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Ten Thunders vs Arcanists Asami vs. Marcus Flank Deployment, Turf War Demo Scheme Pool: Search the Ruins, Vendetta Ten Thunders: Asami with Trained Ninja Amanjaku Ama No Zako Yasunori with Silent Protector Shadow Emissary Ohaguro Bettari Vs. Marcus Jackolope Cojo Sabertooth Cerberus with Soulstone Cache Slateridge Mauler 2 Molemen Myranda Flank Deployment - Table was setup for turf war. There was a large abandoned church that took about a sixth table. There were two dense, severe forest patches and a severe, hazardous pool. There were 6 or 7 smaller buildings spread out with a couple tall walls and lots of scatter terrain. Vendetta targets turned out to be the Ohaguro on Cojo, and Myranda on Ama No Zako. Ohaguro was given about 13” of movement by Asami's summoning of an Akaname which moved her with her Drawn to Essence ability. The other 6” was due to a reaching tendrils attack by Asami. Then the Hag made a Diving Charge at Cojo through a wall. It was beautiful, taking him down to just below half on two attacks. Ama No Zako and Amanjaku soaked many enemy AP from Slate Ridge, Myranda, and the Sabertooth Cerberus. The Sabertooth Cerberus red jokered damage on the Emissary, but HtK kept him alive. The Emissary’s card fishing technique never quite worked well. Ama Dark Bargained him on first turn, but then she had to cheat to get the suit, and then he had to cheat to get it to go off, so in the end it was a 5-card draw for the first time, and then he had to cheat again to draw four cards on his activation. Not great. Second turn, he couldn’t get it to go, as I didn’t have the card. He died third turn before he could activate. So, not a great run for him and that ability. Another problem was Asami’s summoning of Akaname on turn 1. She was able to summon two, got the trigger to take the damage to prevent flicker. On their activations, they laid a scheme marker down for her to eat (An action I now know is not legal as summoned models cannot take the interact action on the turn that they are summoned), then did their bonus action and ate the resulting marker to get Poison +3, finishing their first activations with 2 flicker. On turn 2, Asami healed up the four damage eating the scheme markers then summoned an Obsidian Oni into engagement with the cerberus and jackalope. Asami then removed a flicker from one of the Akaname and gave it focus. The Akaname activated later and got slowed up in severe terrain, and it seemed a waste. Scheme running wise a Katashiro or Tengu would have been better suited. The poison/flicker prevention mechanic of the Akaname is not great. Perhaps starting with one, instead of summoning it would have been best. They are probably better used as tarpits. Lesson learned. That Akaname was trying to move into engagement with a moleman, but it didn't work well. Arcanists win 4-3 with two from turf war, 1 from vendetta and 1 from search the ruins. Ten Thunders got 1 from turf war and 2 from Vendetta, none from search the ruins. But it was Demo and the Arcanist was glad to get the win and chomping at the bit to schedule a full game.
Ten Thunders vs Arcanists Asami Tanaka vs. Toni Ironsides Flank Deployment, Turf War Demo Scheme Pool: Search the Ruins, Vendetta Ten Thunders: Asami with Trained Ninja Amanjaku Ama No Zako Yasunori with Silent Protector Shadow Emissary Ohaguro Bettari Vs. Arcanists: (This was played by a new player and I don't have a soulstone miner or Howard for the crew. Otherwise, they would both be in the crew) Toni Ironsides Mouse The Captain Amina Naidu 2 Gunfighters Union Miner Flank Deployment - Table was setup for turf war. The table had several areas of Dense forest intermixed with small buildings and a couple small hazardous terrain just on either side of the central turf war marker. There were lots of scatter terrain, as well. This was a demo and was the Arcanists’ player’s second time playing, though the first time, he didn’t make it through the first turn before having to leave. This game was also cut short after turn 3 with Ten Thunders winning 4-3, with 2 from strat for both and 2 for Vendetta for TT with Ohaguro on The Captain, and 1 for Vendetta for Arcanists with Amina on Ama No Zako. Arcanist player decided Ama No Zako was too powerful to leave alive so killed her top of turn 3 without Amina being able to get close enough to do damage. The Emissary’s card draw worked better today than yesterday and it helped having a card to cheat if needed, but flipped an 11 of mask to get the trigger for Ama’s Dark Bargain. Toni and the Captain were in range of Asami, so moved up, summoned a Jorogumo then used Reaching Tendrils to push the Jorogumo into engagement with the Captain. The Captain wailed on it and used Knock Aside on it. The Jorogumo then charged in attacking a Gunsmith, one of its favorite things to chew on. Toni then got involved killing the Oni, then did Bring It on Ama No Zako. Then Toni finished with Intimidate on Ama No Zako, because well, the Oni’s terrifying. Turn 2, Toni was tough to handle but I was able to move her away from The Captain with Ohaguro’s Lure and then used Divine Charge to charge The Captain. Flickered attack got the Hag a straight flip and cheated in the red joker for damage. Then declared Vendetta. Toni charged Ohaguro and engaged Ama No Zako to keep Ama from finishing off the Captain with her Caught In the Ring Ability. Asami summoned another Jorogumo which then popped Ohaguro out of danger and into concealing terrain and into base contact with a turf war marker. Asami then did a Mother’s Love on Ama No Zako and the Jorogumo. The injured Gunsmith killed Amanjaku with one shot and then pinged the Jorogumo. The Jorogumo charged, but actually placed into engagement (with Asami's Violation of Reality ability) with the Captain and Toni tying them up once again. Toni took 7 damage after shielding (from Amina) and using adrenaline from the one flickered attack with one benefiting from a focus. But the Jorogumo also died on the second attack as Toni took the hits, but popped right back for red joker damage on first and then moderate killing the jorogumo. It was a tough day in the ring for the Jorogumo, but that was its purpose. Better something that was summoned than Ama or Ohaguro or Asami herself. The Yasunori schemed and flipped turf war markers. The Emissary flipped turf war marker and then charged a Union Miner who was unimpressed with the dragon’s stompiness or fighting prowess. And then the game was called as the opponent needed to go. But he definitely loved the game and is already looking at other crews, specifically Euripides.
Hi All, I'll be posting WIP and finished crews revolving the Ten Thunders faction, and hopefully get some helpful tips and tricks from the more experienced painters out there. As an introductory, and something that will be the main focus for a week or two, I'll be posting my progress for Lucas McCabe's crew, the Relic Hunters. Just primed the whole crew white, and started on the flesh base for them. Almost done Dismounted McCabe, and its mostly just the basing for him. I'm liking painting Heroic scale, much less constrained by the tiny details of 25mils. (EDIT: Didn't even noticed he had a blotch on his chin. Fixed it!)