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zeffid

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Everything posted by zeffid

  1. My Stone economy with Kirai is quite simple: I need three or less stones per game for summons. This accounts for the fact that with your starting hand + whisper you often see the right card on hand (9+ crows - as Drowned is already a great summon). Any extra stones goes for protecting Kirai or Vendetta in case I over-expose myself. I play Kirai quite aggressively I must say and I'm not afraid to lose her on turn 4 if my opponent overexposes or wastes actions to get her. A bonus action from Killer Instinct will give me another stone or two on occasion. So overall I'm fully ok to start a game with only 3 stones.
  2. Let's talk about schemes first. The pools seems to be quite scheme-marker-placement heavy. This gives a high actions-tax on Kirai's keyword that does not have too many tools to place two scheme markers per activation or as some kind of bonus. So I'm looking to have only one of the following three: Detonate / Breakthrough / Spread. Which one is a personal preference and often depends on the opponent. I will take Spread them Out against an opponent who likes bubbling even that means I need to place a whopping 6 scheme markers to score it (compared to 2 others). For the other scheme Vendetta comes naturally. I really dislike HM with the keyword models being kinda fragile and I often have a very hard time scoring the second point. Now looking at the strategy I'm thinking of high mobility models to interact with enemy markers once-a-turn. Important is that I need tools to reliably disengage them. If they can also place some schemes at the same time - even better. So comes the list: I always start with 2 Seishin and a Whisper on Kirai and decide if I need less/more later. Then I want Datsu Ba for Vendetta as she does that perfectly well. This also means Lost Love goes in for healing. He is uber-useful to remove enemy schemes. I like Shikome with Killer Instinct (I know it costs a lot) to do some dirty work schemeing. She can always disengage with Deadly Pursuit and has enough teeth to scare off other schemers. Then I feel like Manos or Dead Rider fill in the OOK slot. Both work fine and has their own angles. Let's take Manos this time. I need to mention Dead Rider ignores this map almost completely producing even better mobility and some tricks. That leaves me with 11 points for tooling (only 10 with DR) and I'm quite happy with that. I'm topping it off with Onyro and another Seishin for increased mobility and a few more schemeing actions but this may be different depending on the oppfor. 4 Stones. WDYT?
  3. I envy you ) I’m still painting flesh “the old way”. Working on some Experimental models now as well. It takes me much longer
  4. Are you forgetting about Kirai and all her incorporeal spirits? She might not be the best into this scheme pool but she’d be my master of choice into this terrain.
  5. Gorgeous! Was that skin on centauri and constructs some washes applied?
  6. Oh, interesting. I was not checking UK stores. My order is at miniatures market - they mention Ironsides as a pre-order.
  7. @Commoner1 thanks for finding that. I still hope to get the M3E box...so will enter a challenge of "just wait a bit" for my order )
  8. So the exist, thanks ) Unfortunately I don't find Amina Naidu in any of the M2E boxes..
  9. Troubleshooters seem to be available these days...but Ironsides still not. Would be great to hear something on this.
  10. Were there any news on the subject? I've got an order stuck (waiting for this box to be released) but I really don't want to wait for some random amount of time until it's released/restoked (((
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