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  1. If Lucius ‘issue command’ Agent 46 to take a melee action, when does Agent 46 draw the card (with the Following Orders ability)? Before the shoot is taken or after? Does the timing change if it’s a charge action? (Eg is the card drawn after the push but before the melee?) Finally, if Lucius commands a changeling to then command A46, when does the changeling draw it’s card? Thanks
  2. So I’ve just started this wonderful game - and now I’m finally ready for my first fight. I’ve gone with the Ortegas and tried playing around with still water fix for a swampy theme.
  3. In your experience of M3e thus far, who stands out to you as the most engaging and rewarding master or set of masters? DMH ecluded, (sorry Collodi and Lilith) I'm slowly working my way through my collection (I don't own Marcus, Zoraida or Euripides), so far having tried Titania a few times, and Lucius and Dreamer each in a good number of games. In practice, Lucius is as entertaining as he has always been to me (even before he was any good), and I very much love new Dreamer, and my win ratio with him suggests he might even be stronger. Of the crews I haven't taken to the field yet, Pandora stands out to me as potentially interesting, whereas Nekima seems a bit straight forward for my tastes, although I own all the models so will no doubt try her out. So, based on your own experience which master/masters are your pick? Which combos?
  4. So I have been playing a bit of Lucius in Guild and throw it would be nice to through in a couple of out of faction Mimic’s into the lists just for fun (ok maybe that’s a bit of a lie, probably looking more for models that look cool). Obviously you have the Doppelganger but I am rather underwhelmed with the model (any cool ideas on how to kit bash this would be appreciated) so what other things go well with the masked man.
  5. Hello, I have an upcoming tournament this weekend were the TO has decide to use the Iron Scorpius rule. (You can only play a master once), it will be 3 rounds. I haven’t much experience preparing for a tournament with this characteristics so any input is appreciated. I usually play one master at most two (Nellie is usually the one I use) for tournaments so I adapt my list depending on my opponents faction with just minor changes, in this case I want to prepare 3 list and go with them. I will post the Rounds and my ideas, here goes. • Round 1 Extraction (Rams)/Standard Deployment (Paired Rams) Surround Them (Number 5) Undercover Entourage (Number 6) Inescapable Trap (Number 10) Take one for the team (Number 13) Public Demonstration I was thinking Lucius with 2xThralls+1xGuardian+The Jury as they can take the middle and hold on very effectively and take out what they engage. A watcher for Surround them and if he has Hench/enforcer take Public Demonstration, if he does not Take one for the team with the watcher. A possibility is to use the Terracota and a Queller for SS and a card cycle. Also the Queller can put suppression markers and give out ignore armor if its needed. • Round 2 Ply for Information (Rams)/Flank deployment (Paired Rams) Surround Them (Number 2) Dig Their Graves (Number 6) Inescapable Trap (Number 8) Search the Ruins (Number 10) Take one for the team I like Nelly for this as I like her with PLY with 3 Hench and LLC (Phiona/Frank/Jury). Scheme wise there are two possibilities, go for the watcher and try (Surround them and Take one for the Team) while we are engaged and plying or go Kill scheme and try Dig their Graves(Phiona is good at this) and maybe Search or Surround them. • Round 3 Headhunter (Tomes)/Close Deployment (Paired Tomes) Eliminate the leadership (Number 1) Cover Breakthrough (Number 4) Hold up their forces (Number 8) Search the Ruins (Number 13) Public Demonstration This is where I am not very comfortable, I didn’t play much 2017 so I am no very experience with Head Hunter, the times I played it I used Nellie and never did to well, I usually dropped the head and couldn’t pick it up. I think Lady J is viable here with Sword fighter and closed deployment. Scheme wise I think Eliminate + Search the Ruins. List I am thinking something like Frank + Peace keeper + Recruiter+ Brutal effigy. If you have any good suggestions here it will greatly appreciated as my experience with Lady J is very limited, I prefer Perdita for killy Strats but not for dropping heads at range for my opponent to pick up. I have a lot of Guild miniatures and access to almost everything except Mccabe and the brutal emissary really don’t like both. I haven’t played much Hoffmann or Sonnia(I think Sonnia for Blasting in Extraction might be interesting). If you have any suggestion I would really appreciated it as I am taking this week to prepare for the tournament and I am looking to bounce ideas with other people’s experience and not sure havin just 3 master will be a bad idea and put me in a bad spot/bad match up.
