressive the game feels to play. As a side note, just because you have the option to do something, it doesn’t mean that it’s a good option or something you’d actually (want to) do Crew abilities Beyond time: I really like this, it gives the crew some counter-pick tech against other crews who bury. It allows you to truly just wail on a buried target that needs to die and it gives you more options in the line of; do I target the buried enemy, the one in front of me or do I just move? It also adds decisions to your enemy; do I activate my model to avoid the dogpile, probably popping up in a bad position, or do I activate something more important and risk taking damage? For a crew seemingly being strongly tied to the bury mechanic, they are surprisingly unreliable at it. Often becoming a case a trying to drown the opponent in so many flips and hope you’re lucky. It’s also counterproductive to your own unburying and since you tend to unbury later in a turn because of you’ve been trying to tag an already activated model with stutter time, you often times don’t want to trigger glimpse of the void on a model you’ve given or want to give fast to. It's also countered by keeping your crew reasonably close, which isn't an issuer since Tara has very little AoE and you decide when someone pops back up. But, I will say that the “Glimpse of the Void” is a fantastic ability. It often goes of without a hitch or at least drains some resources, it has clear counterplay, it’s hard to abuse to the point of NPE and it doesn’t just lock out certain schemes like other offensive bury tools. Stutter time: This ability is interesting, every void model has it (except Talos) and it’s also the reason I think there’s so few other 0 actions in this crew. So it gives enemies a very dangerous condition, especially if they haven’t activated yet, but also gives you +flips on some models and a way to unbury your other. What I think it’s designed to do is to mind game your opponent into not activating their priority targets until later in the turn to avoid getting fast after their activation, or that you use it on a model that has already activated, unleash upon it and then remove fast by unburying a model on top of it. Both of them feels very, weird. The first one is too fringe for the enemy to truly consider since you could bury, kill them or they just move into a group of models, threatening you0if you want to unbury something bigger… And the often times you’d want to kill the enemy model instead of leaving it up. The second option is a lot safer to do however and can be done a lot more, but is also something you can only do once a turn, maybe a maximum of two or three. Which leaves a lot of unused zero actions. If the target is a beater, then it’s basically a lose, lose. You can’t put it before they activated because they straight up murder you and if you put it on after then you’re gonna summon a minion in what’s most likely in a bad spot, where one of the 2 minions probably won’t even scratch it, you could just walk away from the model, but then you’re probably leaving another model unsupported, you could unbury the model that threw stutter time in the first place, but that requires you to be in a position where that model didn’t do anything before - the map feels a lot smaller too and all matches I’ve played have become slugfests, doesn’t really matter which opponent, so I don’t value conditional movement on a model that just ignores models or terrain from the beginning that much, especially when I have to go through extra steps to get it.. Yes, you can use it on your own models as well, to move them upfield or get them out of a tight spot. Both of which are legitimate uses, often times however since it feels like M3e can get very clumped you won’t need to reposition your own models that much and the model you’d really want to move around since he’s so slow, can’t be buried or unburied normally. The biggest problem is however that there’s currently only three ways to unbury your own models, through their theme-wide ability, through Aionus (we’ll get to him) and Karina (we might get to her). Let’s say that you have around 7 models who can use this, it means that you can cast this 8 times a turn. A number that you will pretty much never reach. If you have more, the enemy has pass tokens so that they won’t be too out-activated if you’re saving them for that and you simply won’t bury your own models that much. So I’d say that the crew needs some other form of bonus action, or could we just get the option for slow in it? Also, Talos doesn’t interact with this ability in any way. From Nothing (and other unbury): For you new open beta players, Aionus once had an aura that gave friendly models fast for ending near him - and Karina didn’t have her heal. Why is this relevant? Because I think that this ability was designed with that aura in mind. Because now it feels very meh. It will mainly be used for your summons and maybe Tara and the Scion. The other two options, aka. Karina's heal and unbury first requires a six and then burning a card, or it requires you taking Aionus… I really can’t say much about the ability, it’s solid, but not always reliable. It also means that your models can’t unbury in your deployment (as far as I know). There isn't a lot of actual crew synergy where the crew make each other stronger or interact with one another beyond these abilities which are super generic and works dubious at best. I know I sound fantastically negative, but most of them are