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  1. Does anyone have advice about facing the masked bandido? Specifically with Lynch. I expect to be blindsided by the new stuff but if anyone has tips about priority targets or schemes to avoid that would be neat
  2. Me and my buddy sit down and look at ripples of fate. Guild Master- Henchmen- Minions/enforcers- Resurrectionists Hope you guys enjoy
  3. This is actually my second thread, having started one back in 2010 which resulted in a few painted 1st Edition metals. I tried to revive it last year with a few Resurrectionists plastics but that project crashed and burnt because I wasn't prepared for the fragility of the plastics! I guess this makes attempt no. 3! This time I thought out the potential assembly issues in advance and so far no problems with the Punk Zombie I've started: The aim for these models is a realistic and desaturated look. After the Punk Zombies are done I guess next will be more Resurrectionists. Feedback would be much appreciated!
  4. Not available at this time
  5. Minnesota wargamer Alex Vien/TheGreatSerpent has written up yet another awesome battle report with his favorite Outcast, Parker Barrows. This time, it is vs a familiar foe, Jack Daw of the Outcasts. Alex is preparing for the Renegade Open and has been experimenting with the idea of having an 'All-Comers' Parker Barrows list that he can drop into any matchup. In this battle report he continues to test out that experiment and gives a turn by turn re-telling of his game. If you enjoy his batrep or have thoughts, leave a comment for him. http://midwestwargaming.com/battle-report-parker-barrows-outcasts-v-jack-daw-outcasts-malifaux/ Here's the lists: 50 soulstone Outcasts Crew: Parker Barrows + 6 SS Cache -Highwayman -Stick Up -Hail of Bullets Doc Mitchell Bandido Bandido Ronin Freikorps Trapper Sue -Oathkeeper Mad Dog Brackett -Crate of Dynamite -Lucky Poncho VS David’s crew: 50 soulstone Outcasts Crew Jack Daw + 4 SS cache -3 facedown curses -Twist and Turn -Betrayer Convict Gunslinger Lady Ligeia The Guilty The Guilty The Guilty The Hanged Montresor -Brick by Brick -Fearful Whispers
  6. Minnesota wargamer Alex Vien/TheGreatSerpent has written up an awesome battle report with his favorite Outcast vs the devious Gremlins. Alex is preparing for the Renegade Open and has been experimenting with the idea of having an 'All-Comers' Parker Barrows list that he can drop into any matchup. In this battle report he continues to test out that experiment and gives a turn by turn re-telling of his game. If you enjoy his batrep, leave a comment for him. http://midwestwargaming.com/battle-report-parker-barrows-v-somer-teeth-jones-malifaux/ Here's his list: Parker Barrows +4 Pool -Hail of Bullets (1) -Highwayman (1) -Stick Up (1) Doc Mitchell (3) Mad Dog Brackett (9) -Lucky Poncho (1) -Crate of Dynamite (1) Sue (8) -Oath Keeper (1) Pride (8) Big Jake (5) -Oath Keeper (1) Bandido (5) Bandido (5)
  7. So I have been theory-fauxing Return Fire. I'm liking it on Sue, for both fluff and his Attack. Also thinking that Lust might be a good choice, Heartbreaker is a good positioning attack. So anyone else think of using Return Fire? On whom?
  8. I am currently painting the Leveticus Crew, but I decided to work on the bases first. I figured if something were to go wrong painting, better to mess up on the bases rather than the figures (because remember, bad things happen). The bases are from Basicks power plant line 30mm. I spray painted army painter Alien Purple primer as the base color. I then used Army painter chain mail and Citadel copper to paint the metal. I washed with a reddish copper black for the shadows. I drybrushed with the metals again. Finally, I used some Nupastels mixed with isopropyl alcohol to make the rust effects. All I need to do now is seal the powder, paint the edges, and add a few tufts of grass as weeds growing out of the cracks. I also need to paint the figures, that would be important. Since this is my first time painting miniatures, critiques are appreciated. I would love to get these polished enough to submit into the CMON Expo and not feel silly about entering.