  6. Hey everyone, Witchling Thralls have been somewhat controversial in my group because they are expensive, but I really like their flexibility (ranged and melee attacks), (0) action to push, and their ability to auto-pass horror duals regardless of how poorly you flip. Given these traits, and their station as "minions," I imagine they would synergize well with Lucius and Queeg, who can use all sorts of out-of-activation shenanigans to get them up the field. In this case, I think they are better than other hard-hitting alternatives like Executioners, Grimwell, Gage, Judge, Jury, etc. How do people feel about this build? Note that there is no specific strategy in mind, which probably defeats the purpose of the exercise, but let's assume that it's mix of offense and defense for zone holding like Turf War or Reconnoiter. Lucius (Deep Pockets, Surprisingly Loyal) Scribe Master Queeg (Debt to the Guild) Doppleganger (Lead Lined Coat) Witchling Thrall x 2 Lawyer Austringer The core of this combo relies on the dynamic between Lucius, Queeg, and the Thralls, and pushing the Thralls up early in the game into scoring zones or threaten enemy pieces. My opening moves would be activating Queeg and using his Put Fear in Them ability to push both Thralls up, which will succeed without risk of the Thralls suffering Paralyzed because they autopass the horror duel. Then, Lucius can do the same thing with Commanding Presence, which will also auto-succeed. Before the Thralls have even activated yet, they've each effectively walked twice. The other pieces are there because they synergize well with Lucius; the Scribe can remove conditions, the Lawyer can lay out a Hard to Wound bubble (ideally on the Thralls, and can buff both in the same turn with Multiple Defendants), and the Austringer could issue orders or attack from a distance. Doppelganger helps to mess with initiative. What do you all think? I suppose part of the problem is that the only hitting power in here comes from the Thralls... once they're gone, there are no heavy damage dealers, although the Doppelganger and walk up to an enemy beater and mimic them. Would you replace the Lawyer, Austringer, and Scribe with something more tanky?
  7. wongcho

    lucius

    From the album: Firsts minis

    My first incursion painting wyrd
  8. Is the card draw of A Thousand Faces into Pact, then resetting A Thousand Faces via Terracotta Warrior, worth the effort?
  9. Hi guys. After a few months of McCabe-ism, I finally finished painting the Lucius box and decided to play him in a tournament this weekend. I played two games with the tournament schemes this week to test-run him and he was really fun. I put together a list that seems ok, but am open to suggestions and tips. I listened to the Schemes & Stones podcast, but most of the models mentioned as awesome are not released yet, or always out of stock (i.e. The Jury, Monster Hunters). So, my list was: Lucius with Deep Pockets, Surprisingly Loyal and Legalese The Scribe Captain Dashel with Arrest Him Executioner with Ready to Work Witchling Thrall Guild Lawyer Guild Austringer Terracotta Warrior I noticed that, compared to McCabe-like lists, this one lacks speed (I got used to dogs running around and mounted guards and such). The S&S podcast list consists of Lucius, The Scribe, The Jury, 2 Witchling Thralls and flexible spots including 2 austringers, guild investigators, guardian, thallarian queller, doppelganger. Is it a good idea to try and mirror it to some extent (like 2 thralls and 2 austringers) or try and put in a few dogs or a hunter? The schemes for the tournament are: Round 1. (50 SS game) Guard the Stash Standard deployment accusation, claim jump, frame for murder, recover evidence, last stand Round 2. (50 SS game) Reckoning Corner deployment accusation, dig their graves, search the ruins, hunting party, claim jump Round 3. (50 SS game) Squatter's Rights Flank deployment dig their graves, leave your mark, set up, inspection, claim jump. any tips appreciated
  10. Misdirection, safe in my bed, secret service, defend me: All these defense triggers use the wording that some kind of other model suffers the effects of the action instead of this model. But only safe in my bed (dreamer) and secret service (lucius upgrade surprisingly loyal) have the additional part "as if it had been the target instead of this model, including any triggers" Now for most cases I would treat both wordings as being equivalent. However, when it comes to the terracotta warrior things are difficult. Can the terracotta warrior prevent damage that he got from lucius secret service trigger? For misdirection he clearly can, as the additional part is missing and he was clearly not the target of the action. But the additional part makes things weird for secret service...