solid, the biggest offender being stutter time. Since it’s the only bonus action we have and scales negatively with how many times you use it per turn. (which makes it feel like a chore using it and you often feel punished for using it) Okay then, let’s get to Tara… Tara Blake Okay so, Tara is still a mess. I don’t feel like she fulfills a role. She’s not really a summoner since she only has two options for summoning. She’s not really a beater since she has a minimum damage of 2 and much rather wants to bury her targets according to the crew mechanics. I wouldn’t call her a support master since she has no real supporting actions unique to her. She’s not a control master since she only has one really control trigger and beyond that no real way to influence the enemy crew. It’s true that she has a lot of Ap to potentially spend, but she can only spend those on two things: Walking, and soulstone-swinging. And nobody likes their master to be a sheeme runner, especially one without any fancy tricks. And to me, that's a problem, when you don't feel like you've got any options, especially to what you could do with her last edition, or what options a lot of the other masters have. Even if it something as basic as choosing between a ranged and a melee attack. This feeling of there being a problem regarding what you’re able bleeds into her having a weak theme and it’s not like she has one in the first place. She’s not the time-master like she was, but more focused on throwing people into the void, but you don’t do a lot with that either. I feel like she is in an awkward in-between. Soulstone sword: A fairly good melee attack for a non-beater. Stat of six, 2/3/5 damage track. Not to say that She cant beat people up, but we all know that the prize is in the trigger - glimpse of the void, which is built in. And to reiterate, Glimpse of the Void is very good. It's a good attack, what'd you'd expect from Tara, but it's also creates an incredibly dull playstyle- it even lost its ribbon function of attacking fast enemies while buried. Just having this ability as your only attacking option feels bad, since it's not very exciting and you don't really do a whole lot else on your turn, which means that the action you repeat ad nauseum should be interesting to use! On a side note, is there a reason Tara's only interaction with fast on enemies are Age to Destruction and From Nothing? Age to Destruction: Solid ability and it mostly works as a consolation prize for when you’re not able to capitalise on the enemies fast. That’s not to say you couldn’t give someone fast and leave them on 1-2 HP and let them die when they active - a very crew dependant strat but it’s 100% viable. I like it in it’s simplicity and function, even though I’d want something more exciting. The biggest issue is that it’s something that will hardly ever trigger and is placed on models which doesn’t seem to know what they want to do - and when it triggers its effects aren’t noticeable. It’s also reducible damage, and paying 1 wound for fast isn’t that steep of a price, 2 stings a bit. So it works, but is just bad. From the Void (Summoning): To me, a summoner has always been defined by the resource drain and their versatility. Tara is none of that, and is more an aggressive (scheme running) summoner whos thought process boils down to “Do I have an 11 or higher in hand? If not do I have an 8?” And it’s a bit jank, but fine, but when the only two models you can summon is specifically balanced around being summoned, ergo you will probably not ever hire them in to your crew normally, it just becomes an action you don’t feel rewarded for using or even really need to think about that often. So much of her power budget is baked into this and since you have 5ap a turn, you really kind of need to use this every turn. It covers up the other models blandness and weaknesses with just summoning more, because a wretch is not worth 4ss and often times feel barely worth the effort to summon them (No I don’t like her becoming a summoner). And I’m not saying a crew shouldn’t have weaknesses, but it feels like most of the crew costs one or more stones for what their worth, especially when they all sort of cover the same bases. The two 100% useful tactical actions Temporal Shift (fast redistribution): I’m all in favour for high-risk, high-reward things in games, especially when done right. Like Tara’s mass fast in M2e, an ability which required a lot of finesse, positioning and forethought. This ability exists I guess. To make this ability even remotely worth using you need to shift two, preferably three fast from enemy models to your own and have no models buried. This will almost never happen in a game, fast is a really dangerous condition to leave up, if you summon or bury your own models they’ll need to fast to come back and you need to play so suboptimally to set up a position where it will be useful and then it won’t often actually take effect until the turn after. Suffice to say, I’ve never seen it being used in effect in battle reports on when I’m playing it myself - the only time I’ve ever used it has been for the trigger, which honestly is the best part about it. You could bomb ‘em with the nothing beast and apply his fast field to a couple of models and then activate Tara and redistribute them, it’s not terrible. But that’s still a lot of things that need to go right for a comparedly mediocre payoff. Time warp (Flip the Deck): Uhm. So I have thought about this one a lot, and done some