  9. Over the weekend I went to Adepticon to compete in the masters, as I have for the last few years, the big difference being this year I drove away a winner, this is that story. This will not be a comprehensive play by play, activation by activation tournament report as I personally find those to be very boring, but also because as you will shortly see that would be a waste of our time. First I would like take a quick detour and tell you a story of my first day at Adepticon this year. I arrived at around 4pm local time after driving for ~10 hours which was just in time to see my brother win an enforcer brawl and get a really sweet medal. I decided I wanted one of those things so I signed up for Henchman Hardcore at 6pm, unfortunately I did not plan to play in the event so I didn't have an actual list or anything planned so we checked into our hotel room and built some lists. I settled on this: Dashel -Watch My Back -Badge of Office Rifleman Rifleman Warden (I wanted to play Queeg, but didn't have a suitable proxy c'est la vie) As we were leaving the room I wasn't confident in my pick so I audibled to this: Viktoria of Blood -Oathkeeper -Sisters in Fury Taelor -Oathkeeper Hodgepodge Effigy Malifaux Child So first round I get paired against Candy, Kade, Dopple, Waldgeist. After I deploy first my opponent deploys his whole crew in a pile ~12 inches from Viktoria without anything between them. I lose initiative and my opponent activates Kade and lures Viktoria toward him and passes to me. I activated the Malifaux child and went on to lose that game. For the rest of the weekend my brother and friends asked if I could smell toast. Good times. Anywho let's go to the main event I played Outcasts and it was one of these two lists every round. Viktoria of Ashes - 6 pool -Synchronized Slaying -Sisters in Spirit -Survivalist Viktoria of Blood -Mark of Shez'uul -Oathkeeper Student of Conflict Killjoy -Oathkeeper Nix -Infectious Melodies Obedient Wretch Malifaux Rat x4 -Or- Leveticus - 4 pool -Desolate Soul -Oathkeeper Hollow Waif x2 Ashes and Dust Killjoy -Oathkeeper Nix -Infectious Melodies Obedient Wretch Malifaux Rat x3 To those people who don't know what is going on here let me give you a quick education on how RatJoy works. 1) Activate a rat. They activate a model. Repeat three times. 2) Throw a rat at that pile of three rates with the obedient wretch maybe even throw another rat elsewhere, they activate a model. 3) Activate new slow rat he becomes a rat king. They activate a model. 4) Rat King becomes a Rat Catcher and a Rat. They activate a model. 5) Rat Catcher gives a rat reactivate on a 4. They activate a model. 6) Do stuff until your opponent is out of models, they may be already. 7) Infectious melodies gives your reactivating rat fast and you must sac at end of activation, that rat moves 20-25" up the board gets sacrificed and Killjoy pops out to charge w.e makes you most happy. Round 1 - Flank & Reconnoiter - Dan Johnson Nicodem Mortimer Emissary Belle Bete Crooliganx2 I played the aforementioned Viktoria list and took Neutralize the Leader and Convict Labor. I had heard Dan's name before, but did not know who he was. Apparently he is part of the Before we Begin Podcast, so check that out if you want to know more about Dan. Turn 1: He makes some corpse markers, moves them around with the vulture, turns those markers into mindless zombies and then summons a second belle and a flesh construct drawing cards from the zombies being sacrificed. I don't play Nicodem nearly ever so I thought the interaction was cool even if it is common knowledge. His Emissary walked toward the middle and put up the shard markers at the center of the board likely to stop the viks. Anyway by the time he was done activating models I had finished playing with my Rats. So a rat walked 5x, Killjoy showed up charged Nicodem still deep in his deployment zone and killed him in that activation(revealing Neutralize ofc), I think after all the ss prevents and onslaughts it was like 6 attacks. Bete popped out. The Viks did their patented slingshot Maneuver and Vik of blood put the emissary at H2K and damaged the Flesh construct. Turns 2-3: I remove the rest of his models from the board, there was very little he could do to stop it. He scored 1VP from Reconoitter and 2vp for Detonate as he lured me to his markers. I missed one point on Convict labor, mostly because I wasn't paying attention. Final Score: 9-3 Round 2 - Standard & Extraction - Nathan Miller Collette Miranda Willie December Acolyte x2 Silent one x2 Doves x3 I played the Leveticus list and took Hunting Party and Search the Ruins. Nathan is someone I have known for a while and you a liable to see him at the top tables of any event he is in. He was the highest finishing Arcanist player at Adepticon. Turn 1: My plan was to outactivate Nate and then send Killjoy at Miranda as I felt she was most likely to be problematic. Unfortunately he had other plans. Nate activated his guys moving them around for positioning and such while I played with rats trying to ensure their safety. Then the magic happened. Collette prompted Myranda giving her reactivate (this was when I realized I needed a new plan) and pushing her up the board. Then Myranda activated chain activated herself and charged Leveticus dealing 3 then pooped out a Cerebus in his face. He did