Jump to content

Search the Community

Showing results for tags '3-players'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Wyrd News
  • Games
    • Malifaux 2E
    • Through the Breach
    • Puppet Wars Unstitched
    • Evil Baby Orphanage
    • Jetpack Unicorn
    • Showdown
    • Kings of Artifice

Forums

  • Forum News & Rules
    • Wyrd Announcements
    • Wyrd Board Help and Code of Conduct
    • Community Events
    • Wyrd Events
  • Discussions and Interests
    • News, Reviews, & Discussion
    • The Hobby Room
    • Wyrd Apps
  • Malifaux
    • Faction Discussion
    • Malifaux Discussion
    • Malifaux Rules Discussion
  • Through the Breach
    • TTB Discussion
    • Player Creations
  • The Other Side
    • TOS - Allegiances
    • TOS - Discussion
    • The Other Side Rules Discussion
  • Board Games
    • Vagrantsong
    • Bayou Bash
    • Other Games
  • Super Secret Forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Location


Interests


Biography:


Location:

Found 1 result

  1. As you can see from my single other post, I'm brand new to the game but enjoy competitive play. So I took some notes on my first game with my newly purchased crew. This game was a three-person game based off of the three-person rules found on the forums. We did 25ss with masters allowed to lead the crew. Terrain was all hard cover. Faction declaration: Myself - Ten Thunders Players 2 - Resurrectionist Player 3 - Outsider Crew List: Myself: Shenlong with equality and words on the river (didn't use WOTR, I did use his 0 to get the burning limited upgrade which was nice for the explosion damage BUT quickly switched to the defensive limited upgrade to heal Yas) Yasunori (loved this one, I played the melee attack wrong once but it ended up working out I thought I could get a potential 6 attacks a turns) Peasants (immediately summoned another peasant and they just stuck around Shenlong and buffed him, I sacrificed one x2 just because I re summoned him) Katanaka Sniper (possibly my favorite character, I only put one in because of SS cost but dang this one was nice. I was able to reach out across the board and kept a side locked locked down, until the Midnight stalker came over in turn 3, its melee was also nice) Player 2: Yan Lo (I didn't get to interact with this much because player 3 locked it down with Tera) Izamu the Armor (got shot by player 2 then came over to meet Yasunori, not that hard my Yas to deal with by itself, when yas was ganged up on with Yin it became harder) Yin the Penangala (also sent over to deal with my Yasunori, the horror duel every time really sucked and I wasn't sure how to deal with since I couldn't cheat horor) Komainu (didn't interact with at all) Player 3: Tara (I ended up one turn defeating Tara after she wounded by Yan Lo, didn't interact with much) The Midnight Stalker (I didn't notice the "Respect for the Art" until going back and looking at each card, I should have just tried harder to kill with my Katanaka Sniper, I didn't really try to take this guy down and he ended up securing the last VP to push a tie into a victory, he was kind of annoying the entire game on my side) Void Wretches x3 (These didn't interact with me, and the last one remaining ran away on turn 5) Overall it was fun, lasted 5 hours, and let me play with a crew that I was really excited about trying out. I bought the terracotta warriors and Misaiki box to have some variety in the next time I hire a crew. Any comments, questions, concerns? And should I continue posting these? I hope once I actually get to do a two-player game in I will have more details on the turns.
×
×
  • Create New...

Important Information