simulations. The conclusion? You need a shit ton of luck to ever consider this action remotely viable. To the point where you need to flip most of your 8-9+ cards in a row, without having to many low cards at the bottom of the discard, because then you need to waste activations before you can actually use them productively. I don’t see the scenario where you would use this ability ever realistically happening enough times for it to warrant space on a master card - with a target number. Aionus Oooh, boy, where do I start with this guy? He used to be (read. Like the first month of Closed Beta) an integral part of the Tara crew with an aura that gave fast at the end of activation, which was really good admittedly, but the replacement ability he got… isn’t really up to snuff for a 10ss model with a melee damage track of 2/3/4 and no defensive tech… But without further ado, let’s get into why Aionus doesn’t function. Time in a flat circle: It’s new, and I actually kind of like it. It’s good, offer some crew synergy. Doesn’t require you to spend extra resources. Nice. I'd argue it's one of his best, if not his best ability. A stitch in time: This ability has some potential, but it feels like someone thought it should be his main selling point and thus justify his price cost. You can kill a buried model (assuming you actually get something buried, since once again, only 1 model with a reliable way to do it) and then give someone on the table fast, or chain from an enemy assuming… Tick, Tock: If he actually gets to apply the condition before the model is killed, because otherwise you’re truly gambling. What I think they want you to do is to charge, attack once and apply slow, then attack again with the trigger and then apply fast for what I believe often will be 5-6 damage, and then you cast fast (or slow) on something else or you have an enemy model with fast to unbury on (Why does this crew do so little with fast?). The stat 6 against WP is actually solid, but that 2/3/4 damage track with a conditional trigger will have a hard time properly killing anything larger than a basic minion and is the ability to reliably give slow or fast to something valued so high? You also have the possibility to attack on of your buried models and give it fast for 1-2 damage and if one of your best uses for a 10ss model is inefficient ap trading, you know something is wrong. Eventuality: I don’t know if Wyrd realised why eventuality was so good on Tara in M2e, or perhaps they did realise it and that’s why we don’t have it anymore. (For context, it worked exactly the same with dealing damage, but could be used twice per round on Tara b/c double activation and also had a built-in trigger for healing). It doesn’t activate and become useful before turn 3 at the earliest and in most of my matches, it had already been decided by turn 3, leaving it not very good - and on turn 3 you’ll also be so close the opponent so that you could charge them without problem. But hey, at least it has the glimpse trigger on a model that actually can get it fairly reliable by using stones - not that I would recommend doing it frivolously considering how stone hungry Tara is. Sever timeline: It does was it says on the tin. Surprisingly his most interesting action since it can actually be used to help your team and disrupt the enemy sometimes. Maybe a little too low stat if we are talking balance here, but that’s another discussion. Karina Blast it, we are talking about Karina since Totems are now bundled up together with their masters when evaluating the efficiency of them - and let me say, if Karina wasn’t free, I’d never touch her (heck, I still haven’t taken the time to paint her because she was so bad in M2e). Her 3 main selling points are: She has a very expensive heal + unbury. She can save Tara if Tara would die within 8". She’s insignificant. She’s free. Sorry, meant four main selling points. As for saving Tara, it requires a model with df4 and 4 wounds to be within 8” and LoS of Tara, meaning she needs to spend most of her Ap repositioning instead of doing something semi-useful beyond burying your own models and even then she probably won’t be able to keep up with Tara if you play her like the scheme runner Wyrd seems to have envisioned for her. Luckily M3e is very much of a slugfest for me, so you’ll often be in range with one move from deployment, but it does limit what you can do with Tara, since both Tara and Karina are rather squishy. The heal and unbury action is an action that can, and probably will cost you 3 cards on the regular. Since you’ll often need to cheat an 8+ if you wan’t the ability to go off, then since you actually invested some resources you might want to cheat a better card for healing if you need to and then a final card for unburying the target. And let me remind you that the Obliteration crew has exactly 1 way to draw a card - a trigger on a situational ability on the Scion, who I won’t talk about now. Tl:Dr: She’s still very much a mess without a solid theme or role and is very boring to play due to the lack of meaningful choices coupled with what feels like a lack of agency. Very few minions, a very conditional six cost model and pretty much useless 10 cost henchmen leaves you without good options in theme and with a 8 and 9 cost you are limiting yourself in scheme ways. They are all melee for goodness sake and Tara even as a gun. A lot of the things that is supposed to make the crew feel thematic and make “work” together isn’t reliable and requires a