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  1. Hey there Wyrd Forum, pretty new to the old-school way of online hobbying in a forum but it seems that most stuff is different for Malifaux. Anyways, after finishing my MahTucket core box, building my Lord Cooper and having an on and off love affair with my Sonnia Criid box, I decided to paint up my brewmaster box. I will update the thread once a model is finished. Comments and criticism is very welcome
  2. Hey folks! Since we'are all in the "stay at home" mode I forced myself to paint me first gremlin crew - The Bayou Boss. Well, its still in process, but the biggest hat and his dumbster are completely finished (dtill need water effect on bases, which I expect to make ASAP).
  3. Hi everyone! This is my gremlins crew so far, which right now just consists of Som'er's crew box. When I started Malifaux I was immediately drawn to the Gremlins of the bayou, I've been wanting to create a swamp/bayou themed army for a long time and this was the perfect opportunity. I painted Som'er as Baron Samedi to tie him more into the whole Voodoo bayou theme of the army. Right now I'm working on Burt and Gracie, plus a bunch of extra gremlins for Som'er to spawn.
  4. My youngest who has the nickname "Pookie" (don't ask how that happened) loves all things unicorns, so of course when Ulix's Nightmare crew was release I had to pick it up for him ('cause you know, it was totally for him and not me...). The lone unicorn is painted to match a stuffed unicorn he owns, and the P.J.s were painted to match his own unircorn onesie. Pretty happy with the results, and will make for a fun, lighthearted crew to play!
  5. https://www.facebook.com/Guild-Paintfinder-107631477241848/?eid=ARDOf_-WmPrzvWdfJv_m-TSDkCov2CVzUx_sR1ky6l0xOlEt9mifp-Qr7AIfHQSONJzQOXiAQvX0_k7p Hi all, recently started a new Facebook page just publicising my plastic crack addiction, if you could give the page a like and my instagram a follow(@guild_paintfinder) That would be amazing. The pages are mainly pics of painted minis and games of Malifaux but Im also going to going to be offering a small commission service if you like the look of my work! Thanks for reading guys!
  6. Hey all!! I have a list I am planning on trying out in a game tonight but i would love some feedback for it! The general idea is its built to utterly shut down and limit your oponents ability to score VP while keeping you mobile enough to achieve your own goals. Current line up is Zipp: - Rambaling Diatribe - The Gift of the Gab - Dirty Cheater Fingers: - Dirty Cheater First Mate: - Treasure Map - Where the Captain Can't See Iron Skeeter -Poorly Handeled Explosives Iron Skeeter - Airship Spotlight Gremlin Crier Gremlin Crier Zipp Fingers and The First mate do what they do best. Disrupt the enemy and deny VP. The Skeeters carry the Criers around dropping markers for you, and if necessary act as an express delivery system for the Criers Aura during key turns to shut models scoring and conditions. When your Criers die then the ideal move is to use PHE on the resulting Bayou to drop it as a bomb in the enemy. Or just use the bayou as a free scheme runner or distraction peace. Overall it would just be built to focus on the objectives and mess with the opponent
  7. As the title says, I am getting a friend into the game and he thinks Zipp looks the coolest and therefore wants to use him. I've got about $65 to spend on getting him the box and maybe 1-2 things to help augment that box. I don't play Gremlins (Neverborn is where I live) and have no clue what kind of things would be worthwhile getting to help him out. Any help is greatly appreciated, Thanks!
