Jump to content

Search the Community

Showing results for tags 'Yan Lo'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice


  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Allegiances
    • TOS - Discussion
    • The Other Side Rules Discussion
  • Other Games
    • Board Games
  • Super Secret Forum
  • The131's Upcoming events


There are no results to display.

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL






Found 42 results

  1. Hello. Can I skip the first part of ability (don't discard Upgrade) and then use second part (attach Upgrade)? Or I must use both part of ability if I want to attach Upgrade?
  2. Tried my first Spirit crew with Yan Lo. Strategy was Squatters' Rights, and my schemes were Deliver Message and Breakthrough. Here's the list: Yan Lo w/ Awakening, Brutal Khakkhara, Wronged Spirits Datsue Ba w/ Spirit Whispers Chiaki w/ Pull of the Grave Soul Porter 2x Goryo 3x Onryo I was going against a Lilith led Neverborn crew built for speed (3 Terror Tots, 2 Bloodwretches, Lilith w/ On Wings of Darkness). Tight game all the way, at the top of turn 5 Neverborn were up 3 VP-1 VP. Then I took my brain out and lost 6-4. Lilith attacked Datsue Ba but failed to kill her, and then I chose to attack back rather than Deliver Message her. A Goryo attacked a Bloodwretch rather than discarding the scheme counter the Neverborn had just laid. Those two decisions lost me the game. I would have gotten the 2 VP from Distract, and denied her 1 VP.. The math says I would have won 6-5. AAAAAAAAAAHHHHHHH!!! The crew did really well and I plan to use it again, So what's the moral of the story, kiddies? REMEMBER YOUR SCHEMES!
  3. I started actually playing in the past few weeks, and so far I am a whopping 0-5. My best friend and I play each other (no other players in our area), so each game has been Lilith vs a Yan Lo TT crew. We proxy models we don't have to get a feel for what works and what doesn't. Anyway, I know that some of my losses were due to either stoopid mistakes, ie. leaving Yan Lo open to Lilith and forgetting to stone for damage reduction, or totally screwing the pooch on my schemes. But I'm curious about using Yan Lo as a Ressur. What are everyone's thoughts on this?
  4. Hey everyone! So I've decided to compile some notes on Yan Lo for the community and discuss some tactica for him. What does Yan Lo offer that other Masters don't? At first glance his rather basic stat line leaves a little to be desired. He has no real defensive abilities (yet) and no tricks for avoiding damage like Armor or Incorporeal (yet). He does offer some fun opportunties to watch him power up and then become quite fearsome. He is a master that makes spirits meaner, and will love the Adversary Condition. However, he does have some interesting abilities. Infiltration (Retainer) This power lets him recruit any Retainer models regardless of faction. As of right now, there are only three retainers. Ashigaru (Resser), Onryo (Resser), and Komainu (10T). So declaring Yan Lo as 10T gets you more benefit from this power in model choices, but as a Resser you can access some fun combos for Yan Lo. More on that later. Harvest Chi Any model that dies within 8” of Yan Lo that is killed by an enemy grants him the following condition “Chi +1: Increases your Ca by +1 up to a maximum of +3” This mechanic is what fuels most of Yan Lo’s powers. This also works when an enemy kills one of your models. So you are getting Chi when you kill their models and when they kill your models. More on that once we get to his attack and tactical actions. But keep that in mind, he builds up Chi to cast better. The Chi Condition lasts for the rest of the game. Focus Chi At the beginning of his activation, you may discard a card to give him Chi +1. So even if things are not dying near him, he’s at least able to build up Chi. Attack Actions Spirit Barrage (Ca 5Crow / Rst: Df / Rg: 1CC or 12Gun): This is Yan Lo’s stock standard attack. It’s a Ca action, so yes Chi will improve your effectiveness with this. It can be used as a Melee attack or a shooting attack, but stays a Ca action both ways. It’s got a fairly average damage spread of 2/3/4. The trigger on a Crow: Revitalize – after dealing Severe damage or killing a target, you gain +1 Chi. This power is alright, however, the restrictions of Severe damage or killing a target make it one you either want to choose targets wisely, or not worry about the Trigger. I’d recommend using this to finish off