lot of hoops to go trough and set-up for an average pay-off compared to the work. Tara doesn’t feel master level, and every time I activate her I feel like it’s a draining chore. She’s a boring scheme runner. The crew has a surprising lack of focus on what it wants to do and ⅓ your models doesn’t even interact with the “main mechanics” of the crew. Aionus is not worth 10ss at the current point. Maybe 8ss with the current set, and even then he doesn’t have a clear role. Tara and her crew doesn’t make you feel anything - you don’t feel like a time manipulator, or a herald of the void. Unlike when you play Parker where you feel like a running and gunning bandit, robbing people. Suggestions to make Tara, Aionus (and their crew) more interesting to play and hopefully more thematic Make ‘Age to Destruction’ not counteract the basis of giving people fast so that you then can unbury your models. Something like “After an enemy model gain the fast condition do X” Where X can be 2 damage or have unique ability for each of the models that have that ability. Give Tara some form of ranged option - like a void gun or something, but please don't give her a collier pistol. (Also don't make a ranged version of the sword) //idea// Choose an attack action of a target buried models. Copy that attack with range X" [gun]. If it's a friendly model, this action can use triggers Give Tara a (in-built) trigger on stutter time to give the buried friendly model fast. Give more models (interesting) interactions with fast. Right now it's used to unbury and gives 3 models +flips to duels. If the Scion is gonna stay the same, please make “Glimpse of the Void” more reliable or give the Scion an action or trigger to bury both models. Can Karina become better, ergo not bad? Even if it's as boring as giving her Arcane Reservoir. Aionus needs to gain a purpose within the crew. Have him dish out fast to allies, interact with scheme markers. Reactivate… etc. Adjust the cost or power level of the Void Wretch specifically (and the hunter to a lesser extent so that the hunter isn't just a better wretch). The thematic crew could use some more tools or models in general. I know you can hire out of theme but that is supposed to make your “crew” worse and costs more stones - and I don't think the crew in general is in a place where the extra costs for getting more diverse options is warranted. Outcast has few versatile models afaik. Not to say that every crew should have every tool, but Taras main toolbox is countering bury mechanics and hit things averagely. Give Tara new tactical actions, the current one has never been used as far as I am aware. To get them to work you need so much luck, need to go so many hoops and play so well, for a mid-low reward… An attack action to give fast to a model an accomplice into a buried. Something like the old eventuality “ X” pulse, enemy models hit by the pulse take Y damage when burying” debuff. An aura where models with fast can't activate before other models have activated (can also bet her age to destruction). Talos is fine. But I feel like he doesn't interact with his own crew actively. If burying the opponent is supposed to be a big part of the package, maybe make em a bit more reliable and maybe give bonuses to models if there’s one buried. Because right now it feels like I get more from just hitting most enemies or leaving them up so that I can unbury on top of them and hit them more. Having more options for free actions would be nice, but I also understand why Wyrd would want to limit them. I’ll edit this if the update provides changes etc. And Tara has some defensive tech in “Through the Hole” and the ability to bury enemy models.
  2. Hi all. Our faction has the interesting model - Aionus. On first saw he is cool - marker tricks may bury models, cast damage reducing, nimble-to-casting-expert ability, can do mass slow, and can fast friendly model. Very solid model with df 6, wp 7 and 12 wd. 12 SS for that seems honorable. But his useless in most cases... His marker abilities need not so often - with 12 SS you can bring 2-3 cheap schemers and get more activations and more markers where you need. His range attack has Rg: 10. That not bad, but not excellent for 12SS henchman. And his killer feature - A Stitch in Time - does not work. Give model fast for a card sound good. But in most cases, you want fast your beaters because schemers usually already fast models. And beaters cost 9+ usually. (Mad Dog 9, Alyce 10, Taelor 9, Lazarus 10, Hannah 10, Nothing Beast 10, Sue 7, Hans 7, Gunslinger 7, Killjoy 12, Johan 7, Strongarm 10, Desolation Engine 13, Wokou Raiders 8, Bishop 9). You need to discard a card higher than model cost. In most cases, it means 10 or 11. And that's too high because you want to keep it in hand to cheat fate. And you can only discard a card from hand, no flip from a deck. My suggestions: Change A Stitch in Time ability something like this: When a friendly non-Peon non-Leader model with an SS cost of 1 or more activates within 4", it may flip a card from his deck (this flip may not be cheated) OR discard a card from its hand. If card value equal or higher then model's SS cost -2, this model receive Fast. - In that case, you need to discard or flip 7-8 to receive Fast: not an elite card, but and not a useless junk. And you need to bunch up near Aionus if you want Fast. I think it's fair. Increase his Out of Time range to 12. Maybe give his Bony Fingers range 9" projectile in addition to 2" close combat. Your thoughts?
