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  1. Well my group did something interesting the other night. A Sawbones character took two glass vials of Terror Toot blood to use as a thrown weapon. So on the fly we played it a 1, 2, 2 (bomb) damage if they are not immune to blackblood. I know that in RL un-refrigerated blood would have significant fermentation in 24 hours so I may put a limit on the blackblood bombs for the same period. Thoughts?
  2. Yesterday I played the first game of a 6 week campaign. It was Joss vs Candy playing Turf War. Joss came out on top 9-6 but Candy got the wandering relic. By the end Joss, Howard, the gunsmith (Percy), and metal gamin (Oliver) controlled the turf. Anyway here's One Man's Trash is Another Man's Battlefield One Man’s Trash is Another Man’s Battlefield Joss crested the hill overlooking Junk Valley, a large ditch in the Wastelands that was mostly filled in with piles of scrap metal and spare parts. He began to look around for anything useful to the Arcanists. After all that’s what he came here for. With a number of loud clicks, clangs, and scrape of metal legs on metal the steamborg executioner, Howard Langston, clambered up the hill followed by Percival Grey and his trusty metal sidekick Oliver. “‘Ey boss.” Howard called out in his rough voice “What’re we even lookin’ for here? Ramos just told me we’re here to pick up supplies. Anything in particular?” “‘Re you blind Hank? This place is practically a gold mine! If we control these hills we’ll have enough resources to last us years!” Percy piped up, “There’s gotta be something worthwhile in here. Maybe something for Oliver.” The subsequent whistle of excitement from Oliver made the whole crew chuckle. “There are also rumors of a gun in these piles of scrap. If I remember correctly it’s name is Edict. I’m going to get my hands on it if at all possible. This old thing has served me well, but I think it’s time for an upgrade.” Percy looked down at the custom side arm on his hip. “If that rumor is going around all of Malifaux we’d better be prepared for a fight to keep it,” Joss said with his back to the group. Suddenly a high pitched, ethereal laugh rang through the air. “Neverborn,” Joss said with disdain “We can take ‘em,” growled Howard. Out of the corner of his eye Howard saw a small girl in a dress holding a basket. “Candy… This can’t be good” “Let’s go boys! Percy, you take the high ground,” he pointed up a tall pile of scrap. Howard smiled and skittered off towards the little girl as Percy clambered up the junk pile. When he reached the top he could see the whole yard. A woman in a black hooded coat with a rifle was standing just behind a smaller pile. “Angeleyes.” Percy growled knowing she had to be killed. His own personal hatred for the Neverborn was enough to put rage in his heart. In addition she had to be here for Edict. “Oliver! Find the gun!” The little construct started scrambling around looking for the gun. Joss smiled and charged towards the little girl with his arc axe raised high. Howard stood directly in front of Candy towering high over her. With a grin he let loose with a flurry of claws. With his first strike he slices across Candy’s chest and she falls. Pulling a small stone out of her basket she squeezes it to her chest and her wounds begin to heal. She looks up at Howard with large, innocent eyes and suddenly his metal heart softens and he stops. Candy’s look of pain and sadness turned into a grin of malice as she held up a hand to Howard and suddenly he found himself unable to control his own claws. “What? What’s goin’ on?” with a slash and a scrape howard embedded his own claw into his chest. He watched in horror as his other claw swiped at his neck but by sheer force of will he was able to hold it just inches away from it’s target. Seeing two ghostly green forms phase into view through the piles, Joss shot a blast of arcing energy towards the first Sorrow striking it in the chest. Angeleyes knew she had to find an optimal position to take out the steamborg monstrosity attacking Candy. As she climbed to she felt a searing pain in her shoulder as a bullet pierces her flesh. Black blood begins to pour from the wound as she looks to the origin of the shot. A young man crouched behind a stack of rubble was pointing a pistol in her direction. She lifted her rifle and loosed a shot back in his direction but it fell short and ricocheted off a metal plate in front of him. Percy smiled. His experimental razor shot had worked. He could see the blood running down her arm. He shot again but the bullet whizzed past her head. “Alright, Poppet. Playtime’s over.” Howard slashed at Candy and cut her down. Her small body fell to the ground unconscious but still breathing. When their leader fell the two sorrows were immediately on Howard, clawing at