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  1. So Martin (ArcanistHero29) and I ended up playing each other last night, in what was billed as an opportunity to try out new stuff, at least that's what he had thought. Unfortunately he never told me... Strategy: Guard the Stash. Schemes: Convict Labour, Leave your Mark, Covert Breakthrough, Inspection, Take Prisoner. Setup: Corner Deployment. So Martin took: Nellie, Delegation, Guild Funds, Misleading Headlines. Phiona Gage, a Debt to the Guild, Wrath of the Guild Printing Press 3 Field Journalists Master Queeg, a Dept to the Guild And a Pale Rider... So an intrepid band of journalists ventured into the Bayou accompanied by their trusted school teacher(!) and the walking portent of death! Expecting to write a tale about the Intrepid Adventures of Zipp the Magnificent they stumbled into an Old Hag brewing up a can of Whoop Ass! I took: Zoraida, Hex Bag and Tarot Reading Trixiebelle, A Gun for a Lady and Dirty Cheater Sammy Lacroix, Animal Shape Whiskey Golem, Barrel Up Merris Lacroix 2 Bayou Gators (one with a gremlin in it's mouth). Not quite the crew he was expecting (unfortunately due to my policy of only painted models (currently only Zipp and Earl Burns are finished) I was unable to take The Sky Pirates (this self imposed rule seems as popular with my opponents, as post-Brexit UK foreign policy...) Zoraida having just finished brewing two cauldrons before the Paparazzi turned up, realised that she need to Guard her Stash, with no time to get a super-injunction granted by The Judge, she instead had to lump for sending a Bayou Gator towards each marker, with the Whiskey Golem going to left marker. Like the benefits scroungers the Guild believed them to be, the rest of the Gremlin's seemed to mill about with no apparent goal in mind, the only noticeable event being the appearance of the Old Hag's child, who seemed to be mimicking Phiona Gage, much to her annoyance, with every time the Voodoo Doll was struck, she felt a pang of pain. The guild sent two of their best investigative journalists to either flank to start searching for evidence near the corners (suggesting a thorough Inspection). Queeg and the Pale Rider moved towards the left marker (my left) with Nellie, Phiona and the third reporter moving towards the right marker/middle. A face off with no one scoring any points in turn one. The walking portent of death broke the stalemate by (true to form) heralding the death of a innocent harmless reptile (a Bayou Gator (without a gremlin in it's mouth)), who was just basking in the mid day sun! He then turned his attentions to Trixiebelle, shooting at her, who in turn suggested the Sammy rather generously could be shot instead... as confused by this turn of events as poor Sammy, the Pale Rider (being a stickler for honour and not harming someone who didn’t deserve it), fired wide. Trixie feeling lucky from avoiding death, drew her Big Gun and drew a bead on an unsuspecting Journalist, with a level of anti-press violence, seldom seen outside of a Russell Crowe telephone call, after some truly Dirty Cheating, she Red Jokered the damage and blew the tabloid hack away! Unfortunately Trixie's delight was short lived and she was charged by Phiona, and after chewing through soulstones like candy to reduce the damage she suffered, Trixie breathed a sigh of relief to be still standing. Zoraida not wishing to see her favourite Gremlin crutch removed, pushed Phiona away. Unfortunately this only delayed the inevitable, as Nellie dragged Trixie out of the woods and into the waiting pickaxe of the maniac! Queeg standing on a stash marker dropped a scheme marker, which started to wiggle and piggle, and with a monotone "brainnnssss-ehm-oink?" turned into a dead pig rammed packed with explosives! The Whiskey Golem then hitched up it's barrels, vowing to make today an inservice day (no teachers around!), unfortunately due to hard to kill he was left with one wound. The reporters on either flank, started uncovering evidence of Zoraida's bottling Bayou water and selling it under the Dasani brand! The Hag realised she needed a better cover up, and made a note to employ Tony Blair's Pr team. With the Whiskey Golem and a Gator (with a gremlin in it's mouth) around each of Zoraida's cauldrons scored me a point. Turn two ended 1-0 (me). Merris sick of hanging at the back (a spot which she makes her own in every gremlin crew) and wishing to spread her wings, dashing forward to sit near the marker, to line up a jump into the backfield next round to start scoring Leave your Mark and Cover Breakthrough. Unfortunately the dastard wordsmith Nellie dragged the innocent and defenceless Merris into