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Zedarrr

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  1. Hello, I'm a beginner to TTB and while I was organizing some things to start with this system, I was hit with a common problem for me and my group of friends willing to play tabletop RPG's: there's a near zero chance for us to get all players for each session. TTB feels like a good system for less consistent groups story wise, but how hard is to balance the game around that? I'm mostly concerned about some players getting one or more pursuit steps ahead of others and if I should do something to make absent players' characters catch up to the rest. I want to make sure everyone's fated feel equal and avoid situations when more skilled ones could get more spotlight because of being way better at doing stuff.
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