a handful of weak targets or those pesky Hard to kill targets. Lightning Dance (CA 5Crow / Rst: WP / Rg: 8): Place this model into base contact with target enemy model. Then, this model may place the target into base contact with any friendly model within 8” and LoS of this model. This ability helps you get around Yan Lo’s Wk of 4. It lets you teleport in and bump an enemy model somewhere else nearby. This is great for when you activate Yan Lo early and Lightning Dance him to an enemy then teleport them into a pile of your minions or heavy hitters. You can use this ability twice to pop Yan Lo amongst the enemy, rattle off a shot with Spirit Barrage, then target the same enemy you did before (who is safely in your lines) and then pop back behind the lines only to put that enemy somewhere else. Tactical Actions Trancendance: This model may lower its Chi Condition value by any amount, to a minimum of zero. For each point of Chi lowered, one friendly model in 8” pulse gains the Spirit Characteristic and Armor +2 until end of turn. At first glance this power doesn’t seem that useful. However, when you combine it with the various Resser minions that give a target the Adversary Condition: Spirit models get a + to the attack flip against this model. You suddenly have better attacking minions that have armor. This makes your Crew much more aggressive. The only issue is finding the Chi to make sure you can do this consistently. There is some synergy you can do with this, however, we’ll discuss that after the rest of Yan Lo’s abilities. Ascendence: This model may lower it’s Chi condition to value by the cost of any Upgrade with the restriction of Ascendant and attach that upgrade, ignoring all usual restrictions for attaching upgrades. Here is where Yan Lo gets all his Defensive abilities and some pretty nice offensive ones. There are 3 Ascendant Upgrades. Each has it’s uses. I’ll discuss those below. Generally you should go for the 1 and 2 SS abilities first to give Yan Lo his damage reduction and then you can focus on blasting opponents. Instill Youth (Ca 5Crow / TN: 12Crow / Rg: 8): Target other model heals an amount of damage equal to the amount that this Action's final duel total exceeded the TN of this Action, to a maximum of 4 damage. This power is the main heal for most of Yan Lo’s group. Once you get +3 to your Ca, it’s not that hard to make sure you are healing something for 4 damage every time. Just make sure you can cheat it up if you need to in dire situations. Yan Lo Only Upgrades Fortify Spirit 1 SS This model gains the following Ability: Df/Wp (Tome) Fortify the Spirit: Immediately increase this model's final duel total by an amount equal to the value of its Chi Condition, to a maximum of +3. This upgrade is a 50/50 in its usefulness. Sometimes it’s exactly what you need, othertimes it gives you no benefit. Granted it makes every Tome in your Control Hand that much stronger when you use it for Yan Lo’s defense. This could incentivize you to hang on to Tomes specifically for Yan Lo’s defense. If you’ve got the SS available it’s not a terrible choice, but if you are tight, it can be cut. Reliquary 1SS This model gains the following Tactical Action: Rebuild Corpus (Ca 5Crow / TN: 16CrowTome / Rg: 6): Name a friendly Ancestor model which was killed or sacrificed this game and which this model has not summoned into play this game. Summon the named model into base contact with target Corpse Marker, then discard the Marker. The summoned model suffers damage equal to half its Wd (rounded up) which may not be reduced. Here is one of Yan Lo’s premier upgrades. This upgrade does require some good control hands or using SS to get the Tome you need, however, this will allow you to resurrect Chiaki, Toshiro the Daimyo, Yin the Penangalan, or Izamu the Armor. Granted you have to have bought them at the beginning of the game, but it gives them a second chance to come back. If you Rebuild Corpus and then use Instill Youth on any of the Ancestors, they are almost back to full Health right away. Izamu, the Daimyo, and Yin are all the best choices for this kind of thing. This gives you the option to throw them into the meat grinder and hopefully build up some of Yan Lo’s Chi before you let them bite the dust and just come right back. Brutal Khakkhara – 1 SS This model gains the following Attack Action: Brutal Khakkhara (Ml 5Crow / Rst: Df / Rg: CC2): Target suffers 3/4/5 damage. This attack deals damage when taken as a disengaging