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Found 122 results

  1. Played at the Sword & Board in Toronto, Ontario in early Dec 2017. Hope y'all enjoy!
  2. Hi dudes, like I was promise, this is the report of the 2 of December tournament. Was a great tournament with a few challenges for christmas, really nice organization and players. In this case I will not say activation by activation because like I was say before my crews are so fast and the games goes quickly. R1 Guard stash Standar deploy Claim jump Eliminate the leader Undercover Mark for death Hidden trap Crews and Schemes Arcanist Ironsides - Cache:(5) Union President 2ss Veteran Fighter 1ss Seize the Day 1ss Carlos Vasquez 9ss Stunt Double 1ss Imbued Protection 2ss Cassandra 8ss Practiced Production 1ss Imbued Protection 2ss Myranda 8ss Imbued Energies 1ss Performer 5ss Performer 5ss Mannequin 4ss Hidden trap and Undecover o(Cassandra) Outcast Jack Daw - Cache:(2) Drowning Injustice 0ss Firing Squad Injustice 0ss Guillotine Injustice 0ss Writhing Torment 2ss Cursed Life 1ss Montresor 9ss Brick By Brick 0ss Fearful Whispers 1ss Sue 8ss Jaakuna Ubume 6ss The Creeping Terror 1ss The Drowned 6ss The Drowned 6ss Nurse 5ss The Guilty 5ss Hidden trap and Undecover (Jack Daw) Game T1 Carlos Take the center of the table and put one Pyre marker on 2 Drowned doing 4dmg on each, Performers and Cassandra do Siren call on Guilty to cross hazardous terrain and doing 4dmg, Myranda pulls on Cerberus, Jaakuna goes to the center and does dmg for hazardous terrain to Carlos and Cerberus, Ironsides cross the table and hit Jaakuna, she places engaged with 3 miniatures. T2 Ironsides start and up Adrenaline to 4, kill 2 Drowned and hit nurse with his teleport, Jack Dawn goes to the center, and my Cerberus jump on him and kill him (my oponent dind't remenber tree heads for the and in my hand have 12 and 11), in this point the game ends, Carlos resist on the center and the 2 Performers clean all enemy markers with his action and with Mannequin do hidden the trap easy, and Cassandra cross the table. Thoughts I know the only miniature can kill Jack is the Cerberus, so must try to jump on him. Carlos is an auto include to keep the center. I think he must get more SS with Eliminate the leader on the game only 2 are so poor. I didn't lost any miniature. Score 7 - 0 R2 Reckoning Corner deploy Claim jump Frame for murder Search the ruins Recover evidence Tail'em Crews and Schemes Arcanist Marcus - Cache:(4) Seize the Day 1ss The Trail of the Gods 1ss Feral Instincts 1ss Jackalope 2ss Myranda 8ss Imbued Energies 1ss Sabertooth Cerberus 9ss Imbued Energies 1ss Guild Hound 3ss Guild Hound 3ss Dawn Serpent 10ss Rougarou 8ss Tail'em and Frame for Murder (Cerberus) Ten Tunders Mei Feng - Cache:(3) Hard Worker 1ss Seismic Claws 1ss Vapormancy 1ss Ototo 10ss Recalled Training 1ss Ama No Zako 9ss Recalled Training 1ss Izamu The Armor 10ss Recalled Training 1ss Katanaka Sniper 7ss Katanaka Sniper 7ss Frame for Murder (Ototo) and didn't know the other. Game T1 He deploys each Katanaka on each corner and hit my Hounds, the rest of his crew walks, I spend 13 and 12 on my Hounds because I want keep him sovreactivated, Myranda double walks, pulls on Cerberus, jump and kill 1 Katanaka, Marcus does Alpha and on the other Cerberus, Cerberus double walk jump and charge the other Katanaka to let him on 1wd for the next turn to give me the point. T2 Starts with to initiative and Cerberus kill the Katanaka, I keep activating minor miniatures, and at the end, Marcus, Rougarou, Serpent and Cerberus kills Mei and Ototo. T3 The next turn was fast, starts and kills Izamu and Ama No Zako. Thoughts Katanakas are the best TT miniature, I need something to kills him quickly. Marcus hitting something with 4 atacks with 4dmg on minimun and on enemy defense is a beast and after him coming Cerberus with Accomplice. His crew are so small and I can sobreactivate him easy to hit when I want. I play really bad Frame for Murder on the Cerberus, must be a Hound and I could do 9 -3 Score 6 - 3 R3 Squarter right Flank deploy Claim jump Acussation Quick murder Cover Break Hunting Party Crews and Schemes Arcanist Rasputina - Cache:(3) Cold Nights 1ss Armor of December 1ss Wendigo 3ss Carlos Vasquez 9ss Imbued Protection 2ss Stunt Double 1ss Myranda 8ss Imbued Energies 1ss Arcane Emissary 10ss Elemental Conflux 0ss Angelica 6ss Practiced Production 1ss Ice Gamin 4ss Cover Break and Hunting Party NeverbornZoraida - Cache:(4) Powerful Control 2ss Animal Shape 2ss Hex Bag 1ss Bad JuJu 8ss Eternal Fiend 2ss Silurid 7ss Silurid 7ss Waldgeist 