Search the Community
Showing results for tags 'Insignificant'.
Found 3 results
So I've been thinking about how GG18 has been going, and GG in general with all of the non-Peon rules in the game and it brought up an interesting question: Is the Peon Station currently doing anything for the game? The more I think about it, the more I feel like the only real distinction between Minions and Peons is the Insignificant rule and things (mostly in GG) that say non-Peon, so couldn't we just make Peons into Minions with the Insignificant rule and for things that are non-Peon say non-Insignificant? That would make it so each of the Stations would be cleanly divided by # of upgrades allowed (since right now Peons and Minions both share the 0 slot). We could even reword Insigificiant to be something like "This model cannot take Interact Actions and does not count as a friendly model for schemes and strategies" or something to cover the non-Peon bit. Sue's the only model I can think of that would really change, with his "kill a Peon" trigger but just rewording that to "kill a Minion with the Insignificant ability" seems like it would work just fine.
Hey guys, I think I'm missing something blatantly obvious, but I just wanted to get this cleared up. The molemen have tunneling, which makes them insignificant until the spell ends. The spell ends when they take an action other than pass or walk. Now take an example like the strategy "Destroy the Evidence", where insignificant models cannot take the interact action to do this. What's the deal? Can molemen just "choose" to stop tunneling? Or can they start taking the interact which immediately ends their tunneling so they can complete it? That seems unlikely per RAW. My only other option is that I'd need to take a separate action just to end tunneling, like wasting a 0 action to dig in before interacting. That's why I'm thinking they must be able to just choose to drop the spell, but I can't find any backing for that, and my internet searches have turned up fruitless. Thoughts?