  8. So I was playing a game yesterday (Gremlins Sommer Vs Archanists Kaeris) and my opponent had picked entourage as one of their schemes. They had flown Kaeris into the very corner of my deployment zone and then placed two pyre markers so that I couldn't get to her. Now being a long time fan of the pigapult I had also taken entourage with the intention of out activating my enemy and then catapulting Sami Lacroix into the deployment zone on turn 5. What I realized though is I could also deny my opponent all of there entourage points! By activating my gremlin crier I could use 'Gremlin Bureaucracy is the Worst Bureaucracy' cheating the 10 from my hand. This gives the 'This Makes no Sense' condition causing enemy models within 3' to not be counted for Schemes and Stratagy purposes. After which i activated the Pigapult. Sent Sami Deep into the enemy field and then catapulted the crier next to Kaeris preventing her from scoring! This turned what was a close game into a much larger VP gap!! Once I realized this potential combo I was keen to look into other potential applications of this pinpoint anti VP delivery system!! A few that come to mind are: The ability to suddenly change Reconoiter counts in any square of the board. (As the Gremlin Crier is unaffected by this makes no sense. So you can use it to deny a 3' bubble of enemy units while adding 1 of your own when determining table quarter) Denying Turf war points suddenly from the back field. Turning a Sceme Markers babysitter into a non scoring model deep in the enemy table half on the last turn (Protect Territory) Counteracting Breakthrough (As above) I would love to hear any other uses or story's of this strategy that people have come up with! Also I am curious how 'This makes no sense' interacts with Bodyguard as a sceme. Does the opponent fail bodyguard if the body guarded enemy is affected by 'This makes no sense'
  9. Sorry if this is a silly question but is it possible to stack Somers aura using his Skeeters? Eg if Sommer and both his Skeeters used the 'Do it like this Action' and discarded a Rams. (Bit card intensive with the Ca as well but with Sommers Draw rate its not to hard to set up. Especialy if you used Sami Lacorix + a Gremlin Crier to cycle and increase your hand size) Could Burt Jebson get an additional 3 rams to his duel total one from each aura? (Plus potentially 1 from Lenny, 1 from a flip/ cheat) This gives a grand total of 6 rams including his inbuilt. Crunching some numbers and thinking it may be possible to get Jebson up to a 8/9/10 damage spread with a potential 3 attacks via reckless.
  10. On the gremlin criers card it says 'When this model is killed summon a Bayou Gremlin into base contact with this model before it is removed from play' Since it doesn't say that the crier is then sacrificed I assume that you get a corpse marker & a slow Bayou Gremlin?
  11. Hey, I just wanted to share the prologue I wrote for our group's first session of our new Gremlin campaign, leading into The Hand That Feeds as a starting point for our campaign. I've tried lots of different things before, this time I thought a short story might work out well, though some bits were easier than others considering the details my players gave me first:
  12. Hello everyone. We had a little debate today, on wich flips are affected by "A Gremlin's Luck" upgrade, and I need some advice. Wording is: This model gains plus flip to all flips it makes during it's Activation wich are not part of duel or damage flip. 1) Shooting randomization flips. That one is quite obvious. 2) Pulse flips from Lightning Jump. Quite obvious too. 3) Healing Flips from Quality Mash Liquor(or any other way to make healing flips during Wong's activation)? 4) Prevention Flips during Wong activation(from hazardous terrain for example)?This one is in question, because prevention flips are made by "player", not by "model". 5) Flips made for "Oooo... Ahhhh..." action, from "Behold my Effervescence!" upgrade? This one has strange wording. Not "This model flips", but " Flip a card for every model", that's why clarifications needed. Thank you for your answers.