6ss Waldgeist 6ss Nurse 5ss Will O' The Wisp 3ss Quick Murder (Carlos) and didn't know the other. Game T1, His two Silurid jumps, walk and take each corner marker, Raspi and the Wendigo block all center path with Ice Pillars, Myranda double walk and turn into Cerberus to kill one Silurid, Emissary double walk and use 0Ap to hit the other Silurid, with the vodoo kills Angelica, hitting the doll with Bad JuJu. T2, Emissary kills Silurid and takes the marker, Cerberus take the marker and jumps to the center with Carlos, He try to use Nurse to do paralysis on the doll linked with Carlos, but I was use Raspi to give him Frozen Heart before and he can't, I keep blocking the table with Pillars. The rest of the game was so easy, I block all paths and with Raspi do paralysis on the Bad JuJu twice, and paralysis one Waldgeist for use Devour with the Wendigo. Thoughts The table was Ice Cavern, and my enemy declare Neverborn, for me clear like water, he can't move with 4 Ice Pillars, in fact he can't cross the middle of the table in all the game, and with Ice Heart I'm inmune to horror and paralysis. In this table Raspi is ridiculous, can block all paths, I use her like a real support, blocking, paralyze miniatures and giving armour on Carlos. Score 6 - 0 Conclusions You must think when the enemy declares the faction properly. Ironsides is better than other waves, but, his real function is entertain the enemy crew, with her teleport can place anywhere and auto trigger to heal with HtK and 14 wd was really nice. Raspi is a monster on heavy terrain tables, and very good vs Neverborn. Alpha Marcus list can cross the table and hit harder than hammer. Carlos is the best Arcanist miniature, tank like hell and has so many tricks... love him. Myranda + IE was the MVP of the tournament, 4 cards with mauler was impressive. on initiative and sobreactivate the enemy was the most important things. Start the turn in this game is really broken, I think the other player must draw 7 cards or get some benefit. Don't care what people say, Nurse was played on each master can play her, probably the best miniature for 5ss. The table counts so much in the last game, and the hazardous terrain on the first.
  3. Some great Lady J vs sandeep action! I listen to you guys about your suggestion for the upcoming videos and i hope the quality of the video have increased https://www.youtube.com/watch?v=BuAt8zn8RY4
  4. The Arcane Emissary's 0 action removes an enemy's non-station characteristics i.e. Construct, living, academic, M&SU, showgirl, etc etc basically everything except their rank (Minion, enforcer, master, totem etc). Im interested to hear anyone's examples of how this could be useful?
  5. Hey there! My friend and I have recently started a blog called Tactifaux, we're doing battle reports, tactical articles, and will be offering more in the future. My friend is currently setting up an overarching website that will house Tactifaux, our podcast, and the player resources we're working on behind the scenes. After reading other battle reports I will be making some changes as new reports come out, I'm new to blogging so still growing there. Format wise I write reports 1 turn at a time to get a little more insight into the game play and decisions made. I literally just published Turn 2 of my first Battle Report in this format. That could be your thing, or could not! I encourage you to stop by www.tactifaux.com sometime and check out what we have. It's only been live for 4 days now, but we're pushing out new content as often as possible. I'm in the process of extending a series I'm working on about Applying Pressure and Proactivity vs. Reactivity on the table. Thanks for checkin' us out, don't forget to swing by our Facebook page as well! Alan
  6. Using Rasputina's Freeze Over cast action can you target your own engaged model and hence paralyse the enemies in base to base contact? If your friendly target has Frozen Heart are they then immune to the paralyses but the enemies still get it? Also, if you're interested, I'm relatively new to the game and I've joined a shifting loyalties campaign. Time to buy a master but I've got a mixed crew of arcanists: Joss, Kudra, Mech Rider, Arcane Emmisary, 1 Oxfordian Mage, 2 December Acolytes to choose from. The masters I can choose from are Rasputina, Sandeep, or Ramos. One problem is that for this game week I can only afford the master and not any upgrades (you even have to pay scrip for 0 upgrades). I'll have to face Asami and a ten thunders crew in one game and Nicodem with some rezzers in another. Reconnoiter, Distract, Vendetta, Assasinate, Bodyguard. At the moment I'm thinking Rasputina and the Wendigo to paralyse and eat things. The acolytes can be her ice mirrors and she can give out frozen heart and armour +2 if needed. If anyone can see a better course then feel free to illuminate me.