  11. Hi, got dragged into Wyrdness and Malifaux by the Iron Painter contest. During the pickup of some miniatures in my local store, I found out that quite some people here also play Malifaux. Long story short, I decided to give it a whirl. Now, I am mostly interested in painting and visuals, more so than in winning games. But not losing all the time would also be nice. I picked up the Lucius box and have an impulse buy lying around "The Wild Ones". What I would like to know - how to branch out from those 2? Restruction: Models must stay in theme and for starters strictly "Guild Only". Themes for Lucius: Guardsman, Bureaucrats, Reporters, Investigators. Themes for Rollins: Everything Steampunk (constructs, mad science) Any models that would be recommended and are fun to paint? Note: budget wise no restrictions Will try to make a list of suitable models, but there are just soo many...:-)
  12. Hi, we are Agent(s) of the Breach, a couple who are starting to play with Neverborn. We love to have a painting thread of every game we play because, not only It keeps us motivated, but also, it’s always interesting to have different points of view of the things you are working on and share ideas. So, please, feel free to comment or ask whatever you want, we’ll try to keep this updated At the moment, we’ve been focused on painting Zoraida’s box (testing colours and doing some brainstorming), so we don’t have much to show yet; only an (almost) finished Silurid. The idea is that the Silurid had to look as froggy as possibly, but with a spice of lizard in it. Like we said, it’s not finished yet; we want it to have a brown pattern in her back. Something like these: Usually, the base is the last that we (she, in this case) paint, but we wanted to see how it was going to look. It tries to be an autumn swampy zone. Seeing the photos, we have realized that it's a little dark, so we still have to work it a little more. Malifaux it’s a strange game; coming from Warhammer and Infinity, we are kinda used to paint “armys of”, but every single miniature here looks like a separate challenge. We’ll see how this work!
  13. Hey chaps, I am aim to buy lucius' box but i play neverborn. So i have some questions on how to buy guild models for his "surprisingly loyal" upgrade. Question: do you think this upgrade really adds some value on neverborn playstyle? And if yes, then what models are worth collecting/painting. I intent to collect all neverborn models so i want peoples opinion before i start collecting out of faction models. Thanks!
  14. Hello, Can someone please clarify if Lucius can use commanding presence more than once on the same model? Many thanks in advance.
  15. As in topic? How do you use him in Neverborn? I saw him with riflemans and thralls in Guild, but that may not work here. I was thinking about some models from Titania Box and Fae models (mostly minions). Have anyone tested that? Thanks in advance for all advices
  16. Hi all, Been a while since I invested in a crew box and was thinking about Lucius after hearing some good things post-errata. Wondering if anyone here has found any particular models or combos that work well with him? I've noticed on the other threads some of the Fae models have had interesting results. I've already got: - Pandora's box (Favourite dumb joke in this game) -Lynch's box -Lilith's box -Graves, Teddy, Nekima, Weaver, Beckoners, Waldgiest, Madnesses, Depleted, Doppelganger, Iggy Not looking to power play or get the most efficient combos per se, just curious to try some interesting and fun crews with him. Don't mind venturing into a few Guild models to make use of Surprisingly Loyal since that alone I feel can make for a very different style of NB crew. Thanks in advance!
  17. I'm starting to finish painting a bunch of my nephilim and would like to try them out. I have a couple of lists that I'm thinking of running in an advantageous pool like headhunter with dig their graves or mark for death. List one is a lot more aggressive, the second one has more activations but less credible threats. When the strat and schemes want you to kill anyway growing shouldn't feel like a third scheme but aomething that just happens. List two kind of lacks teeth but can single out enemy models and trigger pounces en masse. If they get to your tots you can grow their buddies with the corpse. I'm also having trouble deciding between the pukesnake and cherub. Cards are nice but with my intended plays I think the (0) interacts might be crucial. Suggestions? List 1 50 SS Neverborn Crew Lilith + 6 Pool (or 5, see below) - Beckon Malifaux (1) - Wicked Mistress (1) - On Wings Of Darkness (1) Primordial Magic (2) or Cherub (3) Barbaros (10) - A Thousand Faces (1) Mature Nephilim (11) - A Thousand Faces (1) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) List 2 50 SS Neverborn Crew Lilith + 6 Pool - Rapid Growth (1) - On Wings Of Darkness (1) - Beckon Malifaux (1) Primordial Magic (2) or Cherub (3) Lilitu (7) - A Thousand Faces (1) Black Blood Shaman (7) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) Terror Tot (4) Terror Tot (4) List 3 (I had to try with Lucius). I'm kind of liking the pounce trap within the aura. The scribe raising the already decent defence on most nephilim and protecting them through red tape could prove more worth it than the cards from the snake. 50 SS Neverborn Crew Lucius + 4 Pool Primordial Magic (2) Mr. Graves (8) - A Thousand Faces (1) Lilitu (7) - A Thousand Faces (1) Black Blood Shaman (7) Young Nephilim (6) Young Nephilim (6) Terror Tot (4) Terror Tot (4) Terror Tot (4)
  18. I've just come back to Malifaux after a long time and am catching up on some of the changes. I've seen a few people talking about Lucius' ability to heal himself but I can't find where he gets this ability. One person in the pointed to Issue Command's 'watching closely' trigger but "the target heals 2 damage" to me reads as healing the minion Lucius has targeted rather than himself (Link to that thread at bottom). If this is the case, where does he get his healing? P.S. because I don't want to make a whole separate thread about this, is there any way to access the schemes/strategies released subsequent to Crossroads? Do I have to buy every book I've missed in order to play with people who've kept up to date on these?