the open for the pickaxe wielding Guild oppressor to mutilate. Merris exploded, stacking another 4 burning onto Phiona, to go with the plethora of other conditions passed across by the Voodoo Doll. Nellie, suffering from overwhelming curiosity ventured over to the right cauldron to peak inside, hoping for a scoop. Unfortunately all she met was the snapping jaws of a Bayou Gator (with a Gremlin in it's mouth), despite the Gremlin the Gator still had plenty space to eat Nellie, swallowing her whole! (Much to Martin's distress, he had the suit to trigger the pushback on the previous attack, but although the gator wouldn’t have got the 2nd charge attack, it could have pushed back for (0) action and still been in range to use its Melee Expert AP to make the killing attack). The School Teacher (on a break from managing Belgium) whipped the Whiskey Golem, causing it to wobble, splashing him with the good stuff and poisoning him, which would be enough to kill him off in the upkeep stage, having been on his last wound. The Pale Rider after dodging some attacks from the Whiskey Golem , pushed away before dropping some part of its horse or other appendage to count as something important in the centre of the board. This counted towards some Convict Labour. One of the Reporters scribbled something down, and Left her Mark near the edge of the board. Turn 3 ended 1-2 (to Martin). Both the Voodoo Doll and Phiona succumbed to a mixture of burning and poison (or Martin's cooking as its otherwise known). On the flank a Reporter uncovered more of Zoraida's chequered past, Zoraida in response Obeyed the snooper to bury the evidence in the horoscope section. Trying to do the same to Sammy ended up with the Gremlin showing its rebellious streak and refusing. The Pale Rider then was too stubborn to be Bewitched by the mature strumpet! Infuriated by such a young upstart she Hexed him with no effect. Mumbo Jumbo curses! Despite not suffering any damage from attacks, the Humiliation of Nellie's exposé of his fetish of twisting Oreo's anticlockwise the Bayou Gator (with a Gremlin in it's mouth) died! With The Pale Rider pushing away this left the Whiskey Golem to then Nimbly walk off. Sammy and Zoraida secured the cauldrons, the Convict labour survived the turn, raising it to 2-3 (for Martin). The Pale Rider moved into range with Zoraida and tried to hit her with The Last Crossing, focussing first with a true disregard for Proper Manners, he caused the Old Hag's life to flash before her eyes! Getting the attack off, he flipped a year 9 damage, which after chewing on her final stone to prevent 3 of the damage, Zoraida breathed a huge sigh of relief After a somewhat lackluster previous turn, Zoraida looked to the Pale Rider, and rather than seeing a dead bloke on an even dead-er steed, she saw something that remided her of the babe! The Voodoo doll Red Jokered the Hem flip, despite stubborn (Joker and 13!) and at once the Rider and his fate became entwined. Shortly afterwards the soft toy was charged by an exploding pig which dealt enough damage to kill the Pale Rider off. With just two Reporters and a Printing Press (that was scuttling around at the back) there was not much left for the lackeys of the Guild to achieve. The Reporters continued snooping around looking to find Trixiebelle's unmentionables. A pair of pants uncovered on the board edge turned out to be a stuffed piglet in disguise! Which snuffled around ineffectually. The Whiskey Golem dropped some of the nectar of the gods before moving on and dropping more roughly where the Guild had came from. The convict labour no longer scored due to a stuffed piglet standing too close. Another Mark was left by the reporter, Zoraida and Sammy remained to Guard the Stash, the Whiskey Golem revealed his mark had been left and he had Broken through covertly, to end the game 5-4 (Me).
  2. i bought Zoraida, aaand many people say i should take her outta the "swamp" but i dont know what to buy except i know i will need a nurse any suggestions would be greatly appreciated ^^
  3. I'll start it off with Lucius, just to make the Guildies jealous. OURS. Other masters, henchmen, enforcers and minions to come. Lucius Wallpaper, with room for resizing
  4. HI folks, thinking of running a 'fun' list to get the best out of Obey. Zoraida with Crystal Ball (2ss) and Tarot Reading (2ss) Mysterious Emissary (10ss) with Conflux of Fate (0ss) Doppleganger (7ss) Hannah (11ss) Vasilisa (9ss) Nurse (6ss) Planning on bringing the voodoo doll out using Z's action and hopefully getting a few Changelings off the Emissary. Has anybody tried this before and if so how did it go? it looks like it could really mess with an opponents head!
