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OssumPawesome

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  1. Too spoopy for me... Kidding. These powers look really nice. I am kind of rocking back and forth in my chair waiting for the human guise rules.
  2. I'm going to be running it this week. I'm looking forward to it. Especially since one of my players took the Death Marshal Advanced Pursuit, so it'll be interesting. Recruiter Calloway won't be happy when he goes missing for a week.
  3. Honestly, that's what the Illusionist from Into the Steam should have been. I'll be disappointed too. It's definitely needed for the game.
  4. I get what you're saying, but at some point the community does have to do some work, even if it's just through word of mouth. It sucks, but I can hardly blame Wyrd for putting their eggs in the Malifaux basket currently. Even if it's just a couple of dedicated people, the magic of the Internet can amplify the word and get people in other areas interested, making it more profitable and thus much more likely that the game will continue. Think of it not as advertising, think of it as getting in on the ground floor of the next big thing.
  5. A player in my group was having trouble finding an Advanced Pursuit he wanted, so after some thought I put this together. Let me know what you all think. Domadores Homebrew.rtf
  6. To add to it, I think to be considered Undead you have to be brought back in some way outside your own control and power. Revenants return because the spirit in the body is convinced that it wasn't supposed to die and still has a reason to roam the earth. Actually, I wonder if Revenants can be considered to be beings of pure magic, or even a particularly strong expression of the Grave Spirit's power.
  7. 12 or so then? Yeah, think that could work. I'll give it a shot next time I can get my group together.
  8. Based on other threads I read, isn't she autotake for Guild period?
  9. Personally I'm hoping for some more in depth looks at some of the Neverborn power players. We have scant information on how things are run in each Neverborn's respective coterie and how precisely each different Neverborn infiltrates human society. Plus learning more about what exactly Mattheson is but it's likely we need to wait for more metaplot for that.
  10. As the title says, I'm an Ohio based wargamer that bought into Malifaux earlier this year. Also took up duties as a Fatemaster for Through the Breach, so I got pretty invested in Wyrd Games this year. Anyway, hello.
  11. I'm sure a couple Steamforged Executioners can fix any abuse of a healing mechanic. But I'd probably do something like (1) Second Wind: Once per Dramatic Time take a test at Toughness 10. If you succeed, heal 1/2/3 wounds.
  12. The way the trigger my player chose reads is "Mask: After succeeding during Dramatic Time, gain Hard to Wound." The trigger's called It Doesn't Hurt Anymore I think. Like the Second Wind mechanic from D&D 4th? With how deadly the combat can be it might not be a bad idea.
  13. That's what I figured but thought I'd ask. Guess if he really wants his trigger I could have something big n' nasty start to choke him out.
  14. I'm curious because of the Toughness triggers, but when would a Toughness check come up, especially during Dramatic Time? The Core Book seems to just attach it to Wound totals.
  15. The problem with this comes not with the crunch but with the fluff. For the crunch I'd personally try to come up with a new tarot for it or apply it to a specific tarot rather than have it piggyback off of every Fated tarot, but that's just me. The rules you came up with don't appear to be unbalanced, and I like the idea of a magic based race that isn't necessarily Neverborn. But honestly, a skeleton walking around Malifaux won't last long outside the Quarantine Zone, even in areas outside Guild control. Furthermore, it'll cause problems with the party since it's harder to hide a skeletal nat
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