him with their ethereal talons barely making a dent in his armored legs. The gash in his side continues to bleed but his resilience is enough to keep him standing. With a resounding bang Angeleyes falls from a bullet to the thigh, the pain driving her into unconsciousness. Percy smiles thinking she’s dead. Suddenly with a green flash a sorrow is upon him clawing at his chest. He switched his gun to his left hand and drives a bullet through the spirit. It’s incorporeal form flickered and starts drifting away slowly. Not dead but badly wounded. Out of the corner of his eye Percy sees a horned figure with purple skin in regular clothes holding a shiny, glowing pistol. A bloodwretch that had been sneaking around the junkyard to find the very thing the neverborn were there for while the rest distracted the arcanist band. It began to run north through the Wasteland being chased by Langston, Joss, and Percy. Oliver trailed far behind as he was much slower than the rest. Eventually the trail of the bloodwretch went cold. “We should head back and collect the scraps we came here for,” Joss said begrudgingly. The party trudged off back to junk valley. Upon returning they found the bodies of Angeleyes and Candy had disappeared. “Where’d they go?,” Howard grunted after looking around the yard “They’re gone, Hank,” Joss sat on the discarded carapace of a Peacekeeper. “Doesn’t matter. We came here for the scrap not for the gun.” “We just need better equipment. It should be fairly easy to find. After all this junkyard is our turf. With our mechanical knowledge we can easily make something out of the materials here,” Percy said fiddling with the hammer on his pistol. “Yeah. You ‘n’ Doc Ramos can figure out how to use this crap,” Howard said pulling an old machete out of the pile to his right. “‘Ey I kinda like this” he chuckled The team gathered the best of the materials they could find. Percy and Joss began to tinker as Howard and Oliver began building a shelter. “We could stay here a while to make sure nobody takes anything else,” Howard suggested. “Like a kind of hideout.” “Not a bad idea Howard,” said Percy as he placed an arachnid resembling one belonging to Viktor Ramos. It gave a little whistle that resembled a bark. “Hey! It works!” a bit of the body fell off leaving a spot on it’s side. “I’ll call it… Spot,” Percy chuckles. The steam arachnid walked in a few tight circles before plopping down and rolling onto it’s back. “He’s like our own junkyard dog” Joss chuckled. Percy spoke up, “Well, one man’s trash…”
  3. Salut, dear community! I am decided to start Malifaux and totally new to this game. I've decided to start Malifaux with Titania's crew and Neverborn faction at all, coz I like ideas that are stays behind this faction. I need Titania's crew, obviously, but what other boxes I should buy from the start to play 35SS and 50SS formats. How should I expand my boxes amount later?
  4. Hey there! My friend and I have recently started a blog called Tactifaux, we're doing battle reports, tactical articles, and will be offering more in the future. My friend is currently setting up an overarching website that will house Tactifaux, our podcast, and the player resources we're working on behind the scenes. After reading other battle reports I will be making some changes as new reports come out, I'm new to blogging so still growing there. Format wise I write reports 1 turn at a time to get a little more insight into the game play and decisions made. I literally just published Turn 2 of my first Battle Report in this format. That could be your thing, or could not! I encourage you to stop by www.tactifaux.com sometime and check out what we have. It's only been live for 4 days now, but we're pushing out new content as often as possible. I'm in the process of extending a series I'm working on about Applying Pressure and Proactivity vs. Reactivity on the table. Thanks for checkin' us out, don't forget to swing by our Facebook page as well! Alan
  5. Noob question. The Waldgeist's 0 action, Germinate, summons up two 50mm tree markers that are - ht5, severe, soft cover terrain. Lilith, when using Beckon Malifaux, can use her 0 to summon up two 50mm illusionary forest markers that are - ht4, dense, severe, soft cover terrain. In the example below, if I understand this correctly (and I set this up so that NEITHER Lilith, nor the Waldgeist are actually touching their markers, thus they are 'outside' of their respective forests) the Guild Guard opposite Lilith's Illusionary Forest CANNOT draw line of sight to her because she's on the opposite side of dense terrain. However, the Guild Guard opposite the Waldgeist can draw line of sight to it because the germinate markers are NOT dense, thus the only benefit at that point is the soft cover trait (as he's still within 1"). Is that correct?