  19. I'm brand new at Malifaux (learned at Origins) and am thinking about building around Lucius. After the recent errata, can folks with more experience a solid 50ss build? I'm not asking folks to do my work for me, but the choices in this game are sort of overwhelming for a new player! I need some focus from folks who have been playing for a bit! Thanks!
  20. So, I'm planning on adding lucius to my neverborn options and I have a couple of questions I'd love to get a response to. Mostly it's what guild models are worth bringing. Austringers: I can't figure out how good they are in a neverborn crew. On one hand they seem kinda awesome, on the the other I don't really need the boost to scheme running their (2) action gives and range 12" isn't that impressive. Emissary: I haven't really heard anyone mention the emissary with lucius, which I find kinda odd. His summoning alone seems to be worth it, also his hungry land could be really good with a shooty crew. I could see taking mysterious Conflux for additional boost to minions. Conflux of tyranny could also be good as both doppelganger and changelings could use it, on top of the heal itself which isn't bad, but nothing to write home about. Master queeg: he seems like he could be really good in any minion based crew and especially combined with fae knights. Also he seems great for fgf. Captain dashel: I can't really see myself using him unless I bring riflemen or pathfinder along, as I can't bring his 0 upgrade and he doesn't seem to be worth it by himself. Pathfinder: is it worth bringing him when you can't buy starting traps? I'm thinking blast in neverborn makes him worth it, plus with queeg he can make/move two traps a turn. I've looked at guild hounds but I can't see any compelling reason to bring them as I find I have much better options for only 1ss more. Does spending stones on redraw count as lucius doing it for devils deal? I'm thinking no, but I've read that wings should 've really God on him and this is the only reason why that I can see. Thanks in advance
  21. With some masters, all their upgrades seem amazing and you can't pick 3. With Lucius, I ended up taking none in a game last night and didn't miss them. Talking through Lucius' upgrades mainly to try and organise my own thoughts but also keen to hear other opinions. Starting with his personal ones. - Suprisingly Loyal. An obvious take if you want some sweet mimic action. The defensive trigger is at least achievable now but still not great. Likely to be swapped out via Terracotta Warrior if taken. - Secret Assets. Nice but expensive, both in purchasing and use. But more importantly competes with Lucius' new (0) to allow people to interact while engaged, which given the schemes one usually goes for with Lucius is likely to be the preferable option. - Secret Objectives. Swap scheme markers for melee attacks? Nah. Lucius has people to do that kind of thing for him, - Legalese. The scheme marker flipping one is unlikely to be useful due to the lack of end game scoring schemes in GG. The stealing enemy auras/pulses is highly situational but great in those situations. A good choice to Terracotta Warrior in when you know what you are facing. - Useless Duplications. Seems a little redundant to give Lucius the ability to discard a second card to give attackers a negative when he has one already baked in. Unless you suspect Assassination or a ranged heavy opposition against your mimic heavy crew, probably not worthwhile. - Watch My Back. Expensive. Value depends heavily on your investment in Guardsmen who don't already have companion. And even then liable to lead you to being out activated. I've never been tempted. So not a great crop. Certainly no 'must takes' beyond Surprisingly Loyal if your crew is heading that way. How about the general Guild ones? - Curfew. Probably the best choice if you intend to concentrate on non killing schemes, as despite Lucius' newly discovered healing powers I often still find myself short on figures toward the end of the game. - Dampening field. Highly situational. A possible Terracotta swap in. - Badge of Office. Unless you're expecting Assassination, Lucius is probably already survivable enough. - Vengeance bullet. No good unless you invested in Secret Assets. Not a bad choice if you did. - Plant Evidence. End game scoring schemes are lacking. Pass. - Expert Sleuth. +2 to initiative is nice... but I've often got a Doppelganger with me. - The Thalarian Stone. #fart noises# So what do you reckon? What do you tend to take with him? I'm still relatively new to the game so am very open to some (all) of my assessments being way off!
  22. Hi everybody! I´m new here and I've started with Lucius crew. Here is the first mini. Hope you like it^^
  23. Are dual faction masters like Lucius allowed to hire minions from both factions per game or one or the other?
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