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Found 17 results

  1. From the album: Lucius, Midnight theme

    My Lucius crew, in midnight theme, gaurdsmen are based of the guild riflemen artwork.
  2. From the album: Lucius, Midnight theme

    Lucius and lawyer, based of 1st edition artwork
  3. From the album: Lucius, Midnight theme

    Lucius and lawyer, based of 1st edition artwork
  4. From the album: Lucius, Midnight theme

    Gaurdsmen are based of the guild riflemen artwork.
  5. Censure prevents its targer from taking Walk, Charge, Strike or Cast actions. Would this also prevent the target from taking a Focus or Channel action? Would the -Twist from RedTape apply to a strikes/casts generated by a Focus or Channel action?
  6. It took me a while, but I finally finished Lucius' crew box. Do you use all of the models in the box? The box is 26 ss, what would you replace in a 25 ss game? What will you add/replace for a 30 ss game? What schemes and strategies would work with the Lucius box? Any tactics? finally, here's Lucius and the gang (I'd appreciate comments, suggestions, etc): Lucius (I went with the British Redcoat officer theme - Inspired by this thread ) Lawyer (I made him look like a carnival performer (or carrot top)... no offense to real lawyers out there) Guild Guard Captain (with his movie poster pose) Guild Guard [female] (again, I went with the British Red Coats theme) Ryle (Made him as pale as I can and had his bandages still soaked with dried blood)
  7. Here's my painted Lucius crew: Lucius (I went with the British Redcoat officer theme - Inspired by this thread ) Lawyer (I made him look like a carnival performer (or carrot top)... no offense to real lawyers out there) Guild Guard Captain (with his movie poster pose) Guild Guard [female] (again, I went with the British Red Coats theme) Ryle (Made him as pale as I can and had his bandages still soaked with dried blood) I'd appreciate comments, suggestions, etc. Thank you!
  8. The Lawyer is really a good model. No really, I swear, I have faith in this. I mean, he doesn’t do any damage, but he can control models to a high degree. So I’ve been thinking of ways to further justify his existence, and I came up with one that really stands out. Censure is nice if you can censure a meleer’s walk and strike, then the opposing model is all but useless, unless the opponent wants to drop his control hand, which you are also okay with. Against a caster, well, two cards isn’t a small amount either, which they almost always would be willing to lose. Defense can keep your friendlies alive, certainly. Cross examination can be good, but there are soooo many models out there that are immune to morale duels, and the cost is high unless you are casting as Myranda in Shikome form. Closing Argument almost never happens, at least in my play, because if the Lawyer ever gets into melee, he’s dead. What I’ve been thinking is that where his real strength lies is in combating those nasty tricksters that control the metagame, such as Levi or Hamelin, in his spell, Prosecute. I’m brainstorming ways that Prosecute can win you the game or at least give you a defined advantage, and there are more powerful ways out there than I had initially thought. Have you guys found any good use for this power? Scenario 1: You are playing Levi, and prosecute all of his Waifs. He now no longer has a way to get back into play. At range 12, you should be able to get a couple of them, and with Myranda in Shikome form, she can fly up and toss these out like candy (as can the Lawyer when he gets a frigging move-on). With Marcus, you may want to Howl first to bring their WP down to (ONLY… good god) 6 or send in the Night Terrors and/or use your Night Falls Trigger to give them -2 WP as well. With a Guild master… dunno, don’t play Guild. Once the Waifs are the bad guys, Levi loses his most powerful tool asset, and his lifelines. Scenario 2: You are playing Hamelin, and cast it on his The Stolen, to much the same effects as above. Except this is better since The Stolen only has a WP of 4. A Howl never hurts though . Scenario 3: You are playing the Dreamer, and cast it on a bunch of his larger nightmares, such as Coppellius, Leelu/Liltu, or daydreams. The Dreamer can now no longer bury them, and the Daydreams can’t bury/unbury anyone using magical extension. The opponent has now lost a large chunk of his mobility. Against Copp, a friendly nightmare can now no longer make a healing flip. Against Leelu/Liltu, the obvious thought is that they can’t get healed at the same time, activate simultaneously, and they take 3 Wds at the Resolve Effects Step for not having a friendly counterpart in play. Scenario 4: You are playing Raspy, and don’t want to have Ice Mirrored spells on you anymore. Simple fix. Any other thoughts? These are the first ones that come to mind.
  9. New user, first time post. I searched and did not find an answer to this, apologies if it's been answered already: The Lawyer's Censure ability states: (Bold text duplicated from card) In plain English, this could mean 2 different things: A: Discard 2 control cards, take the Censured action. Then, if you want to do the action again, you can because you already discarded 2 control cards to do the action the first time. In effect, cancelling the effect of the Censure by discarding 2 control cards. B: Discard 2 control cards each time you take the Censured action during the activation. Which is to say that the card creates an effect that lasts "during its next activation", but does not list a way to cancel that effect before the end of the activation, as other abilities do. Grammatically, it could go either way. So I guess I'm asking if there is a standing rule regarding 'costs' versus 'cancellation' to help interpret cards that don't say clearly which and how?
  10. Mind you, the only time where these guys can combo is in a Marcus crew, and it just so happens that that's what I was thinking of putting them in. Anyway, scenario: 1) Lawyer prosecutes Cass (She is now non-friendly for the rest of the game) 2) Random friendly (say... cerberus) gets wounded 3a) Cass Elegances her "enemy" cererbus, healing at least 2 wounds. Marcus gains an SS 3b) Raptor beastizes Cass and Marcus can alpha her (as an enemy beast). Are these outcomes possible? I've been scowering the rules and the forums and haven't come up with a definitive answer. I've read solid arguments in both directions. On the one hand, Cass would still meet the requirements of "friendly" (she was hired by Marc's crew and it under his control). On the other... the Lawyer's ability has to have some effect on gameplay. Where does that effect stop? It would prevent me from Myranda/Marcus-healing her, pack-leadering her to make her activate next, or Shikome-Hunting Partnering her. The question is where exactly the line is. The more specific question is this: Is "non-friendly" equivalent to "enemy?"
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