  6. Selling a lot of Neverborn models. Need the cash for urgent car repairs (**** potholes) so no trades or holding unfortunately. All models cleaned up, gaps filled, mould lines removed etc but unpainted unless noted. Glued to standard bases but happy to remove if you want me to. All cards included, including errata cards and generalist wave 2 upgrades as necessary. Shipping is £3.30 in the UK no matter how much you get - first class small parcel. Happy to hand over at an event if I'm there. International shipping not a problem, let me know where you are and what you're interested in and I'll sort something out! The list; Titania crew (Titania, Gorar, Aeslin, Claw, Thorn, Tooth) - £25 Dreamer crew (Dreamer, Chompy, 3 Daydreams, Coppelius, 3 Alps) Widow Weaver Aeslin (new on sprue) - £5 Iggy - £5 Lelu and Lilitu - £8 Tuco - £5 Bandersnatch (miner still on sprue) 2 Beckoners (primed black) 2 Depleted 2 Illuminated - £12 3 Insidious Madnesses - £10 Mysterious Effigy The Thorn (new on sprue) - £5 The Tooth (new on sprue) - £5 3 Waldgeists (primed black) - £10 3 Will O Wisps Will do the lot for £85 including postage.
  7. So, I'm planning on adding lucius to my neverborn options and I have a couple of questions I'd love to get a response to. Mostly it's what guild models are worth bringing. Austringers: I can't figure out how good they are in a neverborn crew. On one hand they seem kinda awesome, on the the other I don't really need the boost to scheme running their (2) action gives and range 12" isn't that impressive. Emissary: I haven't really heard anyone mention the emissary with lucius, which I find kinda odd. His summoning alone seems to be worth it, also his hungry land could be really good with a shooty crew. I could see taking mysterious Conflux for additional boost to minions. Conflux of tyranny could also be good as both doppelganger and changelings could use it, on top of the heal itself which isn't bad, but nothing to write home about. Master queeg: he seems like he could be really good in any minion based crew and especially combined with fae knights. Also he seems great for fgf. Captain dashel: I can't really see myself using him unless I bring riflemen or pathfinder along, as I can't bring his 0 upgrade and he doesn't seem to be worth it by himself. Pathfinder: is it worth bringing him when you can't buy starting traps? I'm thinking blast in neverborn makes him worth it, plus with queeg he can make/move two traps a turn. I've looked at guild hounds but I can't see any compelling reason to bring them as I find I have much better options for only 1ss more. Does spending stones on redraw count as lucius doing it for devils deal? I'm thinking no, but I've read that wings should 've really God on him and this is the only reason why that I can see. Thanks in advance
  8. Hello all. Myself and a friend are getting into Malifaux and have been purchasing some models. He has a birthday coming soon and I am asking for some help choosing some models to purchase as a gift. He has just purchased 4 crew boxes to start but does not have any other models yet. He has Lilith box, Pandora box, Lynch box and Zoraida box. My question is what models to get him to start filling out his collection. I know I will already buy him Nekima and Doppleganger. I now need 5 to 7 more model boxes to get him but I don't know what would be best. Price is not an issue so any suggestions would be greatly appreciated. Thank you in advance for any help you can provide. Cheers!
  9. Hey, hows it going? I am brand new to malifaux. So much so that i have yet to play my first game. I have settled on playing the dreamer. And have picked up his crew box. The closest store to me that carries more then one or two crew boxs is a 2 hour drive each way. But i am making the drive this weekend to pick up at least the rule book and a fate deck. But to make my drive worth it i wanna pick up a bunch of the stuff i would use in both summoning and beats dreamer lists. I know i wanna pick up. INSIDIOUS MADNESSES, STITCHED TOGETHER, LELU & LILITU, DOPPLEGANGER, TEDDY, WILL O' THE WISPS, BANDERSNATCH. Is there anything else i should look at getting. Also is what i listed ok? Thanks for your help.