this because I had ashes up towards 4 of his models and he wanted to stop any teleport shenanigans. Leveticus activated and tried his best to kill the cerebus engaging him but missed both channel attacks and hit with the non-channeled attack because reasons. Leve did a powerful 3 total damage and became a waif. Cerebus lept and swung at the waif dealing her 3, but alive. Killjoy came in and killed the Cerebus, but now he was in my deployment zone so that wasn't great. Turn 2: Nate spent alot of AP and attacks trying to kill Ashes and the core and after a reactivating armor ignoring Willie he was successful. Unfortunately due to some poor positioning he would not score extraction. Killjoy and Leveticus killed the doves that were going to score leave the mark via Practiced Production. Killjoy breaking oathkeeper to double walk and hit a dove might be the low point of the tournament for me, but it possibly denied Practiced Production as well as scoring hunting party. Turn 3: Due to the fact that I moved the marker toward me and removed his doves he had to actually come forward and try to fight in order to score any VP. Leveticus and friends stopped that from happening. Final Score: 10-0 Round 3 - Close & Collect the Bounty - Peter Sidaway from the UK Hamelin Johan Ashes and Dust Librarian Stolen Obedient Wretch Trapper Rats x2 I played the above Viktoria list taking Quick Murder on Ashes and Show of Force. Peter was a very friendly chap and a pleasure to play against, after our game we talked general strategy and such. Hopefully I get the opportunity to play him and other UK based players in the future. Turn 1: I obviously am in no way ever going to out activate Hamelin, but still need to get him to activate important models before springing Ratjoy on him. I would say there must have been 15 minutes of just both of us posturing and rat shenanigans. He makes the first error of moving Ashes and Dust away from his crew with a Hamelin lure and then activates the trapper while still having other rat-esque models left to activate. I spring Killjoy right in front of his whole crew with charge range on the trapper. Due to Ashes being unchargeable and Hamelin's no charge aura he might be the only model that Killjoy can feast upon on the table. In defense of this he has to walk Ashes back from the other side of the board and then charge Killjoy. Ashes obviously can basically never kill Killjoy in one activation, but he had to stop the trapper from dying and letting killjoy run amok in his backfield. Killjoy breaks Oathkeeper for fast and puts down Ashes(Quick Murder). The Ashen core is put nearly in base contact with Hamelin and the Dust Storm on his deployment edge. I slingshot the viks up remember it is close deployment so it's not all that far. Blood charges into the core, but not in LOS of Hamelin so as to avoid his no charge Aura. Vik of blood with Mark Of Shez'uul easily puts down the core. Peter moves the rest of his models about trying to inflict damage on Killjoy or Blood Vik, but neither really sticks. Turn 2: I win initiative and Vik of Ashes kills the Storm accomplices Vik of Blood and she kills Johan. Without anyway left to remove the 3 beaters now in his face Peter sees the writing on the wall and concedes the game. As I said before the game we talked about outcasts and list builds etc and he actually gave me a good idea which showed up in round 5. Final Score: 10-0 Round 4 - Corners & Reckoning - Ian Nelson Hamelin Aionus Trapper Hans w/ scout the field stolen Obedient wretch rats? I played the above Leveticus list with Show of Force & Convict Labor. I only took Leveticus because I believed that my opponent would have to be crazy to take Hamelin in Reckoning, I was wrong. So once again I was going to be outactivated no matter what I did and Killjoy is pretty bad against Hamelin regardless. Ian and I have chatted online before, but had not met in person. This was easily the hardest match of the tournament for me. Deployment: I am forced to deploy first and realize that his plan with Hans is to break scout the field and shoot an important model off the table immediately. Turn 1: I win initiative and decide to let Ian go first. I find out I was right about Hans only I was incorrect in the target. I planned on him trying to shoot a waif off the table to limit Leveticus so I hid them behind models, but he was always intending to shoot the Wretch and shoot her he did. So now that my RatJoy plan was shot to shit I had to improvise. For the rest of the turn I move to take the center of the table/SE corner and force him to stay back from Leveticus. Killjoy gets attacked and slowed by Aionus, but pops out near the trapper in the NE threatening a charge on turn 2. Ian has barely left his deployment zone at the end of turn 1. Turn 2: He wins initiative and runs the trapper away. I activate my remaining rats with infectious melodies so that they will die and not give away reckoning. We spend the rest of the turn Jockeying for position with him staying pretty huddled in his deployment zone of note I was not able to hide Nix from Hans so he shot off Nix's upgrade denying me Show of Force on turn 2. I did place about a million scheme markers on the center line though so I scored Convict Labor. Killjoy hovers around the Western board edge scaring away his models, again threatening a