strike. This makes Yan Lo a strong contender in Melee, it also makes him rather a pain to get away from. Now this does not benefit from his Chi, BUT it does combine beautifullly with Hunpo Assault granted from one of the Ascendent Upgrades. Ascendant Upgrades Ash Ascendant 1SS This model gains the following Ability: Impossible to Wound: Damage flips against this model suffer -. Damage flips against this model may not be cheated. This model gains the following Tactical Action: Terracotta Curse (Ca 5 / TN: 14 / Rg: 8): This Action may only be taken once per Turn. Every enemy model within range must pass a TN 15 Wp duel or gain the following Condition until the end of the Turn: "Curse of Terracotta: This model suffers 2 damage when it declares a Walk or Charge Action. This damage may not be reduced." This gives Yan Lo his first defensive power. As well as a rather strong way of controlling the field. This is just one further reason that you should Activate Yan Lo early. Free damage against your opponents is always nice. This also allows you to keep your opponent bogged down so you can control the field and choose your targets. You can use Lightning Dance to teleport into a herd of enemies, drop Terracotta Curse to make it dangerous to move, then Lightning dance out. This ability allows you to control the field if your opponent bunches up too much. Spirit Ascendant 2SS This model gains the following Ability: Incorporeal: This model ignores, and is ignored by, other models and terrain during any movement or push. Reduce all damage this model suffers from Sh and Ml Attack Actions by half. This model gains the following Tactical Action: (2) Fury of Yomi: Up to three friendly Spirit models in 8” pulse may immediately take a (1) Action. This Upgrade also further’s Yan Lo’s beastly defenses. This will make him very hard to wound. Fury of the Yomi can be used either in conjunction with minions that are already Spirits, or ones you turned into Spirits using Transcendence. The Fury of the Yomi also then lets you have those individuals take actions again, further allowing a mobbing of attacks. For instance, you could use this to cause some Ashigaru to use their Lunge action and get two free extra attacks off on a model that they would possibly have a + against. Bone Ascendant 3SS (2) Hunpo Assault: Place this model within 8" of its current location. Then choose a CC Attack Action which this model may take and take the chosen Action against each enemy model in range. These Attack Actions gain + to the Attack and damage flip. Once Yan Lo has gathered enough Chi, he then suddenly lets loose with this beastly attack. Here is where Yan Lo becomes a combat monster. Clustered enemies had best watch out as Yan Lo goes to town on them. Pair this with the Brutal Khakkara upgrade, and you are dishing out some serious hate to a lot of targets. Next will come the other parts of his Crew box and other helpful Models!
  5. So I had something come up recently that I’m pretty sure I know the answer to, but wanted to confirm. Sensei Yu’s (0) Disciple allows him to take a (0) action belonging to a friendly master. Yan Lo’s Awakening upgrade allows him to take the (1) Lightning Dance as a (0) action Can Sensei Yu use Lightning Dance if Yan Lo has the Awakening upgrade?
  6. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Perdita Ortega - 50ss Parker Barrows vs. Kaeris - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. C. Hoffman - 50ss Von Schill Games Von Schill vs. Zoraida - 50ss Von Schill vs. Viktoria of Ashes - 50ss Von Schill vs. Yan Lo - 50ss Von Schill vs. Perdita Ortega - 50ss Misaki (Outcast) Games Misaki vs. Lilith - 50ss Misaki vs. Sandeep Desai - 50ss Misaki vs. Yan Lo - 50ss Misaki vs. Lady Justice - 50ss Misaki vs. Kirai Ankoku - 50ss Yan Lo Games Yan Lo vs. Seamus - 50 SS (GG17) Gremlins Zipp Games Zipp vs. Reva - 50ss Ulix Games Ulix vs. Perdita Ortega - 50ss - Partial Game Wong Games Wong vs. Molly - 50ss Mah Tucket Games Mah Tucket vs. Kirai Ankoku - 50ss Brewmaster Brewmaster vs. Reva - 50ss Arcanists Rasputina Games Rasputina vs. Yan Lo (Resurrectionists) - 50ss Rasputina vs. Molly - 50ss
  7. Searched a bit, didn't found anything that could satisfy my curiosity. So here I am, asking you: what's a typical Yan Lo build? What's his general plan? What is he supposed to do? I see him (looking at cards) as a bruiser that can disrupt your opponent's plans. Am I wrong? Help me understanding my new Master for a virtual hug.