  10. Hello, So I recently started playing Malifaux, and own the Dark Debts box. The people at my local store say 10T Lynch has better options, so I was wondering if I could have some advice as to what works best with him. I know Darkened models are still viable, and Terror Tots sprint has been working extremely well so far, but Huggy & Lynch alone (in the latter games at least) have been giving out brilliance enough. Because I'm pretty new, but have known the people at my local store for years, one of them has offered to let me 'Play test' some models, so any advice would be appreciated. Thanks ?
  11. Has anyone actually used corrupted hounds successfully? I look at them and think we have much better options in faction.
  12. Hello everyone. My hobby bag is not big enough to transport all of these wonderful models anymore, so I am hoping to send them off to good homes. Everything comes with the 2E card EVERYTHING MUST GO! NO UNREASONABLE OFFER REFUSED! (would prefer to keep the lots together, but will break them down if the demand is there) Lot 1 (Neverborn) $50 No Shelter Here Starter+extras Pandora (painted like Peach) Poltergesit (painted) Candy (painted) Baby Kade (painted/sculpted like Baby Mario) 3 Sorrows (painted) Iggy (painted) 2 Teddies (painted/sculpted like Bowser) Primordial Magic (painted/sculpted like Piranha Plant) Insidious Madness (painted/sculpted like Boo) {+at least 1 extra built} Lot 3 (Neverborn) $40 Amphibious Assault+extras Spawn Mother (on sprue) 3 Gupps (half built/half on sprue) 2 metal Waldgeists (painted) Widow Weaver Coppelius (metal, missing 1 arm, built) Lot 4 (Neverborn) $50 Barbaros (painted) Mr. Graves (painted) Tuco (painted) Lelu (painted) Lilitu (painted, whip broken) Black Blood Shaman (painted) Cherub (painted) 1 Young Nephilim (painted) 3 Terror Tots (painted) RANDOMS Doppleganger (painted) $5 Carver (painted, with Killjoy card) $15 Looking for Paypal first and foremost. Shipping from Cambridge, Ontario, Canada Please message me if you have any questions. Thanks.
  13. Adepticon Master’s Battle Report Table 2 Round 5 Ryan Michel vs. Wiktor Szafranski At the bottom I explain the Pere combo for those who don’t know what it is or how it works. It didn’t occur in our game because of how actively I tried to avoid it, but heavily forced my movement and the interactions during the game. I’ve played this specific crew multiple times (and Wiktor playing it), so going into it I knew exactly what to watch out for (sadly it didn’t help). Collect the Bounty, Flank Deployment Claim Jump, Accusation!, Leave Your Mark, Tail 'em, Inspection 9 models Lilith - Aether Connection, Rapid growth, Beckon Malifaux Crew: 2 Freikorp Trappers, 4 Young Nephalim, Cherub, Terror Tot Schemes: Inspection and Accusation! 13 models Zipp: Upgrade was the SS discard one, forget the rest Crew: 2x Iron Skeeters, Pere Ravage, Francois Lacroix, Raphael Lacroix, Earl, 6 Stuffed Pigs Schemes: Inspection and Claim Jump Deployment: Trappers deployed in either corner 4 inches from the edge (for Inspection ) and spread out the rest of my models around the center of my deployment zone. My primary goal in deployment and movement turn 1 was to stop Pere from wreaking havoc on my crew. See the bottom of this article for a detailed explanation of how the Pere combo works, and the effects of it going off. He deployed all his models close to the deployment line all around the center. He kept all his models out of LOS of the trappers. I don’t remember all the damage flips on each pig, but every pig blows up for 1-4 unresistable damage, and some of them also charged for even more damage. At the bottom you can read about the Stuffed Pigs in more depth and their effect on the game. Turn 1: 1. Opponent activated all his pigs first, 1 at a time each walking forward, making sure to stay out of los of trappers. This easily gave him massive activation control letting his whole crew to take actions after mine while I had no ability to respond. 2. I move all my non-trapper models ~6-8 inches forward, doing my best to stay back and spread out to avoid pere and the pigs. 3. Trappers go and have no targets to shoot so each go double defensive. 4. Both of his skeeters do the same thing, they hop on board raph/fans towards my trappers on either side of the board, each skeeter giving fast (from the Earl tome), then Raph and Frans both go reckless, and shoot at my trappers, raph kills one with a dumb luck trigger, Raph has 3 hp left. (Note they just moved and shot at my trappers with 3 ap each, a skeeter walk + 1 walk, then reckless) Pere walks twice and hides behind a building Turn 2: I win initiative and go first with Lilith. 