  13. So my friend has created a crew that seems impossible to stop. This crew requires a skill to play, but I don't see a way to play vs experinced player who picks it. So the crew: Somer Teeth Jones + 6 Pool - Family Tree (2) Skeeter (2) Old Major (9) Gremlin Crier (7) War Pig (9) - One Pig Against The World (0) War Pig (9) - One Pig Against The World (0) Hog Whisperer (5) Banjonista (5) 2 extra SS are optional, usually he takes a second Skeeter or some upgrades for them. Doesn't look that scary? If you move forward to take position - poor you. You still don't understand what is waiting for you. Best strategy is to run in horror at the corners. So how does this crew works. 0. My friend always use a SS to get a better starting hand. 1. Skeeter flies a bit forward and uses Sommers (0) to give to everyone (-card). 2. After it activates Bajonista. He pushes everyone 2" forward, attacks Sommer (to push him 4" forward, Skeeter autogives needed suit) and takes a def. stance. He does it so that Goblin cryer nearby can take 1 damage and 1 card (6 wounds left). 3. Then Hog Whisperer gets extra action for Reckless and gives Reactivation for 2 War pigs and Old Major. It's easy to do because he gets from Skeeter and needed card is 5+ 4.Old Major activates for the first time. He spends 2 cards to push Warpigs 4" forward and give them +. Cryer takes 2 damage and gives 2 cards (4 wounds left). 5. Old Major activates for the second time. He pushes one of the warpigs additional 4" and walks forward so that both warpigs are in his aura. Cryer takes 1 damage and gives 1 card (3 wounds left). 6.Cryer activates. he makes his 0 (1 damage and 1 card) and makes 2 times a def stance action (2 cards more). He dies and gives Sommer 3 cards (2 for Sommer and 1 for Bajonista). A new gremlin is spawned. 7.New gremlin activates, gets extra action for 2 damage and walks/attacks Sommer to push him. 8. Then activates Sommer. He makes " Git Yer Bro" 3 times each time killing a gremlin and getting 3 cards for a total of 9. So this is it Now Sommer has 6 - 1 + 3 + 9 = 17 cards (!!!!!) (- cards that could have been spent for def. or failed TN of action). Usually it's about 14-15 cards now. Also don't forget that he has discarded his worst cards 8 times (!!!!!) an got new ones for them. Can you imagine this hand? So usually all enemy crew has spent it's activation now. If not - new gremlin can activate. Then it's piggy time. First pig was moved 2 + 4 +4 = 10" Second pig was moved 2 + 4 = 6" If we add 6" for standart deployment it's 16" and 12" in total. Then each pig can either charge if enemy is foolish enough to come close or move 5" and charge (5 + 9 = 14). Please remeber that a pig has to attack and damage from old Major. A total threat range of 30" and 26" so usually everyone can be charged. They can use charge for (1), remeber? Now they attack and for second attack Stampede (remeber + ?). Stampede means that you can charge an extra target for free even when engaged (once per activation). Plus remember that pigs can activate twice (due to reactivation) and get extra to all thx to One Pig Against The World for the second activation. So what does this mean? It means that each pig will make 4-5 charges with to hit and to damage with MI6 and 2/4/6 damage. Do you still remeber 14-15 cards and 8 worst cards discarded? So it will be 8-10 attacks each pig with 4 damage avarage (you can cheat it). Let's assume that 15 attacks hit (easy with this hand and ). This is at least 60 damage, more if needed. So if an enemy makes a slightest mistake or even doesn't make it, the game is finished turn 1. If someone remains he will be killed on turn 2. This crew demands skill, but when a skilled player plays it is unstoppable. So what will you do vs it? PS. 1. Pigs have 12 wounds, HT 3 and 50 mm base. They can cover models from sniper fire. 2. Accoarding to the situation, activation order can be changed. 3. Pigs can be moved even further 8" by moving each other or Somer with Bowled over (4" push after attack). There is NO ESCAPE. 4. Table with lots and lots of terrain or roofs can save you. So on this table he will just take other master 😃
  14. Hi ! Started the hobby with malifaux, and was in the mood to share some of my work. Some of these minis are very recently painted (stuffed piglets and iron skeeters), some are from my beginnings (Som'er). I really have to step up my game in basing, so for taking pictures I didn't care about wether or not you can see it, it's really not that interesting. Hope you enjoy and get inspiration for your own painting !