  8. So I recently picked up Yan Lo, because I simply can't stop myself from buying new masters. Figured I'd chronicle my Yan Lo games here so everyone can see how NOT to play him. My first game was vs Ten Thunders Standard Deployment Headhunter Claim Jump, Eliminate, Dig Graves, Recover Evidence, Search the Ruins I took: He took: Yan (Fortify, Brutal, misdirection) McCabe (some Mccabe upgrades) Soul Porter Luna Toshiro (COmmand) Shadow Em (mcCabe conflux) Shadow Em (Ancestral) Guild Hound Komaniu Dawn serpent Low River Monk Jorogumo Ten Thunders Bro Jorogumo Jorogumo We both took Eliminate and Dig and ended up tying 7-7 This was a hard hard game. I summoned exactly one Ashigaru. Yan tied up McCabe but wasn't able to dismount him. I killed both joros but it took real work. Made a big mistake forgetting Misdirection on to McCabe that would have made the difference between 1 and 2 eliminate points. Thankfully my opponent chose to go after Toshiro instead of grabbing a head marker on turn 3. Ulitimately I liked my list but I would have changed out Toshiro to Izamu and the Bro to a TC warrior if I were to go into this pool again. I did like that Toshiro buffed the Joro and the Komaniu to make short work of the enemy Joros. Yan ended up with all 3 ancestor upgrades but I think I should have kept the 3 chi for Fortify as opposed to spending it on Hunpo Assault in his last activation. It didn't end up doing anything for me as it missed McCabe all together and the +3 to my stats would have made a difference in keeping him on the board.
  9. So I've taken the plunge and had a go at an all-in build of Yan trying to use all of his upgrades. I think I've succeeded? The largest obstacle of this build was building around the Blood Ascendant upgrade, being as expensive as it is. Now let me preface this. I am not a fan of the sacrificial Wastrel. And I'm thinking of swapping it for a Clockwork Trap and extra SS. Might be a bit more straining on my hand and cost me an Ashigaru, but 4 SS for 2 Chi is still a lot. But if we're playing Blood Ascendant, we're going all in. Yan Lo [4 SS] >Follow Their Footsteps [1] >Awakening [1] >Misdirection [2] Soul Porter [3] Shadow Emissary [10] >Ancestral Conflux [0] Toshiro [9] >Command the Graves [1] >The Peaceful Waters [0] Obsidian Statue [9] >Smoke Grenades [1] Charm Warder [5] Monk of Low River [4] Wastrel [4] So this list is very bubble-y and revolves around the Obsidian Statue. Yan and the Emissary get their damage from it, the Charm Warder protects it, Yan and the LRM heal it, Toshiro exists mainly to deter attacks towards it. All in all, a bit of a gamble, though if it does get killed you'll be up some 4 Komainu. So with the Statue's main job being "stand somewhere annoying", this brings us to Yan Lo. Playing the Blood Ascendant, t1 has to be the rather basic Discard>Charge Wastrel and use his Defensive for a bigger chance of him getting low cards letting you cheat in one severe and kill him on the second attack. Bringing you to 3 Chi at 2 AP, use one of your 0's to gain the Spirit Ascendant and give the Emissary fast. After that you do whatever and try to turn your wastrel into an Ashigaru. The next turn you're starting with discarding a card for +1 chi and your last upgrade. Now you use Follow Their Footsteps to turn that 4 chi into the Blood Ascendant and the fun can begin. Well, almost. You're back at 0 Chi again and your Glowy Mouth won't be changing that unless there's something weak and dainty near. But you're at Casting Expert with two 0's so at 12 you should be able to get in at least one Chi. You need that 1+ Chi, because that's the only thing keeping you alive. From this point on, your last 0 actions will be taking a defensive upgrade and at the start of every turn you'll use the Footsteps upgrade to churn that upgrade into Chi again for your next couple of attacks, after which it turns to an upgrade again. Your main attack will still be Lightning Dance. And its target a particularly annoying Statue, which Yan will charge to after dancing one or two enemies