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Speedguyjp

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Posts posted by Speedguyjp

  1. 1 hour ago, ShinChan said:

    I must be missing something, so could you go into details?

    1. Shieldbearer removes a Corpse Candle with Blasphemous Ritual.
    2. Toshiro removes a Corpse Candle with Unending Fealty.
    3. Reva removing a Corpse Candle with Loot Their Corpse.

    First of all, the Pyre markers are dropped, and as per the rules, they don't trigger the effects (p. 28 of the errated rules):

    image.png.086a8f0729f2a1fc9a4c69ea0aacf802.png

    So for the 2 first cases, Reva wouldn't gain any shielded.

    For the 3rd case, Reva would remove the Corpse Candle, and so generating a Pyre marker in the C.3 step of the Detailed Timing (p. 35), which is still her activation, so it can be used to trigger Spirits in Flames a second time.

    Yes, you can have three Pyre Markers, but you only trigger the effects once (p. 36):

    image.png.3e72828ae1716ec71747be422bb7a2ac.png

    Even if you could get Shielded +3, I don't think it will be worth to drop Reva's defenses to Df2/Wp3, unless the enemy doesn't have any threads to activate.

    Hmmmm. This is interesting. I haven't been playing it this way and will have to check out the rules. I'm assuming you are correct, which would mean a lot of things don't happen (injured, shielded, burning) when the markers Drop. It does change the equation perhaps - I will have to test it out.

  2. 4 minutes ago, Maniacal_cackle said:

    Which does raise the question, who should we be declaring blind against Arcanists?

    Naturally I'm going to claim Molly, but I'm putting that to the test on Sunday against Plaag ūüėú

    From this weekend's action vs. Colette I can tell you it's not Seamus!

    The fact that they have access to a versatile model (The Captain) that can basically shut down a master isn't that great. Between his aura (-2 damage), armor, soulstones, and magical training (shielded), (and fade away on Colette) I was looking at -4 or -6 damage off of a 4/6/8 damage track. Seriously deterred me from even doing anything fun except jump around the board and scheme a little bit.

     

     

     

     

    • Like 1
  3. 43 minutes ago, ShinChan said:

    How do you give multiple points of shielded to Reva if Spirits in Flames is "Once per activation"?

    Some common ways are 1) Shieldbearer removing a corpse candle with blasphemous ritual 2) Toshiro removing one for summoning 3) Reva removing one with Killer Instinct (I sometimes take this upgrade)

    It's once per activation. not once per turn. If I activate Reva between a shieldbearer and Toshiro I can remove, summon and remove, and remove to get 3 pyre markers worth of shenanigans in the first turn (although only two markers remain because you need one to summon the candle)

     

  4. 1 hour ago, ShinChan said:

    I agree with @Plaag here. Reva's crew is definitely on a disadvantage when all your models are going to suffer from injured in order to keep the burning party on fire. Maybe you've won that matchup, but that doesn't mean that Reva's is on a disadvantage, just that you played better.

     

    Perhaps I played better, and I appreciate the assumption, but I don't think that's entirely it. It could be a playstyle difference too. In the 5 games the injured stack didn't factor into the game that much. I focus generating as much burning on the first turn when the risk of engaging the opponent is limited too because if I've stacked 2-3 burning on someone but the opponent can't reach the injured is wasted and I get a couple turns worth of potential value on it before the burning recedes. Most of the time I'm loading up burning on Reva herself which does injure her, but it also gives her several points of shielded a turn generally which mitigates the impact of any incoming damage. And when you pair her with the candles and other corpses she usually isn't that exposed due to her ability to hit at range. Of course if you stick her in the middle of a scrum where the opponent gets multiple activations to hit her the injured will make a bigger difference, but for me it's rare for an opponent to get more than 2 melee attacks a game on her. And even then I'm usually using "take the hit" from a shieldbearer or summoned ashigaru (with Toshiro). 

    My opponent usually takes a fire golem, Elijah Borgman, Iggy, and "the great" carlos vasquez among the other standard arcanist stuff (miner, arcane reservoir upgrade, multiple soulstone caches). The golem goes down in one round after its burning is stripped. Honestly Elijah Borgman gives me the biggest trouble. 