  3. Hey guys, new to the forum and miniature range, but not painting. Entered my first national contest at Gencon, competing against the likes of Marike Reimer (whose piece was beyond exceptional), and won all over the place. Took 1st place and a Gold Medal for the diorama category and got Judge's Choice, a Silver Medal and the Wyrd Coin for my take on Aionus. I'm sharing it via an imgur gallery, as the pictures are both numerous and quite large. While it was my first miniature from the line, I enjoyed it so much I just went ahead and purchased every Gremlin model, along with the Tortoise and Hare (That Hare sculpt tho). I also won the new Nightmare Guild Crew for the winning the Wryd Coin, which was cool, and got the Gencon Miss Flame Exclusive, for spending my first born child at their booth. So I guess what I'm saying is you're going to be seeing more of my stuff in the Wyrd Line. I don't really tabletop, and don't know the first thing about how to play Malifaux, I just know that I love the miniatures and universe they evoke; so my apologies if I'm getting the names of things incorrect... I go through a lot of miniatures, doing the painting gig 24/7. I've been incredibly warmly welcomed, just about everywhere I've chatted with Wyrdo's, which is a refreshing change of pace from some other tabletop system's fans I've encountered in my work. At any rate, that's enough babbling. Here's the link to the Aionus that won: Miniatures of Tomorrow: Aionus (Wyrd) Also, if you're curious, here's a link the to 1st place Diorama I won a Gold for: Miniatures of Tomorrow: Nurgle Drake (GW) I'm excited to have found these forums, and really look forward to seeing your works and sharing any tips and insights I may have gleaned in my craft time so far. Keep your bristles damp, Will
  4. Aionus hated the clock. This was his usual state of mind. He could feel it draining him. Draining the ground, draining everything he touched so he could never be close to anything ever again. He still didn't know why the clock chose him, an eternity ago. An eternity from now, he would be used up, and the clock would choose someone else. Maybe he could warn them, or kill the clock somehow when it discarded him. But for the eternal now he was stuck, chained to this grinning, ticking thing as it sucked him dry, forever.
  5. I'm sorry if this has been discussed elsewhere, but I didn't see it in a cursory glance at the last few pages. I'm thinking of picking up the Aionus model despite it not really appearing to fit into any of my existing crews. The closest synergy seems like it might be with McCabe who already runs lots of minions who could have another source of Fast with Aionus, and also possibly playing into a control-based McCabe crew that is heavy with Slow. Has anyone had any experience or luck with Aionus in a Guild McCabe crew, or is there another Guild master/crew he works especially well with? Have there been any particular situations where you've reached to grab him?
  6. Hi I'm not sure of the wording of Aionus. In time changes all, "place" means "move". But in Midnight, in the trigger? Can aionus put in play a new marker? Or he only moves a marker (friend or not) from anywhere in the terrain to 2'' near Aionus? Thanks
  7. So, like all the Outcast players out there, I spent a lot of time marveling over Aionus this week. When I really got down to thinking about when I would hire him into a crew, however, my mind kept drifting over to the Guild side of things. What is everyone else's opinion on him? 13 stones is a pretty huge chunk to spend on a model, but it is a much smaller jump to go from 12 to 13 than it is to go from 6 to 7, and I certainly think he's worth 12. Unlike the Outcasts (outside of Tara, I suppose), we have a lot of really good, affordable sources of Slow. Clockwork Traps, the Guild Pathfinder, Sidir's gun, and and anything with a chain harpoon are things that make it into lists even when you aren't really trying to take advantage of the slow condition. We're the only faction besides the Outcasts that has offensive burying mechanics not tied to a particular master. He brings Ca attacks that the Guild frequently lacks, as well as an out for armor. He can move markers for Smoke, forests, and walls, which have always been crippling for a faction that relies on guns to get work done. He even drops enemy scheme markers to give you control over where you have to move with the Sleuth upgrade, which is huge considering people were taking it just for the +2 on initiative flips. I'm pretty pumped, myself.