  7. Here's a Carlos Vasquez, in his "American Showman-themed" trousers. The stars are from a sheet of 10mm scale US Army tank markings I happened to have lying around...it's always good to recycle ! Full set of pics on my blog, from a page which also has some gaming-table-quality Oiran on it too.
  8. Yesterday was Spring Down, a 3 round 50 ss fixed faction GG17 event. I secured a pass for the event and drove down with my clubmate joe. he decided to play Collodi whilst I decided that I'd stick with Arcanist, and see how the day turned out. There are no photos, but games one and two were on wild west town boards (different boards, but largely they all seem to be similar) Game 3 was on a dried stream bed board (The one I played on twice in Lost love 5) The event itself was run on Bag o Tools, which means I didn't walk away with all the schemes for each round, so I've only recorded the ones I can remember. I also took no notes so I am missing most upgrades from my opponent. (and expect a few things to be slightly wrong) Game 1 Collect the bounty vs Tara (Darren) Flank deployment Dig their graves, Claim Jump, leave your mark, Marcus (Damage upgrade)(Arcane) Jackolope Shuistarya Guard War Wabbit Luther the Pascha Hare (well rehersed) Boris the circus bear Moleman Hoarcat pride He took Tara Scion of the Void Nothing beast 2 void wretches Death Marshal Aionius Turn 1 I used the jackolope and Boris to give the War Wabbit options where to go. He moved the bulk of his models (Scion, tara, nothing beast, Aionius and a void wretch) over to 1 side roughly where I was heading the bear. I moved Luther that way, and dropped a scheme marker for the moleman to move up and they hid behind a building from the main block of Tara. The death Marshal shot at the bear, slightly hurting it. The Shystar guard pushed the Wabbit towards Boris and then went off to try and start scoring leave your mark. The Wabbit charged Boris, pushing him and making him furious. It also made the scion in range of my second charge. The Wabbit hit the scion and hurt it a fair chunk. Marcus had gone over towards the death marshal. Turn 2. Tara lost initiative despite the bonus flip, so the Wabbit went to town, killing a void wretch, hurting the scion a bit more and and hurting Tara. I was hoping for slightly better, but you take what you can… Tara kicked off her fast aura and attacked the wabbit. I had foolishly moved Marcus to far away to Alpha the Wabbit so I pushed him nearer with the Guard, who also got into position to drop Leave your mark markers next turn. The nothing beast went to town on the Wabbit, leaving near death. Blessed went up and dropped a scheme marker near enough to get me a graves point. Scion kills Wabbit. It does empty hi hand to do so. Boris charges Scion, but fails to kill. Marcus Alphas Boris and this time he kills the scion. Aionius scores claim jump. Death Marshal charges Marcus, but he survives. Tara re-activate kills boris. I score Bounty and Graves, He score claim jump. Turn 3. Void wretch fasts Luther and charges him. He becomes buried. The Horcats charge the void wretch, but leaving him on 1 wound. Aionius goes and kills the buried Luther from fully healthy so I can’t use well rehersed. Marcus goes after Tara, and kills her. Moleman gets a marker near the nearly dead void wretch. Jackolope gets the kill on the void wretch. Guard drops a scheme marker for leave your mark. I score 3 points. Turn 4 Marcus kills the Nothing beast, and the jackolope kills the death Marshal. Aionious drops a mark for claim and a mark for leave your mark (due to his pushing markers action) I score 2 (failed to dig graves) he scored 1 We didn’t start turn 5, but I couldn’t get Aionius and he was the only model he had left, and couldn’t score anything. End score 7-2 The Bear and the Wabbit did roughly what I wanted as tough minions that took most of his crew to kill. I probably should have got more out of them, but it turned out to be just enough. If he had realised he couldn’t bury the scion with 0 cards in and, he might have played turn 2 a little differently, but I think it wouldn’t have made a huge difference as I think the last card he cheated saved something else from dying. I didn’t pay enough attention to Aionius’ damage, it was a lucky severe that killed the blessed, but I should have paid a little more attention to the down sides of being buried rather than just thinking it would be good to have a fast blessed released when I killed something.