  5. This might very well due to my poor English, but I suddenly find the text of "The fickle winds of fate" a tad confusing: According to Pullmyfinger, this If this was indeed the case, shouldn't it have been worded differently? Shouldn't it say 'place them ... at least 1" away from each other'? As a matter of fact, my brother has even come to understand that the placement would require a further Scheme Marker, placed within 6" (but not within 4", as it would be removed!) of Zoraida, so that you can place the removed schemes "at least 1" away from another Scheme Marker". But that doesn't sound very logical and makes a not often used action even less appealing. A different interpretation would suggest that you may place those pesky markers anywhere within 6" of Zoraida, with the only constraint that you cannot do it anywhere within 1" of any remaining marker. Whichs is a weird and specific requirement, but doesn't force you to position Zoraida leaving at least 1 marker between 4" and 6" of herself. So, what do you think is the intent of the text? I always understood it as described in Pullmyfinger: you have to place the markers anywhere, but leaving 1" inbetween them. But, if this is the case, I don't think the action was clearly worded.
  6. Hello everyone, I have been theoryingfaux on Zoraida for a while and I had my first game with her yesterday. I have tried her with Crystal ball + Hex bag, Lazarus + Retribution's Eye & a Doppelganger (copying Lazarus usually) + flavour again a Nico crew. This is a master I definitely want to explore more because she provides a change from my usual masters (Lynch & Lilith). However, I have the following remarks / questions that pop to my mind. I would be very interested in knowing the opinion of more experienced players The cost of the upgrades: Animal shape, Tarot Reading and Crystal ball are very nice but it feels as if they were not quite worth the soulstone points. 2SS for animal shape is huge considering you can't interact after the placing. Crystal Ball is very random while Tarot reading seems only good with Animal shape if you consider that Zoraida seems usually at the rear of the crew. When I compare to what Lynch and Lilith can have, I am a bit disappointed. Lazarus is amazing and one more attack with Obey goes a long way in grindin down the opponent's crew. Having a Doppelganger duplicating his attack 2-3 times is also very impressive. I think I will stick to this core in my future tests. I mostly used the voodoo doll and the hex bag during Zoraida's activation. Although this is very powerful (especially the curse), I feel that I use a lot of APs to achieve a result. It also seems to me that Bewitched is not really useful (I have not found the opportunity to use it). I have a feeling of inefficiency when I play Zoraida. I have checked the Pull my Finger but only got general feelings in there. I'd be interested in seeing how other players use her and if she is better than my first impression lead me to think.
  7. I normally play Zoraida as Neverborn, but I've been kind of looking for a reason to field McTavish in faction, since Mud Toss and Cute Critters are both interesting upgrades. (Dirty Cheater seems better than Aether Connection, too.) From a purely fluff standpoint, Sammy Lacroix is that reason, but I wondered if anyone else had any experience with her? She seems like a side-grade from a Nurse; she brings a more-reliable set of triggers (no need to dig up specific suits), but they're overall less flexible and powerful. (Twisted Legs seems like a passable pseudo-paralyze, though.) Her ability to take Zoraida's upgrades is nice, but limited – Winds of Fate doesn't trigger if Sammy's holding Crystal Ball, she doesn't use Animal Shape nearly as well, and Hex Bag seems better served on Zoraida. (Sammy does seem like an excellent Tarot Reading carrier.) I do like the synergy the pair have with the another amazing gremlin model, Merris Lacroix. If Z's on Animal Shape, Merris can still trigger Winds of Fate; Tarot Reading loves dense scheme marker placement; a Z / Voodoo Doll / Sammy knot is going to love pulse protection; Merris hands out Burning tres easy ... And, in the super-niche category, Sammy can easily soak two bad cards with Bayou Two-Card off Merris' draw 2, stack 3 ability, since Sammy's likely going to be targeting Voodoo Doll. I'm on the fence; if I'm paying 1 ss and giving up Nurse's insanely flexible triggers, I want a little more than a 1-card cycle and a fourth upgrade slot. Have you guys played with Sammy yet? I'm not a gremlin player, so I'm likely overlooking some awesome in-faction obviousness.