charge on the trapper. Turn 3: Again he wins initiative and runs the trapper away maybe taking a shot at leveticus which misses. I realize early on in this turn that I need to get killjoy into the center to score show of force while also keeping Aionus away from the center because he has 2 upgrades on him and would deny my Show of Force and score for him if he had it. So I do some careful premeasuring as I move Ashes up showing that Leveticus is in teleport and unload range on Aionus to demonstrate my intent. He takes the bait and Obeys Aionus away. Leveticus teleports to Ashes and kills two rats to score reckoning. Now Aionus is Ca expert not nimble so he has no way to get to the center. Ian uses infectious melodies on 2 separate rat catchers to get them to run to the center line and place markers unfortunately those rat catchers had to die for their effort. We both score Convict Labor I also score Show of Force and Reckoning. Turn 4: I actually won initiative so Leveticus activated and killed Hans and a stolen which gave me Reckoning on this turn. With nearly all of his offense crippled Ian would never score reckoning in this game. At the end of 5 turns the score was 8-3, but it went on for two more turns allowing me the full 10 Ian picked up 2 more points via Frame for Murder on the Trapper. Final Score: 10-5 Round 5 - Standard & Guard the Stash - Anthony Pazera Leveticus Waif x2 Aionus Ashes and Dust Librarian Rat x4 I took the Viktoria's as they are very capable of clearing out stash markers w/ Hunting Party and Convict Labor. Also after talking with Peter S from Round 3 I made these changes to the list: - Synchronized Slaying - Survivalist + Oathkeeper + Sisters in Fury Anthony was a very good player and said that he had only been playing for a year which I thought was very cool given that were were playing for 1st. I will say that I played an absolutely abysmal game and he played a very good game after turn 1. He hadn't seen RatJoy and wasn't familiar with the Viks threat range so you can't begrudge him not playing the first turn well. Whereas I put on a clinic on how not to play Malifaux after turn 1. Anyway the game. Turn 1: Anthony didn't take an obedient wretch so even with his own mini rat engine I had him out activated by a very significant margin. When he was done activating his models Ashes and Dust was hanging out about 5" from Aionus who attacked Killjoy, but missed. The Vik Slingshot was able to put Vik of Blood with +2 damage directly between Ashes and Aionus. After she was done spinning Aionus and Ashes were dead and Blood Vik was standing in the way of the reformation. Killjoy did his charge thing, but did no damage. At the end of turn 1 Anthony was down 26ss in models and things weren't looking great. He did claim set up on Killjoy for 2VP however. Turn 2: Anthony won initiative and tried to have the storm kill blood vik, but it didn't take. I then activated the blood vik and she killed both halves of Ashes. Leveticus moved and killed Vik of Ashes. I moved up scored for Hunting Party and for Guarding the stash. Turn 3-5: I would go through these, but honestly it was a comedy of errors on my part as I said while Anthony played extremely well taking advantage of my errors to try and creep back into the game. If he had not been so far behind I'm sure he would have won the game easily. I could try to blame fatigue or hunger, but Anthony was playing under the same conditions, so kudos to him. Final Score: 5-4 It was a well run tournament and all of my opponent were wonderful, so no complaints there. I really appreciate them showing some compassion and allowing me to win. Now it is time for serious talk directed at Wyrd and Justin: You need to fix the rat activation control or you will only see Outcasts winning tournaments as long as you allow it to exist. I know it sounds like hyperbole and please go ahead and doubt me, but I implore you to put it on the table. Actually try it out, you will see I am not wrong in this. The biggest problem is that it is literally free to do. A rat costs 2ss and 4 of them make an 8ss Rat King, which is just a great model. Then the Rat King can become a Rat Catcher and a rat, also 8ss, also a good model. You may be wondering why this matters, well 3 steam arachnids are 12ss and the swarm they make is 8ss. Four abominations are 16ss a desolation engine is 13ss. The point is you are not penalized for buying rat activations whereas you are for the other combination models. You would in fact be making the wrong choice if you hired a rat king instead of 4 rats. Activation control is important and we all know that. I wouldn't say it is the most important thing in Malifaux, but it certainly ranks. Let's look at the simplest guaranteed rat activation method 2 rats and a wretch: 1) wretch explodes into two rats 2) Rat 3) Rat 4) Rat 5) Rat becomes King 6) King becomes Catcher and rat 7) Rat 8) Catcher gives reactivate 9) Rat That is 9 activations for 8ss and you are left with 8ss left on the table one of which is an 8wd "armor+1" model with don't mind me. Outactivating your opponent by this much allows you to let them take their whole turn see what it is they are trying to do and counter it. You also don't need to do this all on turn 1, you can wait you can do some of it you can literally choose where and when you want to "go off". This