  8. Ratty

    Gen Con 2015

    [color=#afeeee][size=6][b]Malifaux Releases July[/b][/size][/color] [img]http://www.wyrd-games.net/Newsletter_v3/Collodibar.png[/img] [b][color=#ffffff]In stores July 17th[/color][/b][list] [*][color=#ffa500]WYR20409[/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20409-MasterofPuppets.jpg"]Master of Puppets[/url] Collodi Crew - $50.00 [*][color=#ffa500]WYR20215[/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20215-Necropunks.jpg"]Necropunks (3 Pack)[/url] - $21.00 [*][color=#ffa500]WYR20223[/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20223-Crooligans.jpg"]Crooligans (3 Pack)[/url] - $18.00 [*][color=#ffa500]WYR20324[/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20324-MechanicalRider.jpg"]Mechanical Rider[/url] - $35.00 [*][color=#ffa500]WYR20616[/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20616-MoonShinobi.jpg"]Moon Shinobi (3 Pack)[/url] - $21.00 [/list][b][color=#ffffff]In stores July 31st[/color][/b][list] [*][color=#ffa500]WYR20308[/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20308-BurningRevalation.jpg"]Burning Revelation[/url] Kaeris Crew - $45.00 [*][color=#ffa500]WYR20114 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20114-Peacekeeper.jpg"]Peacekeeper[/url] - $35.00 [*][color=#ffa500]WYR20421 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20421-WickedDolls.jpg"]Wicked Doll[/url] - $18.00 [*][color=#ffa500]WYR20422[/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20422-WidowWeaver.jpg"]Widow Weaver[/url] - $11.00 [/list][HR] [color=#afeeee][size=6][b]Malifaux Releases August[/b][/size][/color] [color=#ffffff][b]Malifaux 2nd Edition Starter Set[/b][/color] This starter set contains everything you need to learn and start playing Malifaux! Pit the forces of the mysterious Angel Eyes against the diabolical Dr. Grimwell in a series of starter games which teach you as you play. If you are new to Malifaux and want to know more, this box is for you. In addition to being a good starting point, every model has the "mercenary" characteristic, allowing you to use them with whichever Faction you decide on. Even if you're experienced with Malifaux, you may be interested in the brand new models for the Guild and Neverborn Factions this set contains. [center][img]http://www.wyrd-games.net/Newsletter_v3/StarterSet.png[/img][/center]Set Contains[list] [*]2 Crews (8 models) [*]8 Stat Cards [*]2 Upgrade Cards [*]2 Quick Reference Cards [/list][list] [*]Quick Start Booklet [*]Free Digital Rules Manual [*]2 Fate Decks [*]2 Measuring Tapes [/list] [center][img]http://www.wyrd-games.net/Newsletter_v3/StarterModels.png[/img][/center][b][color=#ffffff]Shifting Loyalties[/color][/b] [i]The old alliances are breaking...[/i] [img]http://www.wyrd-games.net/Newsletter_v3/ShiftingLoyalties.png[/img] Shifting Loyalties expands the world of Malifaux, introducing a Campaign system which allows players to track the progress of their Crews over a series of games. It also adds new models for each Faction, including the fearsome Emissaries of Fate. Experience Malifaux like never before as characters change, evolve, and question their very loyalties. [b][color=#ffffff]Shifting Loyalties Campaign Deck[/color][/b] In this box you will find 193 unique Upgrades which are designed to be used in the Malifaux Campaign system. These Upgrades will help your Crew grow and change as you play with everything from adding mechanical limbs to buying a new Gatling gun! Also included are the fearsome and powerful Avatars which are exclusive to the Campaign system. Grab this box and experience Malifaux like never before! Also included are some of the stat cards with more recent errata for your convenience. [img]http://www.wyrd-games.net/Newsletter_v3/CampaignDeck.png[/img] [color=#ffffff][b]Generalist Upgrade Deck[/b][/color] In this box you will find 136 Upgrades designed to help you enhance and experiment with your favorite Crews! The Upgrades listed in the "General" sections of the Crossroads and M2E Core books have been included here, giving you every Faction's General Upgrades in one convenient place. These Upgrades are tournament legal and will allow you to elevate your game to an all new level. [img]http://www.wyrd-games.net/Newsletter_v3/Generalist.png[/img] [b][color=#ffffff]In stores August 28th[/color][/b][list] [*][color=#ffa500]WYR20903 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/StarterBoxCover.jpg"] M2E Starter Box [/url] - $65.00 [*][color=#ffa500]WYR20028 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/ShiftingLoyaltiesCover.jpg"] Shifting Loyalties Book [/url] - $45.00 [*][color=#ffa500]WYR20029 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Generalist.jpg"] Generalist Upgrade Deck [/url] - $18.00 [*][color=#ffa500]WYR20030 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Campaign.jpg"] Shifting Loyalties Campaign Deck [/url] - $18.00 [*][color=#ffa500]WYR20525 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20525-GuiltyAsCharged.jpg"] Guilty as Charged [/url] - Jack Daw Crew - $50.00 [*][color=#ffa500]WYR20111 