  8. Hey! I've been thinking about running Zoraida with most of her crew being pigs, boars, war pigs, roosters and other kind of animals within the Gremlins faction. Is it viable? As far as i know, it's viable, but i don't know the crew composition. Pigs, boars and other bacon bro's need to be supervised by some other models like old major and gremlins to avoid charging themselves. So, any ideas on the lists? Can a crew based on crazy bacon score VP and accomplish all the objectives or would be situational crew composition? PS: Been thinking too with Mc Tavish and swampfiends, that would be more reliable? Thanks for your time
  9. Hi there! I was thinking how would Zoraida perform with a crew based on some terror tots, barbaros and some other nephilim models, maybe combined with some swampfiend models? Has anyone thought about it? Could the crew aspire to accompish the objectives or would be too killy? PS: I've been thinking on running her with Jacob Lynch's crew: illuminated, beckoners and something more. Thanks for your time
  10. I have an alternate Zoraida I got for my gremlins and I am looking for ways to spice her up. I am talking about the one hunched over the cauldron. I was thinking of a Baba Yaga Style theme with her and the cauldron on a rickety wooden platform with either chicken or swamp vine legs. Anyone have any ideas? Could I ditch the cauldron and make her perched on something to give her a more sinister ravens esque look? She could have a voodoo doll in front of her. Just wondering of anyone can help or of I should try to buy the old metal one. The box set I can't see using besides Z.
  11. I jacked up my plastic Zoraida terribly and was wondering if anybody would have one they aren't looking to keep. The rest of the box is good but Zoraida took the worst of it. I'm US - NC. Let me know what your price would be.
  12. When I saw that there is an upcoming release of another Swampfiend model - Wild Boar, I got really excited and started to look for some information, but sadly did't find much. First source was its rather short Pull My Finger entry - M2E Wild Boars. Then some blog posts, which were either Neverborn and discussed all other Swampfiends, or Gremlin and discussed all other Masters. There is also an ongoing discussion in Gremlins - which does contain some general informations useful to a Neverborn player as well and originally I didn't even want to start a separate thread, but writing a reply, I realized that I have too much specific questions. So without further ado... So far what I have seen people usually have all the Neverborn Swampfiends (Bad Juju, Silurids, Waldgeists, Spawn Mother and Gupps) and McTavish and Bayou Gators (Gremlin Swampfiends) - all the Swampfiends there are apart from one... Wild Boars. Why is that? Is it simply because without model with Pork Whisper'n Ability and no Gremlins in general they require extra effort to control due to their Bayou Rampage Ability? Is it because Wild Boars share a role with Bayou Gators, but Bayou Gators are for Neverborn Zoraida just better? Should the title of this thread read Wild Boars versus Bayou Gators? They both were introduced in M2E and so far have not been released in plastic, yet I have seen a lot of proxy models of Bayou Gators and only few of Wild Boars. What is the reason that people hire Wild Boars? For example in Gremlins, why would you hire them over Piglet or War Pig? Looking at the cards, the only reason that comes to my mind is From the Shadows Ability. But Zoraida can give From the Shadows up to three friendly Swampfiend Minions via Hexed Among You Upgrade for a single SS. Wild Boars have On Edge Ability, that gives them to Attack flips they make outside of their Activation, but if you deploy them via From the Shadows they might be outside of 12" range of Zoraida's Obey or not in Line of Sight. Wild Boars are more durable than Bayou Gators (2 more Wd, Eat Your Fill Ability and Eat Anything Trigger), but they are worse at killing things. If you want to kill something, you hire Bayou Gators. If you want models that are more durable, you hire... Waldgeists? If we didn't have Waldgeists to our disposal, would Wild Boars be more viable? I have been listening to some podcast (Sadly I can't remember the name, so I can't give credit for that.) and the guest said that he doesn't really mind that Bayou Gators die quite easily, because they make great Bad Juju delivery system. He then expanded on it saying that, unlike Gupps, they can't be simply ignored and that Silurids, costing 7 SS, are too expensive for that early in the game. 5 SS Bayou Gator deployed via Hexed Among You... Bad Juju delivery system extraordinaire. The only thing that I do not like about Bayou Gator is its Insignificant Ablity. But back to the original topic. Does anybody, please, have any experience with Neverborn Zoraida and Wild Boars? If not, when would you theoretically hire Wild Boars over other Swampfiends.
  13. Hey guys, I'm pretty much kicking things off with neverborn and guild mostly but I'm thinking about making Zoraida my main master (despite never playing an actual game of malifaux - hobby is mostly my interest). When I do throw the 50 crews I have at friends and tell them to crank some games from time to time I was wondering what works well on the gremlin side of the fence with these crews. I got the kin box as a) another crew to use here and there and to get pierre so I can use him with zoraida as neverborn and blow things up for the lols. In regards to minis I was liking the look of the war pig and the piglets basically but was wondering if there was anything else i'd be missing out on that would be fun or rather useful that I should probably consider looking at as well.