1. My goal was to kill Pere, he has 7 hp so it will take a minimum of 2 attacks from Lilith (or charge through terrain + severe dmg to kill him). Since he was out of range of Tangle Shadow from my starting location, I had to walk then charge at Pere (going through the building). Lilith kills him with two attacks, needing to cheat one card in ensure killing him. Lilith takes 4 dmg from his explosive demise, SS to dmg prevent flipping - I take 2 dmg. 2. He activates Francois who goes reckless and shoots my trapper, I cheat the first flip, dodging it, he flips high on the next shot with the dumb luck trigger which kills the trapper and leaves Frans at 3-4 hp. 3. I sprint my tot, flip a mask for a 2nd walk and engage Raph, I attack with my last ap and get a straight flip I cheat the dmg to kill Raphael, growing into a Young Neph. Now I have 4 cards left in hand. I drop trees directly next to Lilith blocking los to her from Zipp and Raphael. 4. He activates Zipp, walks up and melees Lilith, I cheat a 13 hoping to avoid the attack, but he has one as well so it goes off. He gets severe dealing 5 dmg. I ss to prevent get a weak and take 3 dmg but Zipp aura costs me a card. At this point I’m down to 2 cards in hand - a 12 and 8. He attacks again, I cheat a 12 in hopes he doesn’t have another high card, but he does and it goes off. Ends up flipping severe again for 5 damage. I burn my last card and SS to prevent and flip weak taking 3 damage - Lilith goes down to 4 hp. He triggers the place effect moving her 5 inches away towards the center of the board, putting her between 2 stuffed pigs, 1 and 2 inches respectively between Lilith and the two pigs At this point Lilith has a very high chance of dying. The stuffed pig damage isn’t something that’s resistable, and due to Zipps aura I can’t even SS to prevent the damage. Thus these silly 2ss models are easily killing my Master with almost no ability to prevent it. I do my best to stop it by attempting to push and Paralyze one of the two pigs away from Lilith, so she can live through the turn. 5. I activate a Young Nephilim charging one of the pigs, goal is to trigger the push and paralyze it so i can get another turn out of Lilith, but having no cards in hand - I miss both of my attacks him cheating cards in to stop them from going through. 6. He activates a pig and engages a different Young Neph in the center of the board. 7. I charge the 2nd pig by Lilith, miss both my attacks again. 8. He activates the pig by Lilith, missing his attacks then explode himself dealing 2 dmg, black blood from Lilith triggers killing the other pig who dies from it exploding for 3 dmg killing Lilith. Stones available but unable to use them since I have no cards in hand. 9. The rest of the turn is the other two Young Neph each killed a pig - one taking the damage and the other pushing the pig away paralyzing it so that the Cherub could walk then shoot it at range to avoid taking the explosion dmg on my Young Nephilim. The iron skeeters running into the corners scoring for interference, Earl in the top corner with an Iron Skeeter, Zipp nearby. He drops scheme marks with earl dragged up with Zipp) and Francois. 10. I score Collect the Bounty 2-1, (pigs killed Lilith) and he scores interference and claim jump Turn 3: At the beginning of the turn, there is 1 pig left in play between the center and Frans, 3 of my youngs are fairly low hp, (1-3 health left), 2 still have 6+ wounds. At this point I'm in serious trouble. Due to the stuffed pigs - I’m stuck in bad positions going into this turn (away from the corners due to spreading out, then being forced to kill them) and his models have higher threat range than mine (reckless giving a potential walk, and then rng attack with a total of roughly 15 inches and 2 shots). His schemes are now revealed, displaying that It would have been in my favor to focus down all the models in one corner, however at this point I can’t do much to stop it. 1. I win initiative and run up to his Iron Skeeter with my Young Neph (the one who grew) to Earl and interact giving him the Accused condition.. 2. He activates Zipp attacks that young nephilim who is engaged with Earl, placing him 6 inches away so Earl is no longer engaged, then Earl activates removing accused and drops a scheme marker. 3. I move all my remaining models (2 young neph and a cherub) towards Frans, but the one stuffed pig is engaging my closest young nephilim. The Nephilim attacks the pig, triggers the push and paralyzes it. 4. The Iron Skeeter on the bottom moves into position for Interference and drops a scheme marker for Claim Jump. 5. Frans moves towards my young neph (~8 inches away in a straight line) but the neph is hiding behind a rock out of LOS. 6. He scores Collect the Bounty, inspection and claim jump Turn 4: 1. I win initiative but due to terrain on the bottom my young nephilims at full hp does not have LOS to Frans, so it takes me two walks to get to him him hoping I can flip / cheat well and survive the turn. 2. He activates the pig, and engages my 2nd young nephilim who was moving up towards Frans. 