in to Glow Mouthily towards. You don't need to kill everything there - you still have an Emissary and a Soul Porter - but every chunk of damage helps. From T3 onwards the VPChi and discarding should bring you to a respectable amount of Chi without you needing to try at all, and around t4 you should even be able to get a Hunpo Assault in if you want. Admittedly, the person I played against didn't know much about Yan's new upgrades or the Statue, and with that the sheer amount of actions and damage took him by surprise. It performed quite well. I was most happy with Awakening, the Statue and the Soul Porter. The extra Chi always helps so to also give it a respectable damage track to finish models off with was perfect. Also Misdirection kept Yan safe as he stood near the Statue, quickly teaching my opponent not to try and touch Yan while near it. Then we have Footsteps. It's the only way to really get Blood Ascendant to work, I feel, and it's certainly good, but it restricts one major playstyle that marked Yan - the zero care you could put in your Ancestor's safety with Reliquary. It does open up new hiring options (though I still ended up with 2 Ancestors). Now you could swap out Misdirection and have a Soulstone to spare, but until turn 3 or 4 you'll only have one defensive upgrade and at 5/5/12 that's not what I'd call stellar. Not sure what I'd have done if I faced a Cast heavy crew to undo my Incorporealling. The Emissary is good and will be fast at all times, though at this point both he and Yan start with a discard and it's getting costly fast. Now with the LRM you don't need Yu anymore, though somehow now (with two 0's, 0 Lightning Dance and Casting Expert) more than ever I curiously miss being able reposition everything and give Yan more AP. Especially since I can't rebuild the Emissary anymore and the Emissary's only real fast target is Toshiro (since the statue is rooted in place 99% of the time) I have some slight doubts. But then again... 3/4/7 at double focus... And not a in sight... And that leaves us with Toshiro and the Charm Warder. Both there to protect the Statue and I feel at this point almost making each other redundant. Toshiro only summoned one Komainu off of the Statue after Yan Misdirectioned into it, but that was enough to make the message clear that touching it was a bad idea. And with that the Charm Warder's defensive buffs went to Yan and Toshi. Lovely to have, to be sure, but I think I could've used those SS for something else. All in all, fun. Very, very fun. The biggest downside is that I couldn't let my Ancestors as free as I normally would've and the extra restraint that I now had to show. We had Extraction so it didn't matter too much, but this list really forces you to huddle together. No more spreading wide to give Yan as many options as possible, though of course you're still free to kick them to units other than the Statue. So yeah, that's my attempt. Far too long and awkwardly worded but I just wanted to get my thoughts out. Do you guys see anything in this? Any things I should consider tweaking or completely scrapping? My biggest doubts are with Reliquary (or lack thereof), the Charm Warder, Wastrel and possibly the LRM (though I'm hesitant to leave Yan completely without heal). And Yu is still a maybe x:.
  10. So. I'm typically a Neverborn player but I dip into TT from time to time. I really enjoy Yan Lo aesthetically and thematically. I've almost always played him TT. I think TT are just a really strong, tight knit faction. I've been picking up a few extra non-TT models (goryo, hanged, belles, datsue ba) to boost my crew and widen the scope of my play. Running Datsue Ba to drop those early Seishin for the early Yan Lo chi is pretty obvious but I've seen some folks talk about dropping mindless zombies in a similar way. Obviously this would be great because I could boost chi and turn their corpses into Ashigaru. That's pretty strong. But the zombies are un-hirable. Must be summoned. So. Other then My Little Helper how do I get mindless zombies on the board?
