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Corbeau

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About Corbeau

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  1. I like the general idea of a pursuit like this. My main concern is that a pursuit like this might be broken on a couple of points. Notice as a skill is already quite a do it all and if you get to improve on that even more like getting advantage on it is way to good in my opinion. I wouldn't create a pursuit that has something like that as a lvl 0 - on a Step 10 that's a different kind of thing, maybe in combination of being alsways able to cheat even on disadvantage or Black Joker, which would mean cheating fate on a blind notice check, which sounds reasonable for a Investigator.
  2. Another easy way to get rid of annoying players as long as the group is small is increas the frequency of playing. With 4 players that means 20 destiny steps. If i understood correctly you are already 13 down that road. 10 + 3 meaning only 7 steps left. That's something you can just wait for. And on the topic of the noncombat characters having no fun if the encounters are tailored to the 2 op chars: Isn't that the idea? The combat chars suddenly have to pay attention to what they are doing as the other 2 of their group might get killed in the cross fire if they don't think really hard whe
  3. My players heard the background and thought, let's get some soulstone out of an abandoned mine. They don't know it yet, but probably the moment when they made the decision that it's a good idea as a group of noncombat lvl 0 to go for the mine where a Death Marshal died as he tried to clear it of zombies instead of going for a different mine. They have nearly no weapons, are totally underequiped as they presented themselfs as pros in that sort of thin to their contractor, so he only gave them food water and a donkey cart to get to the mine. Last time fought of 5 zombies and 3 of the 4 nearly di
  4. I think it is intended that you can't just cast Conditions away as Conditions are quite effective in keeping Combat focused player characters in check. If they have to discard a alot of cheat cards for removing conditions they are not available for cheating fate anymore.
  5. Thanks for your input. I know, but maybe because it's artifical device? I have to say that I find the current mechanic of the soulstones a bit undervelming. I would allow my players to sell it. It just will bring them a ton of trouble if they make a new one, because if someone shells out that amount of scrip, they will be quite pissed if the thing stops working. I agree that i'd like the thing to be quite powerful as a Step 10 benefit.
  6. Under quarantine covers playing as a Stiched, a undead Fated. It also covers the Quarantine Zone in Detail. It also covers 8 new basic pursuits including the Necomancer and the Ghoul and 5 advanced Pursuits out of which 2 are more necromantic leaning. I would also recommend getting a copy of the core book, but that should be enough to build a campain in that setting.
  7. I used the search function of the forum but it didn't turnup anything usefull. Also the FAQ which has a couple of changes of the 2E integrated into the older books didn't turn out to be helpfull in that specific case. So here are the questions i have concerning the Artifical Soulstone (from here on out abreviated as AS): As the soulstone mechanics got reworked the Lade 3 AS obviously doesn't hold 5 charges/souls anymore or does it because it's not a soulstone? Can it still be recharged using enchanting + charm without the need of something dieing next to it? And can it still rec
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