3. I activate that nephilim, kill the pig then walk toward Frans in charge range next turn 4. Frans and kills the young neph I engaged him with. 5. My other young Nephilim and the cherub move up, hoping to next turn kill Frans for a point before he kills me. 6. He scores for Collect the Bounty, Interference and Claim Jump Turn 5: 1. My young neph charges Frans, but my attacks fail. 2. Frans goes reckless (2 hp left) and kills my last young nephilim 3. I move then shoot with the Cherub and miss my attack. 4. He scores for Collect the Bounty, Interference and Claim Jump Wiktor wins 9-1. Playing a solid game like always. Wiktor being one of the best players in our Chicago meta, usually the tournaments are won between him and one other player. I think this was one of my better games against him, even though the score was so drastically in his favor. In summary: 1. Pere was such a huge threat I had to basically sacrifice Lilith to kill him. 2. The stuffed pigs were a major problem for a number of reasons: a. They consumed close to all of my AP on turn 2, while dealing significant damage to those models. b. They granted him activation control and while engaging my models keeping them stuck in a location. Those two reasons then allowed his key models to be completely unopposed. 3. Reckless and the Iron Skeeters allowed significant movement and AP advantage allowing great positioning that prevented me from charging his important models (The young nephilims have a 10 inch threat range), while still allowing them to shoot my models. The combination of the Fast and Reckless (since reckless doesn’t just give fast) allows his important models to have 4 AP after moving a free 12 inches. The Skeeters granting 12 points of movement + fast (so another 5 inches) are really what end up allowing Pere to become so effective. 4. In hindsight i should have focused more units towards Francois earlier, and ignored trying to save lilith. If I guessed that he had inspection I could potentially been in better positioning in order to focus one of the corners better, but the pigs were the major thing that impeded my potential movement. 5. Don’t play Wiktor he’s too good Stuffed Pigs: Each pig has insane power at 2ss - they have a walk of 5 and have a neat AOE effect of exploding for 1-4 unresistable damage in addition to a melee attack that can deal damage. They can also lock you into engagement - which guarantees the engaged model can’t charge that turn even if their MI is only on a 4. Engagement with the pigs: If you do get engaged, it ends up being best to just kill them. If you walk away they can just activate after you and either charge or walk back into engagement forcing you to take another test. You can’t shoot them (due to randomization) so you’re forced to either charge in with another model (meaning you’re taking the exploding damage on two models) or just attack with the model currently engaging them. Disengaging: A good player such as Wiktor will cheat the disengaging strike when needed burning an AP on your expensive models (Hannah is a great example). The worst is having to cheat first against pigs for disengaging strikes when you need to get an attack off that turn. You now either have to burn a fairly high card to guarantee being able to walk away or run the risk of them cheating a card to prevent you from walking away. Him cheating a 13 to stop your 10ss model from doing anything useful this turn (solely walking once) is hardly a waste. In my specific game, I can’t out range their explosion ever since the Young Nephilim have an engagement range of 1 inch. Because of this, every Young Nephilim who killed a pig (6 ss models, with 7 hp each) each took at minimum 1 and 4 damage without the damage they also took from charges. Pere combo: 1. Earl activates discarding a tome to give tomes to all constructs / leaders in range. Optional on the situation: 1. An Iron Skeeter activates applying Poorly Handled Explosives on Pere 2. Zipp walks forward twice, shoots a model and places them 6 inches away towards another model. 