  11. To help budding and struggling Yan Lo players (i.e. me, total self interest) I thought we could have a bit of an ancestral conflux and pool some experience. There is a pinned thread on yan lo, a pull my finger page, and schemes & stones podcast which cover general lo-ing. These are all great, though ageing a bit. The focus of this topic on specific master match ups for Yan - ambitious, but dream big! The diversity of crew builds, scheme pools, terrain layout in Malifaux is staggering and a core strength of its wonderfully rich and balanced mechanics. However, there are predictable themes and patterns. As much as any master can be, Yan Lo is about identifying and messing with his opponents patterns, save a brother/sister some time and unpick the ones you have noticed. Most enemy masters have a couple of specific ways they ideally want to play, and have common in-theme elements to their crews that can be expected in certain schemes pools (simplify this to kill-heavy, interact-heavy, balanced), or there are powerful 'net-list' combos. Pooling ideas on how to disrupt these with Yan Lo is the name of the game here. The most useful information are the tasks Yan's crew needs to perform to shut down the enemy's game (e.g. remove the slop hauler to gimp the gremlin engine), and positioning tactics required to do it. Go ahead and list tailor, the benefit of this is in highlighting what tools Yan Lo wants against master X, rather than the models themselves, and understanding what options you do/don't have when you find yourself toe to toe with them. I will post links to my battle reports here if I think they demonstrate something relevantly Some ideas to counter these common headaches would be nice: Vik/Yasanori/Langston/Nekima missile Spider/Gremlin/Rat/dog spam Lilith/Zipp/rotten belle kidnap Sonnia/Levi/Wong/Rasputina/Reva/Lynch etc. range Ca blitz Cheers
  12. Yan Lo likes Chi. Hayreddin likes Vitality. More importantly, they both like acquiring it in the early game, so they can get access to their upgrades and actions as quickly as possible. This got me thinking about how to gather these resources as efficiently as possible on turn 1, without neutering the rest of the crew itself. Hiring Hayreddin and Yan Lo won't always be the correct choice, hell, its unlikely even to be a "most of the time" thing either. But if it's corner deployment and the terrain suits it... Farm away! Turn 1, Yan Lo ditches a card for Focus Chi, Spirit Barrages a Necropunk, cheats in Severe damage (Hayreddin's to damage aura negates Hard to Wound), gaining +1 Chi and giving +1 Vitality. Yan Lo then spends +2 Chi to equip Spirit Ascendant and uses Fury of the Yomi on your choice of nasty Spirits. Fury of the Yomi is truly Yan's hidden gem; a 3-model Obey that doesn't need any card flipping. This seems nuts with 1 AP Goryo charges, and Datsue Ba's Weigh Sins action when Hayreddin is standing near the enemy. When the Necropunk activates, it heals 2 Wounds, and then goes about scheme running for the rest of the game. If Hayreddin is desperate for more Vitality, he could kill it before it activates with his trigger, but I'm skeptical on whether this would ever be worth sacrificing such a useful model for. Otherwise, he goes last and either flies off to a flank on his lonesome or hunts things in tandem with Datsue Ba. Any thoughts?
  13. Heya wyrdos! I'm interested in starting Yan Lo because I like his mechanics and I mainly play TT and Ressers anyway. I've listened to the Schemes and Stones Episode and Bucky mentioned Wastrel and Komainus as potent models for Yan Lo. What makes them good in his Crew? Ok they are cheap models so Yan Lo can build up his Chi quickly. Are there some synergies? Thank you!
  14. Hey guys! I've recently listened to the Yan Lo episode on Schemes and Stones and they mentioned a Sebastian + Yan Lo Combo. Yan Lo Lightning Dances a poisoned model into Sebastian. This model can suffer up to 6 dmg only from staying engaged with Sebastian. Are there some crew lists out there? Is this competitive in some way? Thank you!