  14. Recently I started to play Zoraida... well, so far I have played only a single game, but I have been reading a lot about her. I purchased The Swamp Hag - Zoraida Box Set and box of 3 Waldgeists and I own some Gremlins as well (The Kin - Ophelia Box Set and 2 Slop Haulers). I was doing an excercise where I generated Strategy and a pool of Schemes and using the Crew Creator built a Crew. Rince and repeat. I feel like the models that I own give me more or less all that I need - Waldgeists are durable, Silurids are great scheme runners, Gremlins do a lot of ranged damage (Sadly Francois LaCroix can be hired only in Gremlins Faction as opposed to Raphael and Rami LaCroix and Pere Ravage.)... but I would also like to have an expensive beatstick. And this is the reason, why I am posting this topic. I would like to ask you, what is your favorite Zoraida beatstick. Since Zoraida, Bad Juju, Silurids, Waldgeists and Spawn Mother and Gupps, that I am planning on purchasing, all have Swampfiend Characteristic, McTavish is an obvious choice. He is a Gremlin Mercenary so can be hired by both Gremlin and Neverborn Faction, synergyzes greatly with Swampfiend models, has Swampfiend Characteristic himself so can be hired via Tarot Reading Upgrade as well (And synergyzes with Bad Juju's Eternal zFiend Upgrade, even thought it is going to happen very rarely.) and has two (1) Attack Actions with high damage potential that he can be Obeyed to perform. I also like his picture in Crossroads and fluffn... fluffiness... feel of Zoraida, Swampfiend Beasts and McTavish Crew. But... he is definitely not the only candidate. There is so much great beatsticks, that I think would work very well with Zoraida. So I would like to ask you for your opinion on models like Teddy, Mancha Roja, Hooded Rider, Ototo, Samurai, maybe even Stitched Together and alike. Recently there was a topic dedicated to Whiskey Golem, so that one is not really required. But if you are a Whiskey Golem aficionado and feel like sharing your opinion, I will be glad. And if you have some advice regarding McTavish or just would like to praise him, I would like to hear that too. Or mabye you hired him and he didn't fulfill your expectations. Any insight would be greatly appreciated. Thank you.
  15. I'm returning to the game and haven't played since the 2E beta started and I'm not sure which master I should jump back in with. When I last played, I was all over the place and owened crews from each faction except 10T. This time I would like to be a little more focused and choose a master and then faction to learn well. For Neverborn I have, and really enjoyed playing Zoraida and Collodi. I also have Lucius, so he's a possibility. In 1.5 I loved Zoraida for her card related abilities, and her ability to just mess with your opponent from afar while remaining safe (relatively so anyway). Collodi was lots of fun as an extremely fast yoyo of death and he was always harder to kill than my opponents thought. I've never played Lucius, I got him just before I stopped playing. How is thier play style now, or, if you played 1.5 as well, what has changed and what remains the same? The other masters they're up against for my attention are:Nicodem, Zoraida (gremlin), Ophelia, S'ommer, and Lucious (guild). If you have any experience with these masters to compare and contrast, it would be appreciated as well.
  16. Hi, I intend to purchase The Swamp Hag - Zoraida Box Set and play her in Gremlins faction. I would like to ask you for help. So far I own theese models: Ophelia LaCroix Young LaCroix (3) Francois LaCroix Raphael LaCroix Rami LaCroix Pere Ravage Slop Hauler (2) The Swamp Hag contains: Zoraida Voodoo Doll Bad Juju Silurid (3) And in the future I would like to purchase: Sammy LaCroix McTavish (and maybe some Bayou Gators) Rooster Riders and Bayou Gremlins (in the far future) I like to play to theme, so I do not plan on purchasing models like Nurse. Or pigs. I got the impression that reason why Pigs are so good with Zoraida is their (1) Charge (via Pigcharge Ability) and I would rather wait for Rooster Riders (with their Roostercharge Ability), whose concept art I like much more. My qeustion is, will I have use for Waldgeists? I have been reading about Zoraida on PullMyFinger Wiki, Wyrd Forum and even some blogs and a lot of people said, that Waldgeists are amazing. But the problem is, people were almost allways talking about Neverborn faction. The box contains 3 models, 6 Soulstones each. Or... should I purchase Waldgeists and play Zoraida in Neverborn and wait for models like Sammy LaCroix and McTavish to play her in Gremlins faction? Thank you
  17. Hello again, as promised earlier this month I have started a 2 or 3 blog series on the Swamp Hag and how to play her as Neverborn. As always feel free to leave comments or suggestions. http://malifolks.blogspot.com/2015/01/wicked-games-beginners-guide-to-zoraida.html
  18. Hey, rules wizards and timing experts, Zoraida uses the (2) You remind me of the Babe action to summon a Voodoo Doll. Per its Fate Woven ability, it may immediately take the Hem action. "Fate Woven: When this model is summoned, it may immediately take the Hem action." We all know what Hem does, but for the purpose of my question, the following part is the essential one: "Whenever an enemy Voodoo doll gains a Condition, this model gains the same condition." The summoning rules say: "Models that are summoned gain the Slow condition, and may not take Interact actions during the Turn they are summoned." Now, the Voodoo Doll is not the acting model, because that would be Zoraida. My question is thus: Who applies the Slow condition for the purpose of the general timing box? Is it applied before Fate Woven kicks in, or simultaneous, which would mean that the controller of the Voodoo Doll would decide which effect to apply first. And thus, finally, the core question: Can the Voodoo Doll Hem an enemy model to give it Slow from its own summon? Thanks for your attention and pointing out where I have probably overlooked something.