isn't a oh it only affects turn 1 sort of deal, though even if it was I would advocate for a change. I understand that Wyrd does not want to do errata in general, but I honestly don't think they can wait on this. The meta cannot adapt as there is no part of this that any other faction can fight. My suggestions for Errata: 1) Make Rats and Obedient wretch unhireable except by hamelin: I think the hireable rats are the real problem, but in talking to other players at Adepticon they said that they see the obedient wretch being taken by itself in random lists to generate incremental advantage through the game. I can certainly see where they are coming from. 2) Change Tangled to say "If Hamelin is this crew's leader...": This prevents Rat Kings from Forming outside of Hamelin crews this immediately stops the appeal of rats. This would certainly make the rats a liability in Reckoning if nothing else. I do not think this goes far enough. 3) Make Rats Unhireable: This would stop all the issues except the slow burn of the obedient wretch. Hamelin may take a hit here, but honestly as a Hamelin player myself this would not be the end of the world. 4) Some combination of the above: I certainly don't know everything and trust Wyrd to do what is right at the end of the day.
  10. Really feeling Jack Daw as being my next main master and was just wondering what areas of focus Jack can present. After pouring over his rules and that of other tormented I see the he has the utility to go for a terror build, movement and repositioning focus or possibly a denial type of play - I was really wondering a few things... - Is it wise to take all three of his curses, leaving only 2 slots for his other upgrades? - what seems to be the best approach to using jack; or what would you consider a beginner approach to Jacking it with opponents. - The C7, Nurses and Drowned seem obvious but what Tormented would be best for jack to pull from other factions? Any feedback would be welcome
  11. Hey Guys! After starting Malifaux this year (with some Guild Masters). I'm finally addicted to Neverborn and Outcasts (Dreamer, Pandora, Jack Daw and the Vik's) I started my paintjob with some of my favourite miniatures. I hope you like the work. Teddy and Baby Kade Jack Daw
  12. Henchman Ben is back for another 50SS game, his Outcasts against my Neverborn in this encounter from Gaining Grounds 2016. My next two upcoming Gaining Grounds events are April 30th at Lords of War in Oakville Ontario... https://www.facebook.com/events/256783571331891/ ... and the Ontario Masters at Lords of War Weekend June 5th, Mississauga, Ontario! https://www.facebook.com/events/1065584066818527/ Hope to see some of you guys there in person!
  13. So, I want to have a second Librarian, and I was looking at some of the pieces I have leftover from some kits built, and then some pieces from kits unbuilt. I have a Strongarm that I built with the crouching legs. Essentially I have a set of Friekorps legs left(the leaping ones) that I can use. I also have the male thru the breach kit, so plenty of torsos and arms to pick from. With the boxed set of Von Schill's, I have the steam trunk. On that sprue is a Freikorps head that I could probably use to mount on another torso. Do you think that would work well as a male Librarian? I may attempt to put it together today after I get off work. Well dry fit the pieces anyway, and see where I get.
  14. Hello to all out there. As i'm new to the wonderful world of Malifaux i'll use this post as a means of introducing myself ^^ I'm Darios over in good old Europe, more exactly Germany. I play tabletops and RPGs for the better half of my life now (as im 26 atm this means 13 years *g*) mostly GW systems (40k/WHFB/BFG/=][=) but i have also a nice collection of the old Rackham minis before they all went "seppuku". Malifaux first came to my attention via a german tabletopmagazine ("Tabletopinsider") for which i at that Time wrote a battlereport featuring my 40k Daemons. I loved the Idea of a really strange skirmisher with no dice and the minis so far were just stunning. But nevertheless focus shifted and Malifaux got somewhat pushed aside (silly me!) Some time later i stumbled again across the minis via net and this time i really intended to get seriosly into it. That was in march this Year. So what did hold me back? Well the finances for a start (having all these geek hobbys and a girlfriend is much to expensive for a poor student like me....) and the serious lack of Malifaux gamers in Germany (Jup. There is nigh on nobody around here as it seems...) was another one. but finally i managed to get a good deal of some second hand stuff namely the old core rulebook, a violet fatedeck and my first Wyrd mini... Pandora in Avatarstate. That was nearly 2 weeks ago. Now i'm sold. i devoured the Rulebook and everything available via pdf and painted Pandora anew... and i did order the small manual and 2 Crews for starters... Pandora, whose playstyle quite fascinates me and who will be my main Master for the beginning, and the Vics along with some Ronin, Taelor and a Convict Gunslinger (to have something to get others to play the game and spread the infection ^^) so now i await the delivery of these minis and hope i manage to get somee of my LGG iinto it. So much for the introductional bubbling... now the pics... C&C welcome!