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20111-GuildAustringers.jpg"] Austringers (2 Pack) [/url] - $21.00 [*][color=#ffa500]WYR20222 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20222-RogueNecromancy.jpg"] Rogue Necromancy [/url] - $35.00 [*][color=#ffa500]WYR20224 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20224-DeadRider.jpg"] Dead Rider [/url] - $35.00 [*][color=#ffa500]WYR20321 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20321-FireGamin.jpg"] Fire Gamin (3 Pack) [/url] - $21.00 [*][color=#ffa500]WYR09001 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Lamps.jpg"] Lamps [/url] - $15.00 [/list][HR] [color=#afeeee][size=6][b]Malifaux Releases September[/b][/size][/color] [img]http://www.wyrd-games.net/Newsletter_v3/ColetteBar.png[/img] [color=#ffffff][b]In stores September 25th[/b][/color][list] [*][color=#ffa500]WYR20318 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20318-Smoke%26Mirrors.jpg"] Smoke & Mirrors [/url] - Colette Crew - $50.00 [*][color=#ffa500]WYR20503 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20503-ThePlagueCometh.jpg"] The Plague Cometh [/url] - Hamelin Crew - $50.00 [*][color=#ffa500]WYR20119 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20119-Ryle.jpg"] Ryle [/url] - $11.00 [*][color=#ffa500]WYR20120 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20120-PaleRider.jpg"] Pale Rider [/url] - $35.00 [*][color=#ffa500]WYR20326 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20326-Coryphee.jpg"] Coryphee [/url] - $18.00 [*][color=#ffa500]WYR20424 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20424-HoodedRider.jpg"] Hooded Rider [/url] - $35.00 [*][color=#ffa500]WYR20618 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20618-LuckyEffigy.jpg"] Lucky Effigy [/url] - $11.00 [*][color=#ffa500]WYR20710 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20710-ShadowEffigy.jpg"] Shadow Effigy [/url] - $11.00 [/list][HR] [color=#afeeee][size=6][b]Through the Breach Releases[/b][/size][/color] [color=#ffffff][b]Into the Steam[/b][/color] [i]Forge your own Fate[/i] [center][img]http://www.wyrd-games.net/Newsletter_v3/IntoTheSteam.png[/img][/center]Into the Steam takes you north of Malifaux City and into the lands of the Arcanists. This book expands on the options presented in the Fated Almanac, allowing players access to rare magics and new technologies. Inside you will find new options for character creation, including new Pursuits and the ability to play as a sentient machine. Are you ready to forge yourself anew in the conflicts of the North? Are you ready to venture Into the Steam? [color=#ffffff][b]Northern Aggression[/b][/color] [color=#ffffff][i]The First Shots have been Fired[/i][/color] [center][img]http://www.wyrd-games.net/Newsletter_v3/NothernAggression.png[/img][/center]Northern Aggression takes players on an epic adventure across Malifaux's Northern Hills, from the boomtown of Ridley to the frozen Ten Peaks and back again. Along the way, the Fated will have to contend with surly miners, ancient magics, and a sweeping conspiracy that could bring the entire Northern Hills to its knees. Northern Aggression is the first in a three-part series of adventures for the Through the Breach roleplaying game. It can be played either on its own or as part of an epic campaign that will change the Northern Hills forever. It requires the Fated Almanac to play. In stores September 25th[list] [*][color=#ffa500]WYR30104 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/IntoTheSteamCover.jpg"]Into the Steam[/url] - $45.00 [*][color=#ffa500]WYR30202 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/NothernAggressionCover.jpg"]Northern Aggression [/url] - $20.00 [/list][HR] [size=6][color=#afeeee][b]Darkness Comes Rattling[/b][/color][/size] [img]http://www.wyrd-games.net/Newsletter_v3/DarknessArt.png[/img] Darkness Comes Rattling is a cooperative board game for 2-6 players that follows the story of the Tribes of Man in their quest to save the world from corruption and Darkness. Each player will guide a mighty warrior and traverse a world of shadows, spirits and other dangers as they combat the coming night. Will you make the ultimate sacrifice? Will you become a mighty warrior, able to fight off corruption? Do you have what it takes to face the Darkness? [color=#ffffff][b]In stores September 25th[/b][/color][list] [*][color=#ffa500]WYR11009 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/DarknessComesARattling3.jpg"]Darkness Comes Rattling[/url] - $65.00 [/list][HR] [color=#afeeee][size=6][b]Wyrd at Gencon[/b][/size][/color] [center] [img]http://www.wyrd-games.net/Newsletter_v3/GClogo.png[/img][/center]Wyrd is going to be at GenCon! GenCon runs from July 30 - August 2. We'll be easy to find, just look for the giant Whiskey Golem! Failing that, we'll be in Booth 923. [color=#ffffff][b]Available at Gencon[/b][/color] We will have all the releases up through September along with some extra pre-releases (which will be released at a later date). We also have two special sets of models available during GenCon: The Dark Carnival, a Nightmare Edition Colette crew, and an alternative Wastrel called Miss Anne Thrope. See below for details! Anything available during GenCon will be available from our webstore during the same period of time. [img]http://www.wyrd-games.net/Newsletter_v3/DarkCarnival.png[/img][list] [*][color=#ffa500]WYR21032[/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR21032-NEDarkCarnival.jpg"]Nightmare Edition Dark Carnival[/url] - $90.00 [/list][img]http://www.wyrd-games.net/Newsletter_v3/MissAnne.png[/img] [color=#ff0000][size=1][b]For each order of $100 or more before taxes and shipping, placed during the period of Gen Con, you will receive one Miss Anne Thrope. Miss Anne Thrope comes with alternative heads and arms.