Jump to content

twelvepeers

Vote Enabled
  • Posts

    16
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

twelvepeers's Achievements

Apprentice

Apprentice (3/14)

  • Conversation Starter
  • One Month Later
  • Week One Done
  • Dedicated Rare
  • Collaborator

Recent Badges

0

Reputation

  1. I don't think Shieldbearers need Grave Spirit's Touch since they only need to be at 2 Health for Hard to Kill to be in effect. Since Luminary can reliably heal a Shieldbearer every activation, they become very hard to kill, especially since they can start stacking Shielded +1 every activation.
  2. I see. For reference to anyone not following the Insanitary thread. This is my mixed list. 1ss cache Reva Cortinas, Luminary Corpse Candle Corpse Candle 16ss Dr. McMourning, Insanitary 9ss Sebastian 7ss Corpse Curator 11ss Dead Rider 6ss Carrion Effigy w/ Effigy of Fate I think this is a very strong crew, which takes advantage of Luminary's key mechanics. I feel that the Revenant keyword isn't well oriented towards taking advantage of what Luminary brings to the table. I'm of the opinion that Luminary's strength is in how she creates resources, which is why I think she pairs so well with Insanitary. That being said, if we were to take Insanitary off the board, Corpse Curator is still something I would include in a Luminary crew. Using Corpse Curator as a mechanism to drop Pyre Markers is something I think tactically advantages Luminary.
  3. I hadn't looked at Luminary outside of having her pair with Insanitary, but I think there's a lot of unexplored territory with Luminary. I'm trying to figure out what Mourners bring to the crew. My Dead Rider strategy should work very well with Luminary, even without Insanitary. Using Visions of Fire to trigger Enkindle the Cult to trigger Funeral Pyre to trigger Tear Back the Veil, etc. If Luminary kills a Mindless Zombie, it drops a Corpse Marker, and a Pyre Marker. What is the main benefit of Grave Spirit's Touch on Shieldbearer? Is it Terrifying, or Regeneration +2?
  4. I don't think any of this is particularly awful. Most of these tactics revolve around synergy between multiple models.
  5. Once you summon the Mindless Zombies, they already act as Corpse Markers. More importantly, they are Corpse Markers that can move on their own activation, and Corpse Markers you can stack Poison on. Once they are summoned, you stack Poison +3 on the Mindless Zombies, which means they will trigger Horrendous Corpse when they are killed, which drops a Scheme Marker or Corpse Marker. That is how they replace themselves every turn.
  6. If I don't play Luminary, I play a Nurse and the Rogue Necromancy. In those cases I have three main options. Giving Savage Bite to the Nurse Giving Dredge Up to the Rogue Necromancy Giving Dredge Up to the Dead Rider I could also give Scythe to the Nurse, but less mileage on that than Savage Bite.
  7. Dead Rider summons Mindless Zombies turn after turn, multiplying your resources and draining your opponent's. A Rotten Belle can't do that. Neither can the Rogue Necromancy. In theory this combo is an excellent tactic, and in practice, in situations where it can be done to completion, you successfully reposition a model from across the board, which will almost certainly disrupt your opponent's strategy, very early, and continuously. Even in situations where the push would be interrupted, you can still push a model into an unfavorable position or through Hazardous Terrain Markers, etc. Also, an interrupted push might still be sufficient in of itself to disrupt your opponent's strategy.
  8. Getting more than one marker near your target isn't difficult. I think mobility-wise, Dead Rider is much better, and that's not even considering the ability to summon Mindless Zombies.
  9. In terms of counters, and how to play against them, I would assume that any Master that can take advantage of the resources I'm putting on board would amongst the more difficult matchups. Arcanists - Rasputina and Rasputina, Abominable Neverborn - Nekima and Nekima, Broodmother Guild - Lady Justice and Lady Justice, Death-Touched Bayou - Ulix Turner and Wong I don't have much insight in regards to the other factions at the moment
  10. Sebastian adds a lot of value. Canine Remains are extremely useful, and Sebastian pays for himself being able to summon them reliably every turn. Flask of Formaldehyde is excellent for stacking Poison +2 on Turn 1, Blood Poisoning is fantastic, and Catalyst adds some extra chip damage. I'm hard pressed to replace him in either list. I can think of other options, but replacing him means you're also giving up three Canine Remains, unless you're replacing him with two or three Canine Remains, which doesn't make sense. Blood Poisoning on Corpse Curator let's you deal 5 damage to anything in base contact with it. You need a 4 suitless for the TN, Corpse Curator doesn't resist, and that damage bypasses Numbskull or similar abilities that prevent a unit from taking damage from Poison (or at least I think it does).
  11. 1ss cache Reva Cortinas, Luminary Corpse Candle Corpse Candle 16ss Dr. McMourning, Insanitary 9ss Sebastian 7ss Corpse Curator 11ss Dead Rider 6ss Carrion Effigy w/ Effigy of Fate
  12. Having Luminary as the crew's leader would be better if you opted to drop Zombie Chihuahua in favor of squeezing in Carrion Effigy with the Effigy of Fate upgrade, or wanted to add in a Restless Spirit. Because you announce your crew's leader before hiring, you can make some tactical decisions by choosing whether to announce Dr. McMourning or Reva Cortinas, since you aren't required to specify the leader's title. Carrion Emissary has some fun interactions with Insanitary too. Exhumation creates two Coffin Markers, then you summon a Mindless Zombie off the Unexpected Zombie trigger, which removes one of the Coffin Markers, triggering Reduce, Reuse, Recycle, which places a new Coffin Marker within 2" of Insanitary. The Coffin Markers are Blocking, so you can position one to block line of sight against your opponent's next activation(s). Obviously you field Creation Simulacrum #29 for extra style points.
  13. They are equally Soulstone-efficient. You pay 2ss more for Sebastian and Corpse Curator, since they're out of keyword, plus 2ss for Zombie Chihuahua. That offsets the savings from the Corpse Candles.
  14. I think the interaction with Luminary is really exciting. Luminary summons Corpse Candles, which are fantastic resources early game, and Lampads, which are very difficult to deal with unless you have a hard counter for Pyre Markers. A Lampad's Demise (Possessing Flame) ability places the Lampad in base contact with a Pyre Marker within 6", and then the Pyre Marker is removed. This triggers Reduce, Reuse, Recycle so long as the Pyre Marker is within 8" of Insanitary, which places a new Pyre Marker within 2" of him. This Pyre Marker can therefore be placed such that it's within 6" of the Lampad, so it has a Pyre Marker in range for Demise (Possessing Flame) to trigger again.
  15. 5ss cache Dr. McMourning, Insanitary Zombie Chihuahua 8ss Sebastian 6ss Corpse Curator 11ss Dead Rider 16ss Reva Cortinas, Luminary 2ss Corpse Candle 2ss Corpse Candle You can give Dead Rider Dredge Up with Plastic Surgery, which allows Dead Rider to make Scythe attacks from up to 10" away, drawing range and line of sight from a marker. Target a Mindless Zombie, or a Corpse Candle, or a Pyre Marker, or a Sludge Marker, you'll have plenty of targets. Controlled Reaction as a trigger on Dredge Up, plus Reap on the Scythe attack, then chain activate the Mindless Zombies. Gnashing Bite won't deal much damage, but stacking Poison +1 should add up fast. You can combo with Luminary and stack Burning +1 at the same time.
×
×
  • Create New...

Important Information