  15. Hello! This thread will serve as a place for me to post battle reports so I don't end up flooding the board with them. As the title suggests, the focus of this thread will be on my Outcast games with Parker Barrows, and a little Freikorp, Viktorias or whatever else I feel like playing on the side. This OP will be updated with links to each Battle Report as I complete them. Any suggestions, thoughts, or comments are welcome! Outcasts Parker Barrows Games Parker Barrows vs. Reva - 50ss Parker Barrows vs. McMourning - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Perdita Ortega - 50ss Parker Barrows vs. Kaeris - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. Reva - 50ss Parker Barrows vs. Molly - 50ss Parker Barrows vs. C. Hoffman - 50ss Von Schill Games Von Schill vs. Zoraida - 50ss Von Schill vs. Viktoria of Ashes - 50ss Von Schill vs. Yan Lo - 50ss Von Schill vs. Perdita Ortega - 50ss Misaki (Outcast) Games Misaki vs. Lilith - 50ss Misaki vs. Sandeep Desai - 50ss Misaki vs. Yan Lo - 50ss Misaki vs. Lady Justice - 50ss Misaki vs. Kirai Ankoku - 50ss Yan Lo Games Yan Lo vs. Seamus - 50 SS (GG17) Gremlins Zipp Games Zipp vs. Reva - 50ss Ulix Games Ulix vs. Perdita Ortega - 50ss - Partial Game Wong Games Wong vs. Molly - 50ss Mah Tucket Games Mah Tucket vs. Kirai Ankoku - 50ss Brewmaster Brewmaster vs. Reva - 50ss Arcanists Rasputina Games Rasputina vs. Yan Lo (Resurrectionists) - 50ss Rasputina vs. Molly - 50ss
  16. Hello, I've finally gave in and bought Ulix and a core crew to go along with him. I was thinking of buying him for a while now because I like the idea of a crew of mostly pigs and his mechanic seemed fun. When a friend of mine suggested we could start a mini Shifting Loyalties campaign, it was the perfect excuse to start and go down the the road to Porkville. The plan is to keep him my stand-alone Gremlin master (we'll see how that'll work out). If time allows, I'd like to spend some extra time on basing and writing up a little bit of background. Anyway, here's my first pig, Agamemnon, the piglet with big ambitions. And his base. I'd like to add some water effect later, too. After a hard day in the Bayou and half a bucket of slop, Agamemnon gazes across the slough and dreams about conquering Truffles.
  17. Playing gremlins for a while now, I love swarming the field with our little boys. While doing that, I've found that ressers and blasting models are the only ones that keep up well. I've been having a bad time predicting when to bring merris for anti-blast support. Whenever I take her, she just ends up as an expensive scheme runner. I'd rather just use a couple bayous in those situations. I'd like to move into the tournement scene so I need to get better against blasts. How does everyone else predict blasting and which are the most popular/powerful blasters in each faction? Thanks in advance!
  18. Hello. I'm fairly new player to Malifaux i known basic rules and how to play. I bought the kin https://giveusyourmoneypleasethankyou-wyrd.com/products/the-kin and slop haulers https://giveusyourmoneypleasethankyou-wyrd.com/products/slop-haulers I need advice what to buy next and some strategy how to play it. I played 2 games. But i think im playing gremlins not to good. I started painting them aswell ;0 two painted gremlins
  19. Von Schill uses his Clockwork Arm on the gremlin Pere Ravage, and damages the little green dude for his last wound. Which happens first? Does Von Schill launch Pere, hopefully into his unsuspecting Kin, and then he explodes, leaving nothing for his brethren to remember him by but a Corpse Marker. Does Pere explode, washing harmlessly off the Freikorp Armor, and then Von Schill tosses the lifeless body across the landscape, and finally placing a Corpse Marker next to Pere's husk? ... or, something completely different.
