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Found 5 results

  1. Hi all, Looking at Through the Breach again since M3E's app came out and can see that we're still a bit behind on a couple of things. 1.) Obviously the cost of the app is heavily reliant on demand which there may not be a chunk of. But looking at even a character sheet with only the core rules creation options built in, and expansions costing some $$$ would be wonderful for players. 2.) The character sheet is still a little lackluster, I can see there have been some great advancements but there's definitely some room missing for magic users, and trigger explanations. Maybe even if we just have an additional page that had a bit more free-text space for more expansive writing of how rules work rather than just having room for the title and having to look it up elsewhere. 3.) For the love of all things...please can we get a full index page? With so many rules referencing others, and combined with the above point to not have somewhere to write out individual rules it causes pauses at almost every rule to scour the book for the reference. Even if it's just a printable sheet we can slip in the back of the great tome I think every player either side of The Great Breach would appreciate it. (Also you are loved, by so many and so much)
  2. While trying to figure out my options for creating a character I notice that (at the very least) the Body Card physical aspects vary at least minorly between the different tarots. For instance, for the Red Joker: Assembly Line & Lifeline: 0/0/0/3 Cross Roads, Ram's Head, and Waterways: -1/-1/-1/3 Are these differences intentional? And while I'm asking about character creation. Does a starting character only receive the Step 0 Talent of their starting Pursuit? I think yes, but wanted to make sure.
  3. Hi, I just got Into the Steam and I noticed that the Assembly Line Tarot has Allegiance as one of the pulls. Say one of my players wanted to be an Invested right from the beginning, does that mean everyone has to use the Assembly Line? I didn't see anything in the Core Book 2.0 Tarot to indicate an allegiance (Stations don't really point you in that sort of direction), and it seems a little odd that one player would already have a direct connection to a faction before any of the other characters. It also looks like I can't do any fresh off the train scenarios if I wanted to be fair either. Even if the factions made those sort of connections earthside, it seems like I'd have to give everyone that option to choose an allegiance.
  4. aHI all just got the books and the GM screen love 'em! Making my first character and I am stuck on starting skills? I have dealt my cross and have got my station and such...but am I missing skills? I get the Cross and my Root skill but how do I get the name of the skills after I get the basic statts 3,3,2,1,1 etc. But do I pick the skills I want for the PC? Sorry just trying to figure this all out before I get my players to make characters so I have the process down.... Thanks in advance... Giddoen
  5. Hi, all. Just ran my group through character creation this week, and some questions came up that I couldn't find answers to. If they turn out to be in the books, please forgive me. I haven't finished reading them cover to cover yet. 1. Skills have an "associated aspect" that, according to the Fated Almanac "is used to determine which skills the character may assign skill values too [sic]" Does this mean that if the associated aspect is "0" or less, a player can't take ranks in that skill? 2. Two of the general talents, Critical Strike and Hobbling Attack, have the requirement "Specialized skill with Chosen skill." What exactly does this mean? If the answers do happen to be in the book and I missed them, a page reference would be really helpful. Thanks in advance!
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