  19. Afternoon everyone. Thought I would try my hand at putting together a crew. This is my first time actually putting together a crew all the way and posting it so any critique is appreciated and welcomed. Neverborn Crew - 50 - Scrap Zoraida -- 4 Pool +Crystal Ball [2] +Hexed Among You [1] +Tarot Reading [2] Bad Juju [8] +Eternal Fiend [2] Bayou Gator [5] Bayou Gator [5] Doppleganger [7] McTavish [10] +Fears Given Form [1] Silurid [7] I just figured that with Zoraida and her control she could benefit from some heavy Melee and the heavy melee would benefit from her casting actions as the crew goes about achieving their schemes. I also wanted to capitalize on Bad Juju's Eternal Friend and have everything a swampfiend, though the mental image of a Doppleganger taking a bite out of someone after Mimicing a Bayou Gator or Mctavish was funny enough to put her in. Let me know what you think. As always, The Grue
  20. Hi, so I played Zoraida, with Silurids, Waldgeist, Bad JuJu and a Nurse. My opponent took a guild gang led by Sonnia. As you can probably tell by my title I faced a lot of range. I don't think the scenery helped - it was quite open - however my question is still: What advice would you give to help combat a ranged gang using Zoraida? Thanks for your time and input.
  21. When taking Collodi, can I take a Voodoo Doll in addition to my Marionettes?
  22. Hi there, My first post on the forums after skulking for a few months. I'm relatively new to the game and still learning and expanding my first crew, Kirai. Here's my Master then. Painted fairly typically, I have changed the head on her base into a soot sprite! I've got a twisted version of Kirai running through my crew's theme, which is a sort of 'Return to Spirited Away'. All my my crew will be mounted on wooden boards too, a reference to the bath house from the Spirited Away film. Here's the Ikiryo. Amusingly the second figure in my crew immediately clashes with the background theme. Rather than dwell on it, Ikiryo signifies the darker world of Malifaux that Kirai is in and has no link to Spirited Away. I've painted this a bit differently to the standard look. Anyway, feedback very much appreciated. I've got more figures on the way :Rat_RedPaint:
  23. So with the sneaky peek at the new Zoraida art I'm super pumped to play her new plastics. One of the things that really interests me is her ability to take a metric-butt-ton of models as mercenaries, allowing for some crazy combos. So I'm looking for any cool combos that other players have figured out to use with Zoraida? The old Papa Loco + Nurse combo only kind of works still, probably worth trying in a Turf War to dish out some damage. I like the sound of pulling Samurai into neverborn to get a solid Sh action, but I'm hoping for more crazy stuff.
  24. I've been painting minis on and off since I was in my early teens, but it wasn't until about 2 years ago that I go serious and started doing highlights and washes and stuff. I just wanted to get people's feedback and/or suggestions. So lets get started. :-) I was going to start with the earlier work and catch up to now, but my Google Drive is acting up so I'm just throwing up what I've got. Zoraida is what got me started playing Malifaux, because I really liked her design and I liked the idea of Wyrd's only topless model being a saggy old lady. I've grown tired of pointlessly naked hot chicks (I'm looking at you Reaper). I'm really happy with her face and skin tone, even though it came out more orange then I wanted. Previous skin tone attempts on other models has been... less than satisfactory. So YAY! There are a few things I'm not happy with but I had to stop myself from picking at every detail or I'd never finish her.
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