  20. Hi All, bit of background, I’ve been playing for 2 years but only get games at tournaments and probably 4-5 tournaments a year, so learning curve is interesting. Especially first ever game (didn’t get spoon at that tournament). i usually finish bottom or close to bottom table but have more fun playing than trying to win games, and with such a great community it’s not difficult having fun. Im switching from Ressers to Gremlins this year and a friend has started playing Guild, so I’ll now get regular-ish games in. last night first game I beat Sonia with ophelia 6-4 in a game that felt I was on back foot whole time while only pulling off a win taking Sonia out turn 5 (leadership) and denying him picking up evidence markers. i really struggled against burning, he also summoned about 3 models (stalkers) which from turn 3 was out activating me. (sorry for long intro) so so my questions are; Slop haulers, I don’t see how they are that good having such a low healing per 2 AP, unless I bunch my models up, are there better healing options to consider? burning, was horrible, I had an upgrade to remove conditions but my models were being burnt after they had activated. Any models/upgrades good for this? i had spread my crew out a reasonable amount as I was nervous about blasts, should I keep closer together and focus on taking out enemies nearer to me before going for schemes? taxidermist, until I committed to throwing him into charges he was pretty useless. I didn’t hire any stuffed pigs and couldn’t get to a corpse marker to summing one until turn 3. Would you hire any or have tricks to get them in quicker? sorry for daft questions, rereading seems I’m more whining than asking questions. have had a good read of most of the posts in the past few months and will be listening to schemes and stones pod casts later tonight. any help, pointing in right direction would be much appreciated. i don’t have a huge amount of gremlin models but could get hold of things fairly quickly. thanks rikk
  21. So I've been looking at the site and watching battle report and decided to start play (Duh) From what they had at my local store I pick out the fallowing two starters: Mah Tucket and Brewmaster I think I get the basic of the game but I would like some insight on the fallowing; Which master do you suggest I focus on first? Brewmaster seem more need for his crew, but Mah Tucket Seem easier. Are any models or sets could help make my crew mesh better? (for my next purchase) I was think a big to draw the eye and soak-up hits. Any ideas for a starting list? (other than just use one of the starter sets) And lastly are the any threats or model types I should keep an eye out for? Feel free to add any other suggestion or tips you think can be helpful. Good gaming
  22. Hi all! Question about the Gremlin Crier (which I think is an AMAZING model, both in hobby and play terms. Especially the one with the bell, my favourite). I've just grabbed a box of three, plan to run at least one in my new Zipp crew, with Iron Skeeters dropping them on objectives. So; The Over Excited Ability - can you draw multiple cards with multiple Gremlin Criers, for every single card discarded? From the front of the card: Over Exited "When a friendly model within 3" (Aura) of one or more models with this Ability discards one or more cards as the result of a friendly Ability or Action, this model may suffer 1 damage to draw a card. If this model's controller has six or more cards in hand after resolving this Ability, this model suffers 1 additional damage." The thing is, a Gremlin Crier Over Exited Ability is potentially triggered if a friendly discard is made within the 3" Aura of ANY Gremlin Crier on the field. "One or more models with this Ability", not "This model". That could be a massive amount of card draw over the game, especially if you heal these guys as you go, inbuilt zero action or otherwise. Makes sense in a way, Gremlin Criers calling out the news to each other... Thoughts? I've only been playing Malifaux a little while, so maybe I've missed something. EDIT: I mean, have someone discard to go defensive, and draw two or three cards in return! Nice. I like having all the 13's and Jokers in my hand. EDIT EDIT: If this topic has already been covered, my apologies
  23. Hi everyone, this is my first time on this forum. I hope you will enjoy my diorama of gremlins!
  24. Got my Gremlins now. I have Wongs Crew, Zipps Crew, McTavish and Burt. I've assembled and undercoated Wong and his Crew and found my paints are mostly knackered, some can be saved though. My question is... Which paints are the best value, good to paint with and give good results. I always used GW paints before but they're not as good value as they used to be and all the colours have changed in the years since I painted before... lol
  25. Been looking around for where to post this, and general Malifaux seems like the best place to do so. This isn't a particularly in depth idea, there's new new mechanics or abilities, but just a fun thought I had for a continuation of the ever popular "Miss" line of alternate models, and a subversion of that title, given the nature of the idea. Thus far we have Miss 'Ery for Neverborn, Miss Terious for Guild, Miss Demeanor for outcasts (albeit pewter), Miss Step and Miss Fire for Arcanists, and Miss Anne Thrope for Guild/TT. In that lineup two factions are currently missing models, Ressurectionists and Gremlins. This idea is for the Gremlins. Put simply Miss O'Jenny would be an alternate model for Trixiebelle, and true to the Gremlin spirit, is not quite what you'd expect out of a Miss model. In fact, Miss O'Jenny isn't a Miss at all, it's a quite-obviously-male Gremlin dressed in drag, but acting generally the way Trixie does in every other capacity. That's it, just a Gremlin dude in drag calling himself "Miss O'Jenny" and trying to lure people closer, only for them to run in abject horror the other way. Unless they're Gremlins, which just opens up even more hilarity in the long run. Feel free to post thoughts on this idea, I'm placing it here because I genuinely think it would be a fun idea to see implemented in the future sometime.
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