Not to hijack this thread - but I was able to get a vassal game last night - my first game with Dashel...into Kaeris in Recover Evidence. I had Hidden Martyrs and Vendetta. I brought Dashel, Dispatcher, Queeg, Steward, Pale Rider, Executioner, Warden, Rifleman. 5 stones. I brought the steward to have an extra Foul Mouthed motivation (to give focus/fast) plus some condition removal (Kaeris, plus the trigger gives focus/fast again). My general plan was to activate Dashel and the Steward earlier to hand out focused/fast. I assumed he'd have to come to me and focused on a more balanced crew.
We only got to play a couple turns due to timing and getting to learn vassal but I learned a lot. I deployed kind of in a bubble to take advantage of shouting orders (Dashel) and taskmaster (Queeg). My goal was to get fast on a lot of models. It worked! I probably overdid it a little and should have kept a couple of the focuses instead. The highlight of the game was my fast executioner pushing from Queeg's prison supt rule, then using trail of gore on the dispatcher (+1 card), then charging into Kaeris who ventured a little too far (she was injured 2 from the pale rider's prev. activiation). I didn't have a great hand but figured out often do you get 3 swings at a weakened master? well I fluffed my attacks and only did 2 damage to her. But it could have been glorious.
think I underestimated how hard it would be to summon and I give Explorator above a lot of props for his opportunism concept. My starting hand was 8, 6, 4, 3, 2, 1. I stoned and ended up with 8, 6, 4, 4, 4, 4. Not a great hand for summoning and couldn't really do much. I found I wasted some AP turn 1 since I had counted on it.
Big learning moment was on the rifleman first turn. I should have just layered a couple focus on him instead of giving him fast. When he activated I needed focus to burn for added range so ended up wasting AP.
Dashel just seems very flexible.