  9. Has anyone got a Cujo card/2 Molemen cards for sale/trade please? I`m based in the UK
  10. I've started painting a new crew: Colette's Showgirls. I've started with some of her constructs: Mannequins and Mechanical Doves. I'm looking forward to painting the rest of this crew. It's a good spot to try some bright and vibrant colours. Move pictures here and here.
  11. Trying to thin my collection a bit: MALIFAUX - Dreamer Crew + Lilu & lilutu (metal) + teddy £45 (Lilu is missing one of his arms) (crew and teddy primed grey) Sommer teeth jones crew + warpig £34 (mostly unbuilt) Ophelia crew (NOS) £25 Burt, Gracie, Wong £15 Hoffman Crew £27 (assembled, watcher has had it's wing modified to fix the perspective issue) Pathfinder & clockwork traps (NOS) £10 Sullirids (NOS) £10 Old Ashes and Dust (assembled) £15 Old Mechanical Rider £10 Rasuptina crew (Ice golem + ice gamin painted. Missing Wendigo) £20 30k: The Horus Heresy - Legiones Astartes: Age of Darkness Army List (newest version, mint) - £30 WARMACHINE - (purchases of £100 or over will receive an additional 5% off) Cryx army - £525 for the whole thing Denegrah 1 (Resin, Painted) - £7.50 Denegrah 2 (old sculpt, painted) - £7.50 Asphyxious 3 (painted) - £16.50 Sturgis (Kickstarter exclusive + coin) - £10 Skarre 1 (newer sculpts) - £6 Skarre 2 (newer sculpts) - £8.20 Witch Coven (egregore is damaged and requires rebasing) - £9.70 Goreshade 1 (newer sculpt) - £12.70 Goreshade 3 - £22.50 10 Bane Thralls (painted, resin) - £30 Bane officer & standard (painted - £15 10 Bane Thralls (resin) - £30 10 Mechanithralls (painted) & 3 Brute Thralls (painted) - £30 5 Bane Riders - £40 Blackbane's Ghost Raiders + spare raiders - £23 Withershadow combine (painted) - £12 necrosurgeon + stitch thralls (painted) - £6.50 Cephalyx overlords (painted) - £10 6 Bile thralls (painted) - £12 10 Satyxis Raiders (painted) - £29 Satyxis Sea Witch (Painted) - £5 Satyxis Raider Captain (Painted) - £5 2 Deathrippers (resin, 1 painted) - £12 (both) 1 Defiler (resin) - £6 1 Death Jack - £35 1 Nightmare - £24 1 Erebus (painted) - £20 1 Harrower (painted) – £20 1 Kraken (Painted) - £60 1 Reaper (painted) - £20 1 Seether (metal, missing base) - £10 1 Cankerworm (painted) - £10 Skarloc thrall (painted) - £5 Madelyn Corbeau (painted) - £5 Ogryn Bokor (converted + painted) - £10 Bane Lord Tartarus (painted) - £8 Darragh Wrathe (painted) - £15 Pistol Wraith (painted) - £6 Machine Wraith -£5 Necrotec + scrap thralls - £5 Warwitch Siren (painted) - £5 Cryx MK2 Tokens - £5 Buyer pays postage
  12. Hey! I am painting my miniatures again after my daughter get well after hard illness. First of all I finished this base for Malifaux Raptor (1 of 3) and started the female Guild Guard. It was hard to start this base because of it's size and different details which I don't know how to paint. Then I decided to make one base from this and one ready more easier miniature from my main fractions.
  13. I've been looking for a summoning master and Ramos' has piqued my interest. I love the whole idea of a swarm of spiders just spawning out of one scrap marker and oppressing the enemy, plus, his crew box would go nicely with my Ironsides crew (having Joss and Howard can never be a bad thing). Only one thing is kinda making me reluctant to buy him: I really dislike his fluff and his character... In all of the stories I've read, Ramos is always betraying people, or trying to deceive people. He doesn't even do it in a way that makes him interesting (eg. Lucius) and I just can't attach myself emotionally to him. Am I missing something? Is there a nicer side to Ramos that I just haven't noticed? If I can't find a way to like Ramos I might just proxy/convert my own Ramos impersonator but I really want to like him. tl;dr I'm thinking of buying Ramos but I don't like his fluff. Can anyone convince me that he is cool and ,if not, any suggestions for possible proxy/conversion ideas? Any replies are appreciated!
  14. Hi folks, After a long hiatus, "Play It Like Beatdown", my blog about playing Malifaux badly, returns! In the olden days it was pretty much all about playing Marcus, but recently I've mixed things up a bit and started using Kaeris, plus I've got Sandeep on the way too. So if you want something to read which is certainly not going to make you the world Malifaux champion, why not stop by? https://playitlikebeatdown.wordpress.com/ Enjoy Dave/sssk
  15. From the album: LowRes Paint

