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Posts posted by TheKing

  1. Thanks for all the insights guys! My friend was using the GG1 errata cards, so no worries there.

    We're all semi-newbies when it comes to Malifaux in my group, so finding ways to deal with certain crews is still a thing (Jack, Levi and Tara being the big names right now).  I think being overly aggressive with positioning and cards, in combination with not knowing how to correctly respond are the main reasons I got beat so badly. Your point of focusing on the points is a good one - I try to keep the mantra in my head with every AP spent: "Does this score me points?" (I just need to listen to that mantra, in stead of getting Archie killed 🤪)

    The feeling of being 'ludicrously unfair' sounds very familiar indeed. Like I said, Jack Daw is also still a big problem for our small group. But the more reps we get in, the less oppressive it feels. So like you said - hang in there and keep improving that skill.


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  2. Good advice! I'll ve the first to admit that my own bad plays are a big part of this issue 😅

    Especially the card draw trick with Necrotic Machine sounds very strong (when applied correctly ofcourse).

    I'll give the Marshal another go. I had horrible luck the last time I used him (also against Tara), when he only summoned ONE Rabble Riser the entire game. But with better hand and draw management, that should change.

    Just "One More Question" (sorry 🤣😞 you mentioned that I should usually be able to win initiative. In the games that we played, Aionus generated him a ton of passtokens, that he then didn't spend on anything. On my side, I usually didn't have any left because he quuckly had more activations (and it's a rule that if you can't activate a model, you HAVE to spend a pass token, right?). So he ended up with a +4 bonus to initiative, just from pass tokens. So I was curious why I should be winning initiative.

  3. Since we're all relatively new to the game, we're still trying stuff out. But this is the first crew I (we) have come across that we don't see any counterplay to...

    In the games we've played, he used basically the same list:


    Nothing Beast


    As of now, I've only played Molly against him, with either a more 'minion Molly' crew (Archie with GST, Marshall with Whisper, Rabble Riser,  Night Terrors/Crooligans, Effigy) or a more 'elite Molly' crew (Rogue Necromancy with GST, Archie with GST, Philip for anti-fast, Night Terrors/Crooligans, Effigy).

    My big problem is that when I try to achieve something with my models, he charges into those models with something that can bury them, and at the end of that turn that model is dead because everything can hit it. Even if my model survives that turn, It comes back up in the most impossible spot, so that it spends another turn to even get back into a position where it can do something. That coupled with his ability to be basically all over the board (or disappear when I try to actually engage) is very hard to play around for a newbie like me 😅 I compared it to trying to fight a puff of smoke.

    I also have Kirai and Seamus, but I haven't tried those into Tara yet.

  4. Hi guys,

    I'm really struggling against Tara and her Obliteration crew. I've played a couple of games against her now, and I just don't see it...

    Anything that comes close ends up buried (and is then beaten up by her entire crew beforen it can resurface again). And if I try to accomplish something for strats or schemes, it's either buried and put back in the most inefficient spot possible, or there will be one of the Obliteration models innthe way, because he unburies it in front of me...

    The crew seems to be too good at making it's own models crazy efficient because they don't need to spend a lot of AP moving, AND too good at making my models crazy inefficient because I DO have to spend a huge amount of AP just moving around (trying to, anyway).

    Any thoughts or experiences?

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