  5. On 9/19/2020 at 3:06 PM, Plaag said:

    lets play?)

    Sorry my friend, not playing on vassal anymore. My local scene has started playing in-person games again. It sucks wearing a mask the whole time, but it's better than slogging through a 4 hour vassal game (For me they always took longer).

     

    • Like 1
  6. 8 minutes ago, Speedguyjp said:

    I’m playing against arcanists tomorrow! Not sure who he will bring because he hasn’t declared yet. Usually brings Colette, Kaeris, Mei Feng, or Marcus. Will post follow up when he’s declared

     

    Corner, corrupted ley lines, breakthrough, assassinate, martyrs, leave your mark, spread them out

    I’m going to give Seamus a spin I think

     

     

    • Like 2
  7. 9 hours ago, Maniacal_cackle said:

    I've heard several different people say that Reva is favoured against Kaeris (though they may be talking keyword games).

    Reva can pivot away from burning-based strategies quite easily, whereas Kaeris can struggle to turn it off. So Kaeris can accidentally power up Reva's crew while Reva focuses on different synergies.

    The threat range of Reva can be a serious issue as well. Reva can single-activation Elijah from ~18 inches away for example.

    That said, I've heard it can be a hard-fought matchup, so not exactly a massive gap.

    I’ve played Reva into Kaeris 5 or so times and I’m 4-1 in those matchups (regular games, not keyword only). In general the matchup favors Reva. The injured hurts but the negative tends to be Offset by the shielding. 

  8. 10 hours ago, Maniacal_cackle said:

    The first thing I did was work out how to kill the Silent One, so I have a few possible methods. The problem is they aren't worth it. Even if I have hidden martyrs, it's not worth it swapping Archie for the Silent One (especially since he gets a point as well if I do that).

     

    Good luck in your game - will be rooting for you of course. BUT, you might feel differently about this in your post game...

     

     

    • Like 1
  9. I just played a game of Reva vs. Colette

    Colette was definitely a pain and seems very strong. However, I actually basically ignored her the whole game. Unless you can easily deny resistance triggers I wouldn't waste any AP even attacking her. You're just giving her additional mobility. So don't take assassinate.

    I agree with Scoffer on killing the doves. It's relatively easy to do and just limits where she can go. Also don't forget that Colette's presto-chango can really jack with the positioning. You might think you're out of range but you're not. Once he forms into the Duet he'll only have 5 models once the doves are down so hopefully you can use your AP to your advantage. He's got a lot of models that can soulstones but has a small number to start, so he'll have to be choosey.

    In my game against Colette, honestly the MVP of his crew was the Silent One. The ranged healing was a pain to deal. I would put hidden martyrs on Archie and a crooligan and put Archie like a missile towards the silent one to take her out. If you see the chance take out the Silent One first. It will be hard because he'll have it on the backlines, but maybe with Leap or using one of Kirai's summons you can do it. 

     

  10. I know I’m in the minority but I do think Reva can be competitive in a number of schemes/strategies in keyword. I’m not saying she is top tier in keyword, just that against a similarly skilled opponent you should be fairly matched. 
     

    shieldbearers are great and I almost always take two of them. My base crew is:

    Reva, 2x CC, 2x shieldbearers. Most of the time I’ll put GST On the shieldbearers but not always. I actually like Draugr and take one Or more in most games. Yes they will die if you throw them in, but they can also dish it out. Prototype glass cannon. They are decent on the flank vs Most scheme Runners. If you think your opponent is bringing burning (Kaeris for example) you should include at least one. They are a good hidden martyrs choice paired with restless spirit or shieldbearers. 

     

    versatile/OOK I like Toshiro (Whisper) and Grave Golem the best. They do synergize with the crew well. If I’m taking toshiro I have had good luck bringing in a flesh construct too

     

    • Like 2
  11. I love playing Seamus. I think his keyword isn't as bad as people make it out to be.