  15. Afternoon all, So after a long time playing the gambling, innocent casino owner that is Lynch I've decided to try and branch out and with a choice across the whole faction, I narrowed it down to McCabe or Yan Lo. After umming and ahhing and asking away on social media, I'm going to go with Yan Lo and his mighty, mighty beard. This thread will serve me as somewhere to get my thoughts down on various models and hopefully get any tips and tricks, as well as a place for me to complain afterward. Now, straight off the bat, I'm not actually sure what strategies and schemes Yan Lo is actually better at than Lynch, but in my opinion, Lynch is more than capable of every strategy and sets of schemes, so I don't know why I'd actually branch out other than playing something different. I sat down to make some lists the other night as starting points to work from and got a tad frustrated that with what I want to use it kept coming out at 7 models, but here's the first list I went with...: Yan Lo with Reliquary, Recalled Training and Brutal Khakkara (+2SS) So Reliquary means going hyper aggressive with Izamu and Emissary isn't a massive issue, especially Izamu. Recalled Training means if he lightning jumps in, he has defensive built in, but can also be super important on his jump in on his 3SS Upgrade (if the situation arises). I just like recalled on masters! The Khakkara allows flexibility, especially with the Emmisary. Soul Porter Seems a decent totem, with some nice pushes, cheap too which in a 7 model crew is handy. The Lone Swordsman with Recalled Training I love this guy. He can be a scheme runner extraordinaire with a potential 5AP and a (0) push, and is such a threat for not all that many SS! He's up and down in terms of reliability but his threat plus scheme potential means I usually find a place for him... Shadow Emmisary with Conflux of Ancestory Well, I've argued this guys corner alot for Lynch and I think his Ancestory upgrade isn't far off being as good as Lynch's. It improves Yan's late game Ml potential, he can be brought back and can reasonably reliably get fast from Yan, all on a model I love that provides pushes to Izamu/Swordie that also gives fast. Mint. Izamu the Armour with Recalled Training So I've never actually used Izamu as he's always a stone or two too expensive for what I need, and especially compared to the lone swordsmen, but I've got him in for the reliquary potential, as well as the amount of pushes he can be given and the potential lightning dance. Also in for 'Chi tactics' below. Komainu Cheap, and arguably more useful than a TT Bro in a Yan Lo crew, though I always run one TT bro in my lynch crews. Just a chance to have a play around with him! Illuminated or Katakana Sniper Torn as I love both models. Snipers for their persistent threat, and illuminated for 'Chi tactics' and generally just being decent even without brilliance! Chi Tactics So gaining Chi with Yan seems key but I think a turn 1 stone for cards is important, and the generic plan being hit the illuminated for severe, and hit izamu for severe. Both of these can heal back up to full for 0s during their activation, as well as Yan instilling youth (or as close to full as needed!), but it seems a very card intensive way to get to 3 Chi! Once on 3 Chi it depends on opponents crew IMO but you either go Incoporeal or the 3SS one I can't remember the name of. Preferably both by the end of the game. Long Term Tactics Go aggressive with Swordie, Izamu, Yan and the emmisary, using lightning dance and the 3SS upgrade on Yan. Either isolate with lightning dance, or 'Semi-whirlwind' with Yan's ability. I'm still not sure where/when I'd use Yan over Lynch, or how to get an 8th activation without skimping, but it's my first crew so any tips appreciated!
  16. Sorry if this is common knowledge for most... I started up with Malifuax last year and since then have built up a decent size collection of 10 Thunder. Recently i have been interested in getting Yan Lo, and found a box at a local gaming store but it has the old style box (from what i can figure it looks like the grey box from 1.5E). I just want to know if i get this box will i have to buy a Second Wave deck in order to have get the 2E cards for the crew? Thanks for any info.
  17. I am a Neverborn player but I would like to try the Resurrectionists a bit. I would like to start with a limited model range and keep an oriental theme (budget and esthetics issue). I thus wanted to start with 2 masters: Yan Lo & Kirai. As to my pool of models, I would like to keep it limited to their crew boxes and all the oriental resers, namely: Soul PorterChiaki the NieceAshigaruYinToshiroIzamuIkiryoLost LoveSeishinOnryoGakiPunk zombiesDatsue BaShikomeDo you feel that this would be a competitive model pool where I could handle most strategies & schemes or should I add a few models to the pool (hanged, crooligans?) to ensure that I am not overly disadvantaged?