    First of three Malifaux Raptor base

    © Ask Your Fox

  16. From the album: HighRez Paint

    Another part of my metal collection. It was alone, it was send my like another stolen or something else when I bought my Hamelin. (my husband bought it for me when we began to meet)

    © Ask Your Fox

  17. From the album: HighRez Paint

    My shelf with my part of Malifaux miniatures, my husband miniatures are upper

    © Ask Your Fox

  18. So I have an odd problem - namely, I found a 1e Sue miniature lurking in my Deadlands stuff. When I went to the Print on Demand website Wargame Vault that 10 card minimum stumped me, because I already FOUND an Arcanist Wave 2 box which had everything I needed for the one Crew I own (Colette's) with the other odd mini (Gunsmith) also covered by that box. So I started looking at the Upgrade cards from the Wave 1 box I was missing and it's got all the good generalist stuff - like Imbued Energies - that I'm not sure IS available in an actual boxed set. That got me to thinking about what generalist upgrades to print out for the OTHER factions. At this point, I could see myself at least a dozen other Master boxes (Seamus, Molly, Kirai, Rasputina, Marcus, Pandora, Dreamer, Lynch, Viktoria, Misaki) and, uh... more than a few other boxes. But I have to focus, more's the pity. So, what upgrades would you guys recommend printing off to at minimum fill out the other 9 cards, for Arcanists and Neverborn at first with an eye towards Resurrectionists and Outcasts after that?
  19. I love tabling people as Sonnia, and so after taking a look at Rasputina, I'm interested in blowing a couple hundred on models to fill her out given her similar schticks ala Ice Wall spam, indirect fire, blast templates and so on. I'm familiar with the usual array of tips from PullMyFinger, but I'm wondering if some veterans of the master could provide some extra/unusual insights. So far as a baseline list goes, I'm thinking: Rasputina: Seize the Day, Armour of December, Cold Nights Wendigo Snow Storm: Sub Zero (would Armour of December be better? Imbued Defenses?), Imbued Energies 2x Silent One 2x December Acolyte Ice Gamin Other models I plan on purchasing: Arcane Emissary, Ice Dancers, Arcane Effigy, Essence of Power (for Shattered Heart/blasty Rasputina), RoF Carlos Santana (for more blocking markers), Kudra (Illusionary Forest + Ice Pillar synergy). I already have Mech Rider. Any recommendations as purchases go, including mercs?
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