  15. Hello Again! I'm here with my newest battle report! Another game down at Connections Gaming in Vancouver, BC, Canada. In this game, Rafkin spends some time contemplating the universe in the void and Tara gets to a strong prescription from the Doctor. finalsoulstone.squarespace.com/blog Next week I'll be doing another master. It's been a while since I pulled out Nicodem, but I also need more time with Seamus. I guess we wait for next weeks strats and schemes.
  16. Hey all, Rumours abound about a hardcore mini tournament at the Outpost in Sheffield. I'm thinking of fielding: Rusty Alyce Sue Convict Gunslinger Hodgepodge Effigy 1 ss left over for either i pay better or Oathkeeper for the convict... --- I also realised I would generally only consider Taelor, Hannah, Alyce or Ama No Zako (at a push) for hardcore. Any ideas on more streamlined builds or thoughts on the above build?
  17. Deciding to kick off a progression thread of my Malifaux now I've gotten to the stage where I'm not swearing at tiny limbs falling into carpet covered in plastic glue. Starting off with a couple of the colour primes and basecoats i've thrown down in the last two days. More to come as it occurs / if there is interest. *edit* hit the spoiler tags to check out the starting point Open Spoiler
  18. Wassup Mali-friends? Check out my epic tournament report from the recent Twatifaux event here: http://www.wargamerau.com/forum/index.php?showtopic=184300 It was the largest Australian Malifaux Tournament yet. Happy days!
  19. Hey guys, So here is my 3rd Malifaux Video, and the 2nd to be posted on my FLGS Channel. Check it out, I think it is an improvement over the last, and hope you guys like it! If you do, feel free to comment like and subscribe as it really helps me out as a content creator, and it will help my store out a great deal. Links to our Social Media can be found in the video discrption. Thanks guys! https://www.youtube.com/embed/GYbMsTNC23M
  20. I know, I know; She's possibly one of the worst totems in the game (although she shines once in every full moon). Just curious though; What would you have liked to have seen as a totem for Tara; Failing that what would you have liked to see Karina bring to the table instead of her current manifestation. Also is there any expanded fluff on her yet? not seen the new book yet.. I feel she has the potential for an awesome back story..?
  21. Here's a list that I took in a recent tournament. Ran it for 6 games, 2 wins, 1 draw (only because I stuffed the schemes) and one loss I built a base list of: von Schill + I Pay Better + Survivalist + The Shirt Comes Off Bishop +Oathkeeper Librarian +Oathkeeper Strongarm Suit + Oathkeeper Ronin Ronin SS Pool - 6 The idea is I almost certainly won't run 2 Ronin - I might swap one out for Johan, Hans, Trapper or a Convict gunslinger, or a pair of Freikorpsmenn, etc. Just depends if, for instance, Disguised will be particularly useful. Upgrades...I tend to feel like Oathkeeper would be more useful than Scramble on a cost/benefit ratio, but depending on the board I can swap that around. I've mainly been taking Bishop for his 3AP which has been good with scheme running, but he might be too expensive for how I'm using him. Resilience is still a problem with the list. Everything except vS and Strongarm can quite easily be taken out within 2AP, and if vS and Strongarm are taken out I have no ranged attacks at all (Ronin with Sh4 are just too unreliable). But really, being outactivated is the biggest problem. Ran a game against Lilith and I just couldn't do anything at all in that game, was out activated and couldn't deliver enough damage to secure part of the board, just got destroyed. That was probably the game where I struggled the most - and worst part is, Lilith wasn't even really doing anything, just chasing down my Ronin. It's still difficult holding things across the board, such as the Convict scheme...or that strat with the 5 markers across the middle......brain hasn't woken up yet...lol. I might post my Viks list in another thread.
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