  18. Hi all, Just looking for some clarification on Yan Lo's Chi collecting abilities. 1. Does "Harvest Chi" stack with "Revitalize"? If I were to kill an enemy model with Yan Lo while within 8" of it, does my Chi increase by 2, since they're seperate abilities? 2. Would I get +2 Chi from "Revitalize" from dealing severe damage AND killing the target on that same attack? My initial guesses are "Yes" and "No" respectively. But clarification would be appreciated. Thanks! :)
  19. (First of all, citizens of Malifaux, sorry about my bad english and the poor quality of the photos) I'm an old wargame player, a recent Malifaux convert and a mediocre painter. My first crew was Masters of the Path, a crew that was quickly growing, adding all the Ancestors. One of the Ashigaru lost his banner in a bloody battle (That's the price for ruining the zen garden with his lance) Here you can see me failing at freehanding the clothes of Chiaki and ol' Yan. The Soul Porter is still a paint in progress since I can't paint a convincing lantern. Oh, that's a nice Izamu. But hey, that bamboo base is a little too big, like it's hiding something. Maybe that's because... IZAMU IS ALIVE!!! (and probably planning to kick your ass) It's my first attempt of putting a LED in a miniature, and i'm proud like a father. (Some of the crew's scheme markers) Btw, i'm a big fan of themed crews, and i'm thinking of including some Komainus via Toshiro, but their mechanic look doesn't fit with my guys. Any ideas? The second crew to fall in my claws was Salvage & Logistics, and nowadays i'm still learning how to correctly play this steampunk necromancer. I know I need some anchors to keep Levy returning, but I don't know what to include. I'm thinking about including the students of Transmortis, as they're Undead AND constucts, a combination that fits with the kind of fellas Levy usually hang out. Yeah, I know. I totally disgraced the face of Alice with my lack of ability to paint. Ah, the Hollow Waifs. I really love this totem. I could also say that they're Levy's sugar, spice, and everything nice... (and a little bit of Chemichal X, I guess) Well, as I said before, i'm a big fan of themed crews, and a huge fan of converting minis. The Wyrd figures are a little too hard to convert, and, well, they're such beautiful models that would be a shame to even think in cut a hand off, so i don't go on risky conversions. But, whatever, that didn't stop me of doing it anyways: This happy guy is my Desolation Engine. The official mini wasn't available when i added the Rackham's Aberration Prime head to a GW's Ogre Rat. This sweet lady with blood dripping off her mech arm is my Necropunk. Anyway I'm planning of buy the official minis and use them as Abominations. (Another quick question, dearest readers, do you have any ideas for Levy's crew scheme markers?) Finally, here are my Corpse markers, but i'm considering doing more and more of them. Oh, and one last thing. I'm planning of start a Hamelin crew... based on a book series of certain talented writer.
  20. I've started playing Malifaux a couple of months ago, after being gone from the tabletop wargaming hobby for a few years. First thing I got was old man Yan Lo + some of his dusty friends. Since then I've also picked up Kirai, and once I've gotten around painting all of these guys, I'll probably move on to the Brewmaster (although, from what I've heard, he actually doesn't exist!). Some retainers (I've got a proxy for a Komainu as well that I have yet to paint properly, although I plan on building two new ones in the near future) And Kirai! I wish I would've put some greenstuff on her shoulder. That gap irks me to no end. I'm also a sucker for themed crews, and while I wanted to play a Flesh Construct with Kirai, I wanted one that would fit her aesthetic a bit better (although the official Frankenstein's-monster-looking construct is rad). So I made a zombie sumo wrestler! Head + hands are from Warhammger ghouls, while the rest is pretty much just a blob of greenstuff. The others are about half done in terms of painting. I'll post some updates every once in a while, but don't expect any rapid advancement in here :q Happy to get feedback!
  • Create New...