    My standard Seamus list is:

    Seamus/Whisper, CCK, 2x Dead Doxies with GST, Carrion Emissary, Nurse

    Nurse is the only OOK model I tend to hire). bottle of painkillers is great with great triggers and tools for the job is awesome too. Seamus with an extra focus or shielded opens a lot of doors.  With GST the Doxies are quite difficult to kill and the movement tricks can be used offensively or defensively.

    That gives me 15 stones to play with and I tend to vary based on the strat and scheme pool. Dead rider or Grave Golem if it's more killy, or a Rotten Belle or Dandy (or both) if it's more schemey. I do feel both of those are better at denying your opponent's schemes (lures, scheme marker removal) than getting yours, but for 4 or 5 stones you can't have everything...

    Depending on the pool I can flex down to one Doxy with GST which frees up good stones 

    • Like 1
  12. 2 hours ago, Maniacal_cackle said:

     

    Reva- very dependent on corpses, and our faction excels at removing corpses. Especially Molly.

    Unsurprisingly I'm going to defend my girl here. I've played her into ressers a few times and her corpse candles are particularly great in these matchups. She generates them automatically and they can only be removed by friendly models. We remove a ton of corpses too in keyword - Shieldbearers for example with blasphemous ritual, Vinny or Draugrs with cremation. More burning is generally in our favor. Vincent's crossbow ignores hard to wound too. If all the corpses are removed, we still get our corpse candles which can be great. Any corpses that the resser opponent tries to generate for themselves (for example Emissary for Seamus or Gravediggers, etc.) we can basically have the next activation to use or dispose of. And any corpse they give us just gives Reva additional range. We can really shut down Cause for Celebration (italics), Flesh Construct engines, etc. 

     

     

     

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  13. On 8/17/2020 at 4:59 AM, Maniacal_cackle said:

    Ressers are blessed with a wide range of strong crews.

    Even Reva, often considered the weakest, wins tournaments at times.

    Seamus, Von Schtook, Kirai, Molly are all top tier and pretty flexible and are a great starting point.

    Jack Daw and Yan Lo are extremely powerful but a bit more narrow.

    But honestly they're all good. Go with whatever interests you the most!

    Very interesting in general - I play quite a bit of Reva and find her to be extremely flexible and well rounded. If she's viewed as the weakest, it makes me think I should branch out!!

    Most of my experience is with Reva and Seamus and I'd say they are both pretty good. I just like their playstyle the best. 

     

     

    • Like 1
  14. 1 hour ago, Ogid said:

    did your oponent tried to kidnap something in turn 1 with Colette? If not, why do you think he decided not to? Did you do something to prevent it like hiding the good targets or covering them with shieldbearers?

     

    You are right, I was about to also point this out. Only summon upgrades remain after one model is replaced (unless it stated otherwise in the upgrade or the model, but that's not the case)

    Upgrades in a Coryphee/Duet are only worth it if you don't plan to use the replace mechanic.

     

    re: the upgrade - Thanks for pointing that out! I have to say working through the replace mechanic did take us about 20 minutes. After having done it it will be faster next time. I'll let him know about the upgrade.

     

    So I was defender and basically deployed in a big bubble with the shieldbearers close by the do focus bombs. There was some blocking terrain in the middle of the board that prevented a straight-up push forward by him. He didn't really have a good opportunity/target to presto-chango something away or bury it. He ended up swapping a dove and Envy late in the turn to shoot at Anna but I managed to spike a couple 13s to avoid any damage. 

     

     

     

  15. For that board I would definitely be bringing Seamus and the Rider regardless of the scheme pool. I'd love to play on that board in real life - imagine having a train set!

    Usually if I'm playing on vassal my opponent and I just keep generating a board (after crews) until we get something that we both think is fair. 

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  16. Just a quick closure on this...

    We played the game yesterday. Stopped after 3 turns due to time and my kids not leaving us alone lol. After 3 I was up 2-1. Very likely score would have been 2-2 or 3-2 in my favor had the game run its full course.

