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vinnyt16 last won the day on February 21

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  1. Alrighty folks! I’m back at home and just finished the Dark Reflections box. This completes the DUA/Umbra keyword and my second explorer society master. I already painted Corvis and the gals but forgot to snap some pics so will need to do that soon, but until then, here are some spooky shadow monsters!
  2. Sorry folks, I've been busy getting married but I'll be back to painting in a little while! Gonna work on the Dark Reflections box next, and then the Effigy/Emissary!
  3. And in a flurry of activity, I've finished off the English Ivan core box! Already posted this in a few other places so sorry if it's old news. Basic idea was to do a strong white zenithal highlight and then gradually darken things with contrast paint before adding some directional lighting also with contrast. To keep things fresh, all the living crew have lamps on their bases while all the shadows are entirely in darkness. Thought it would be kind of fun to do a thing where it's Ivan and friends in the shadow realm where they have to stay in the light to prevent being attacked by t
  4. Finished up my skaven army and now it’s time to get back to some REAL painting instead of batching 40 dudes at a time. First up, some spooky shadow friends? of Ivan! Went with a more monochromatic scheme since they’re literally shadows but I also wanted to go with bases that represent a dark cobblestone path through a park around halloween. The theme will be way more apparent on some of the actually important models, I promise!
  5. Oh man so it’s been a crazy few weeks and unfortunately I haven’t gotten much Malifaux painting done (too busy trying to crank out my last few skaven models). But what I did do was paint up a ton of bases and then have a buddy paint some malifaux models for me. And here are the results! He’s a brilliant painter and now I can add Lynch to my list of crews as well as cross off a bunch of ten thunders versatiles. I’m very much looking forward to painting up English Ivan annnnnd I just recently got my hands on a HUGE haul of old M2E models that I’ll start working my way through afte
  6. Ok maybe I lied. Was cleaning up my gaming area while house-sitting and figured I’d take some pics of a few models I recently finished!
  7. Sorry folks, no updates this week 😕. Work has been crazy busy and this week is also a bit of a mess. Thankfully my life gets much more relaxed just in time for the DUA/Umbra release!
  8. I’ve been using Artemis to hunt higher end scheme runners like Desper. She’s definitely not like a 1v1 beater but 19” threat range ignoring severe terrain stat 6 2/3/5 with the crit strike trigger is pretty devastating against things like torakage, gokudo, bultungin, or other low to mid tier schemers.
  9. Ok folks, I did the unspeakable. I hired the Alpinist to see just how bad it is. And honestly, I was pleasantly surprised. It's dies almost immediately, but it actually has some real utility in how I've been running Cooper's crew as a highly reactive mobile troop instead of a gunline. The goat is shockingly speedy with its movement 5 and rush meaning it can yeet itself 12" up the board. Plus the rope is actually a quick action so you can pretty easily end up going 16" in a single activation. It also makes it shockingly hard to hide from cooper behind terrain or other models, especially w
  10. I've only played one game with that loadout and the Rex is definitely better than the Porter considering all the tech that's default built into Apex lists. The cheating face down thing is shockingly helpful, especially because you can cheat down and force your opponent to drop a power card for free (and make his model take a damage). Apex can't cycle cards very well so I often end up with a couple 1-3s in my hand. Now I cheat in a 2 facedown on a duel that's like 9 vs 10 with me losing and my opponent has to either burn a good card to beat me (and take a chip) or risk me sneaking through
  11. Alrighty, I made the difficult decision to try the Bellhop Porter instead of the Rex and also give Cooper Hidden Agenda since sneaking in hits with him is HUGE and causing chip damage for even trying to resist is kinda fun. I kinda like the Porter. He gives Cooper slightly more survivability, can throw some pit traps around, and can pull your squishy guys out of combat. Extended reach plus giving shielded is pretty sweet. I feel like Cooper's crew is less of the static gunline everyone hates and a little more like a water-style army where you're very hard to pin down and then light
  12. Hey folks, gonna try to put some battle reports on here since I'm lucky enough to get some IRL games in against my dad (we're both vaccinated). Let me know if this is an approachable format or if you have any changes you'd like me to make! I've also posted this to the Facebook group so apologies if you've already seen it there! I took my slippery Cooper Crew (Cooper w/hidden agenda, runaways, artemis, ullr, Bellhop, Vatagi w/flush with cash, Crypsis, and Model 9) Against: gunline McCabe (McCabe, Luna, Sidhir, Fuhatsu, Desper, Yasunori, Dawn Serpe
  13. It's been a busy busy month which hasn't left me a whole lot of time to paint, but since today is my day off, I figured I'd paint up a few Malifaux models before my weekly game against my father haha. This'll be our first time with 50ss completely painted crews and I'll be sure to get some pictures to post here! Hopefully soon we'll all be able to get some IRL games going. Goal for the remainder of the month: finish all my 10 Thunders models before DUA/Umbra comes out!
  14. Since I started playing malifaux post-Covid and haven't really gotten to play any games in my local meta, I can't really speak to the gameplay aspect but here's why I love these guys. Apex: Most dangerous game dino-taming cyborg that gets to hunt opponents' models and also his own with a big boomstick and his Terminator buddy (and dogs)! Alan Quatermain had a child with Robocop and his name is Cooper. DUA/Umbra: Shadow summoning spooky spy running out of time before his spectres eat? his soul. Slowly running out of time but his buddies include magic steampunk collars to make ghosts
  15. I absolutely love Lord Cooper and it’d be awesome to see someone with more game experience play him and upload some battle reports so I can get a better idea of how to use him correctly! I’ve got about 5 games in with him and am 3-2 against another pretty new player. That being said, he doesn’t really stand out as overwhelmingly good to me since he allows for a lot of counter play. For reference, the list I usually run is Cooper, runaways, Artemis, Ullr, model 9, malisaurus with flush, vatagi, crysis, 4 stones. Coop is a beast at range but can pretty easily have Lo
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