2. Iron skeeter uses hop on board on Pere (giving fast), walks twice placing the back of Pere’s base 18 inches from the deployment zone, Pere gains fast due to the tome provided from Earl’s ability 3. Pere activates goes reckless (so 4 ap total) then walks 1-2 times (wk 5 so 5-10 inches depending on where he needs to get), and uses Oopies 2 times (discarding 2 6+ tomes) causing a TN 13 Defense duel to everyone within 6" or they they take 5 damage. After that Oopies kills him triggering his 4 dmg explosion to all models within 2 inches (unresistable). Pere can move a guaranteed deployment zone size ( so lets say 6 inches) + 12 + 10 inches and still have 2 ap available. That’s the back of his base being 28 inches upfield while having 2 AP. So how many models can he hit? The board is 36 inches wide. His ability Oopies is a radius of 6 inches + his 40mm base size + 6 inches diameter so ~13.5 inches that his bubble can hit. So when playing against this, each of your models must be at least 13 inches away from each other, or he can hit multiple models with his ability. The board is 36 inches wide, and on average I’ll run ~7 models, so 36 / 7 = ~5. This means best case scenario, my models spread out evenly will be 5 inches away from each other. This is assuming a horizontal plane (which the board isn’t) so the numbers aren’t guaranteed but I’m not taking into account terrain (causes impassible locations so more clumping of models, blocking/dense terrain potentially allowing smaller distances) and bases being ~1 inch or larger so you’re most likely going to be forced to be grouped even more than that. This guarantees that Pere is always going to be able to hit at minimum 2 models on the board with his 6 inch AOE, most likely 3 models if Zipp places once 6 inches away from its original location. There is also a VERY high chance two of those models (probably the one Zipp places) will be within 5 inches of each other which is in range of Pere’s guaranteed unresistable dmg of 4 from his explosive demise, and an additional 4 dmg if they used Poorly Handled Explosives.
  14. Hey all! Finally ordered my first set for Malifaux, after getting puppet wars:unstitched. I have ordered The queens return, Nekima, and Stitched together. I love the sculpt for titania over the one for the current rasputina. My reasons for getting this are mostly asthetic, with synergies as an after thought. I like the idea of teddy in a Titania list, but I am reserved at the moment. I have played a demo game (last year) and have put a lot of thought about what I want out of the game. (Fun) I am looking for some hilarious combos. What suggestions do you have?
  15. Hello all! I was just wondering what you all think are key Neverborn models to fill out my options. I currently have: Dreamer Box Collodi Box Jakob Lynch Box Pandora Box Titania Box Insidious Madness x3 Doppelganger Teddy Waldgeists x3 Beckoners x2 Stitched Together x2 Lelu & Lilliltu I am really looking to see if there are any key models that people think every Neverborn Player needs in their toolbox, or that are staples for the masters I have. If I get any other masters I will probably be staying in faction. I was leaning towards The generic totem for Neverborn, as I have heard good things about it. Any input would be appreciated!
  16. Hey guys, I am new to the game with less than 10 games under my belt and I kicked off with Lynch in Neverborn (just prefer the thematic side they offer over TT despite opinions on him being better there). I have the bug and want to add a crew in that is capable of covering Lynch weaknesses, so I guess less killy schemes. I have all of Dark Debts box, Teddy, Doppleganger, Tots, Graves, Depleted and Beckoners currently. I have been looking at both Zoraida and Dreamer as my next choice and wonder what the pro's can con's would be based on the crew that I have? And then what models would be fun to add in? So if we said, the new master box and then another box/model. I fancy something a little more trick based which is why I have chosen those two masters and I mention fun because I play 98% casual (hence casual brilliance, my opponents will tell you that is not a valid brag about my ability on the table) games with the hope to attend the occasional small local tournament. Any help would be much appreciated. Thanks
  17. I've been trying to think of a good way to do the bases for Titania's box set, I keep coming up with A Midsummer Night's Dream and/or Alice Descent into Madness with the large mushrooms and aethereal mix of autumn colors with colors that I think are very 'Malifaux' the purples and reds, etc. I'm just not really sure how to go about creating mushroom type effects/forest bases. The models all very much have a fairy tale feel to them, and being that Titania is Queen of the Fae/Queen of the Neverborn, I really want to convey that into the bases.
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