Jump to content

Search the Community

Showing results for tags 'Weapons'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice


  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
    • Wyrd Apps
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Allegiances
    • TOS - Discussion
    • The Other Side Rules Discussion
  • Board Games
    • Vagrantsong
    • Bayou Bash
    • Other Games
  • Super Secret Forum


  • Malifaux Events Calendar


  • Files

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL






Found 2 results

  1. Hi, I was told to come over to the forms from the Wyrd Place facebook group, and there's something I'd like to bring up for discussion, specifically, the exact nature of artificial limbs in malifaux [Cross-posted from A Wyrd Place] Would it be possible for weapon enhancements to be added to artificial limbs, and would that scenario allow the damage from those enhanced limbs to a combat style? EG: A career boxer loses his arms to whatever horrors go bump that particular night in Malifaux. luckily for him, he's the favorite cage fighter of a particular guild barrister, and is allowed a new set of arms free of amalgamation charges. knowing he has free reign, he chooses to get a pair of arms with the traits Enlarged, Folded Steel, And Pneumatic, along with a backboiler to power and balance the apparatus, costing lord knows how much guild script. Now, his pugilism (5) would go from 2/3/6 in damage, to 3/4/9, with :+fate on the damage flip. Granted, seeing this fighter out on the streets would probably cause Hoffman to have an aneurysm, but I can't help but imagine some prescience exists for giant robot fists. further arguments/extrapolations could be made, Such as a Knuckle plate that would count as brass knuckles to give the damage flip :+fate , or being added to the skill to either give the needed to trigger onslaught (though if a talent that allows onslaught exists in game presently, I've yet to see it) or an existing to put towards critical strike, which on a Red joker damage flip with :ram , Could punch basically anything in the game through a tree. Now, as far as I've seen, arguments could be used that the pneumatic skill would be used, however, how this interacts with a hand to hand in a way I could totally understand never coming up in play testing. I've been known to play heavily with systems in the past, so a genuine case of "so what does this do" often finds itself up to GM discretion. Personally, I'd believe pugilism would still be relevant skill. Essentially, the one thing I see is that when it comes to the overall complex machinery of Malifaux, spaces for player exploration of limbs is overall somewhat limited, but that's perfectly understandable. it's a relatively new game, and in the early days player creativity can go absolutely in who knows what direction. I think it's a really fun topic of discussion.
  2. This is probably a moot point, but why were the Witchling Stalkers modeled with two, possibly three weapons options (the cloak could be hiding a pistol on the one who is pointing), when they all get the same stats? Losing the pistol but gaining paired Shattered Runed Blades on the dual sword model looks like it would have been an interesting option for this sculpt without having to change the point value of the model. We do already have to keep track of models based on their picture on their cards, and models like the Viktorias, albeit they are Masters, have separate weapons based on their sculpts, or vice versa, so it wouldn't be any extra book keeping than we already do. That's not to say that we should be able to re-sculpt / customize our own models to change their weapons, but if the official models are going to differ, I do think that their stats should reflect it.
  • Create New...

Important Information