    My list:

    Reva +2cc

    Manos

    Anna

    2x Shieldbearer w/ GST

    Bone Pile

     

    His List:

    Colette + 3 doves

    Cassandra

    2x Coryphee, one with soulstone cache

    Silent One

    Envy

    Miner with Magical Training

     

    I went with research mission and vendetta (Shieldbearer on a Coryphee). In hindsight the vendetta target was pretty dumb - should have gone cassandra. I knew he'd combine into the duet but figured I'd be trying to kill it anyways for the bounty until I realized you don't earn bounty if it dies into mannequins. I had it down to 1 wound near manos and anna too...but with a couple weaks and a Black Joker I couldn't finish it off.

    It was a pretty cagey game. The only things that died in the first two turns was corpse candles and doves. In turn 3 he killed manos for a nice bounty, but I killed cassandra to equalize and also scored research mission with the bone pile (corpse marker, his scheme marker, pyre marker). Manos and Anna really affected his gameplan as he had to really work to set up presto-chango and his unburying. Other than the flips vs. the Duet mentioned above I did feel like I was flipping out of control good for the game. I spiked 2x 13s against Envy's double positive gatling gun early and had several other critical flips to save models from getting hit or dying (severes on defense, severes to mitigate damage with soulstones, etc.). 

    Highlight of the game was end of turn 3 - I had the last activation and with my last shieldbearer AP to put down a scheme marker to enable Reva to unbury (she was hit by sword trick, bad play on my part). I then got unbury with Reva who summoned a corpse candle and then killed Cassandra. The candle was summoned in base contact with a Silent One on 2 wounds. The corpse candle focus attacked and hit a severe damage to kill the silent one, dropping a pyre marker and corpse marker to win me research mission. Went from a draw to 2-1. 

    My opponent acknowledged he could have taken a tougher list with Colette but had been wanting to try out a couple different things. He lamented not bringing more beef instead of Envy.

     

     

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  17. I declared Reva and got quite the curveball. My regular opponent usually brings kaeris or Mei Feng but surprised me with Colette!

    Standard public enemies With take prisoner, vendetta, assassinate, claim, and research mission


    never played Colette before but she looks intimidating, like the crew would be hard to tackle. Any advice would be appreciated 

     

  18. 20 minutes ago, Graf said:

    Against summoners, I would consider Anna and/or Vincent. Anna works well to force your opponent to use his own markers and deny the option to summon right into your frontlines. She worked quite well for me against him.

    Dashel's summons come with an Upgrade, so Vincent can trigger his Execute.

    Taking both is only in Transmortis and Revenant an option imho, as both are expensive, but one OOK hire can be incorporated everywhere. Not sure which one I would prefer, though I tend towards Anna. She has more abilities that can be useful anywhere. 

    I've played Reva into Dashel before and utilized this - Vincent and Anna. But it was a more killy pool. Either way, watching Vincent one-shot an Executioner was the highlight of the game! I misplayed Anna in this game so didn't really get to see how useful she was. I held her further back because the of weight of his shooting so did not get huge benefit of her gravity well and hostile work environment until late in the game. I should have just pushed her forward I think. 

     

     

     

  19. As noted in previous pools my experience is limited to Reva and Seamus (for now!). I'd be leaning towards Seamus personally.

    I would take something like the following:

    Seamus+Whisper

    CCK

    2x Dead Doxies w/ GST

    1x Rotten Belle

    1x Dead Dandy

    Nurse

    Dead Rider

    5 stones

    --OR-- swap in Emissary for the Nurse and GSTs 

    Goal would be to use the Doxies to score - terrorizing (11), disquised, HTW, Regret is hard to shift against most crews (especially healed by nurse). Use the Belle (Lure) and Doxies (take by hand) to disrupt opponent's scoring the strategy. Seamus and the Rider are mobile enough and killy enough to threaten most crews and prevent my opponent from rushing the center. I'm including the Dandy as a cheeky way to convert enemy scheme markers into corpses for me if necessary. Would likely lean towards Research Mission (if taking Emissary or the enemy's crew is appropriate), Spread them out, and claim jump.

     

     

     

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