[/b][/size][/color] [HR] [size=6][color=#afeeee][b]And Yet More Malifaux Releases[/b][/color][/size] [img]http://www.wyrd-games.net/Newsletter_v3/MahBar.png[/img] [color=#ffffff][b]Also available early at Gen Con[/b][/color][list] [*][color=#ffa500]WYR20619 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20619-HogWild.jpg"] Hog Wild [/url] - Ulix Crew - $45.00 [*][color=#ffa500]WYR20621 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20621-ExplosiveSolutions.jpg"] Explosive Solutions [/url] - Wong Crew - $45.00 [*][color=#ffa500]WYR20623 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20623-TheBushwhackers.jpg"] The Bushwhackers [/url] - Mah Tucket Crew - $45.00 [*][color=#ffa500]WYR20711 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20711-TempleOfTheDawn.jpg"] Temple of Dawn [/url] - Shenlong Crew - $45.00 [*][color=#ffa500]WYR20904 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20904-Crossroads7.jpg"] Crossroads 7 [/url] - $60.00 [*][color=#ffa500]WYR20118 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20118-Abuela.jpg"] Abuela [/url] - $16.00 [*][color=#ffa500]WYR20122 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20122-BrutalEffigy.jpg"] Brutal Effigy [/url] - $11.00 [*][color=#ffa500]WYR20225 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20225-CarrionEffigy.jpg"] Carrion Effigy [/url] - $11.00 [*][color=#ffa500]WYR20226 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20226-Gaki.jpg"] Gaki (3 Pack) [/url] - $21.00 [*][color=#ffa500]WYR20325 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20325-Performers%26Mannequins.jpg"] Mannequins & Performers (4 pack) [/url] - $24.00 [*][color=#ffa500]WYR20327 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20327-ArcaneEffigy.jpg"] Arcane Effigy [/url] - $11.00 [*][color=#ffa500]WYR20419 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20419-TheCarver.jpg"] Carver [/url] - $18.00 [*][color=#ffa500]WYR20423 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20423-MysteriousEffigy.jpg"] Mysterious Effigy [/url] - $11.00 [*][color=#ffa500]WYR20425 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20425-Iggy.jpg"] Iggy [/url] - $11.00 [*][color=#ffa500]WYR20524 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20524-HodgepodgeEffigy.jpg"] Hodgepodge Effigy [/url] - $11.00 [*][color=#ffa500]WYR20526 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20526-TheGuilty.jpg"] The Guilty (3 Pack) [/url] - $24.00 [*][color=#ffa500]WYR20620 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20620-WildBoars.jpg"] Wild Boars (3 Pack) [/url] - $21.00 [*][color=#ffa500]WYR20622 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20622-LightningBugs.jpg"] Lightning Bugs (3 Pack) [/url] - $21.00 [*][color=#ffa500]WYR20624 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20624-BayouBushwhackers.jpg"] Bayou Bushwhackers (3 Pack) [/url] - $21.00 [*][color=#ffa500]WYR20712 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20712-MonksOfHighRiver.jpg"] Monk of High River (3 Pack) [/url] - $21.00 [*][color=#ffa500]WYR20713 [/color] - [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/Ads/WYR20713-LoneSwordsman.jpg"] Lone Swordsman [/url] - $11.00 [/list][HR] [color=#afeeee][size=6][b]Wyrd T-Shirts[/b][/size][/color] [center][img]http://www.wyrd-games.net/Newsletter_v3/T-Shirt/GUILD---FRONT---White.png[/img][/center]Available through the online store only starting at GenCon, we have a variety of t-shirts available. Come support your favorite Faction by grabbing a shirt in their color (or black)! [center][url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/T-Shirt/Guild%20Shirt.jpg"]Guild[/url] | [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/T-Shirt/Resser%20Shirt.jpg"]Resurrectionists[/url] | [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/T-Shirt/Arcanist%20Shirt.jpg"]Arcanist[/url] | [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/T-Shirt/Neverborn%20Shirt.jpg"]Neverborn[/url] | [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/T-Shirt/Outcast%20Shirt.jpg"]Outcast[/url] | [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/T-Shirt/Gremlin%20Shirt.jpg"]Gremlins[/url] | [url="http://www.wyrd-games.net/mint/pepper/orderedlist/downloads/download.php?file=http%3A//www.wyrd-games.net/Newsletter_v3/T-Shirt/10T%20Shirt.jpg"]Ten Thunders[/url][/center]
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