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Found 9 results

  1. I played one game against the Viks when I was just learning Malifaux, and they murdered me...but then everything murdered me back then. Recently I met up with them again for the second time (Hi @Mason!), and I had a much better idea of what to expect...and they still murdered me. Does anyone have any particular recommendations for dealing with this whirlwind of steely death? I feel like the general plan is to have something killy in position to counter-charge them and burn one or both of them down before they get to activate again...but with their high defenses, healing. and soulstone use, that seems like it will take a HUGE amount of burst damage to work reliably. What have folks used successfully? Or do you take a different approach?
  2. Hey everyone, I have a Von Schill crew painted to a tabletop standard and from about Monday will be in possession of a Viks crew NiB (Waiting on the post man) and a university of transmortis box that I am picking up tomorrow! What I am looking for is the equivalent Colette crew boxed or built... Would be looking to do a fast turn around as I have a tourney next Saturday! If you need pictures or anything they are available on request Cheers, Aron
  3. I often hear people swearing by Howling Wolf Tattoo (and putting it on Vanessa), but I haven't really figured out how to use this one. The few times I have taken it I haven't used it, so I don't even take it anymore. Giving somebody 'Sister' just seems highly situational. It can give melee expert to a beatstick, but that's just exchanging 1AP for another, so highly situational. Aside from that, having the sister buffs on such a beatstick can certainly boost the damage anywhere on the board, but to take advantage of that I'd have to activate the Viks early in the turn which I usually don't want to do unless they're about to get smashed. So all I can see is that it looks highly situational, and being so I can't see that it's worth the SS cost and upgrade slot. I know there's something about not discarding a card to flurry, but given I'd just discard a low card anyway I'm not sure how useful this one is either... So, what am I missing? How is everybody using this one?
  4. Played in a tournament yesterday, and round 2 I got absolutely destroyed by gremlin....was 9-1 in the end I think. How on earth do I handle Gremlins??? Strat: Interference Scheme pool: Murder Protege, Alits, breakthrough, bodyguard....don't remember the others. I took Murder and Bodyguard (Killjoy), declared Murder (Fingers was the target). Opponent took Breakthrough (declared) and bodyguard (Fingers) I took both Viks, Librarian, trapper, Student of Conflict, 2x Freikorpsmann, Librarian and Killjoy (buried) He took Som'er Jones, Trixiebelle, Fingers, and a bunch of other Gremliny things....... Trapper was in a good spot, but his pot shots were fairly ineffective. Freikorpsmenn pushed up hoping for cover behind a wall, but they got picked off almost as soon at got to the wall. The others....terrain wasn't really my friend. Som'er summoned a few gremlins in turn one then pushed out into the open on my right turn 2. There was some angular cover in the middle, then open terrain until the next lot of cover. I could get my viks from cover to cover without being exposed to Som'er, so I chose to hid behind the cover and take my chances against his blast (bad choice). Turn 3 Som'er pushed out down to the same side a bit more into the open, I tried getting Pokey Vik across, but she was ineffective . She got killed, so I brought out Killjoy (Librarian was already dead) By the time turn 4 came around, all I had left was my trapper still trying to shoot Fingers, Student of Conflict, and Shooty Vik. Shooty Vik ran across the left to try and engage Fingers, SoC also ran down to help out. Killjoy moved up to kill Taelor and to claim 1VP from Bodyguard. Turn 5, Killjoy died, Fingers was still being invincible and we wrapped it up. So, basically, it took until turn 3 to kill anything, and that was Killjoy killing Taelor (who didn't matter in this game anyway). The Squeel trigger just destroyed me, couldn't get more than 1 hit on anything, and it would just run off and heal. So, given that, what on earth could I have done this game? How do I handle gremlins? In hindsight von Schill might have been a better choice...but really, no idea how I could have done anything effective. I just couldn't get anything going at all. Doesn't help that for the first 2 turns I not only didn't have anything higher than 10 in my hand, and I also didn't flip anything higher than a 10 at any useful point
  5. Hi just a quick question which might be easy but got my head scratching does anything that ignores hard to kill also ignore Stiched togethers eternal Nightmare by the looks of it he only gains Reactivate and that's it but I might be wrong Thanks again
  6. Hi guys Forgive me for my ignorance but at the last event I was at this situation came up Vik of Ash got pulled into combat with Lilith a mature Neph and a young Neph I have 2 wounds left and spend a soulstone to get a and proceed to attack the mature getting the Whirlwind trigger off I take a wound for black blood and choose to attack the young next as part of the trigger would I be killed off before i get to attack Lilith or would i resolve the effects of the trigger first thanks for looking at this the TO ruled in my favour but i just wanted to make sure that i didnt do over my opponent
  7. From the album: Outcasts

  8. Hi, I am looking for opinions on my Viktoria list: 35 SS Scrap, Viktoras 8 SS Pool Masiki 7 SS Ronin x3 15 SS (5 each) Convict Gunslinger 5 SS 50 SS Scrap Viktoras 7 SS Pool Masiki 7 SS Ronin x2 10 SS (5 each) Convict Gunslinger 5 SS Killjoy 11 SS Desperate Mercenary 2 SS Taelor 8 SS This is for fighting gremlins Thanks, Bolt
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