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RedeemerAZ

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  1. Does the shielding from magic training stack per turn if its never used?
  2. Ive seen alot of people say how bad FireBranded are. Ive only played 1 Firebranded now in 2 games, but their healing has been a lifesaver, especially when the enemy targets Carlos or Kaeris. Their ranged damage is better then a Gamin, and though not as tough to killed as a Burning +6 gamin, I tend to keep them in the back so they survive quite a bit, especially with Magical Training and a pyre nearby.
  3. Awesome, I wasnt aware that fast can carry over to the unactivated coryphee after splitting. You mentioned Cassandra can put fast on Duet, but I dont see how she can do that.
  4. Ive seen a few posts on getting 8-12 actions for a Coryphee Duet using Mechanical Rider. Can someone explain this step by step? Being relatively new im not really clear on the rules that enable this to happen.
  5. Wow thanks, our gaming group totally missed that armor cannot reduce below 1, and that charging into pyres gives two hits. This changes how we play big time.
  6. Im confused by two points in the original post: Random things to remember Charging generates two hazardous terrain hits. How does this work? Do you taking the burning and injured on entering and exiting the terrain? Smolder damage is separate to attack damage; good vs Armor, bad vs Incorporeal. I dont understand this. Armor reduces all damage, so if smolder is a separate damage doesn't armor make this worse? The smolder damage would be reduced to 0 and the regular damage reduced by 1 or 2. Burning damage doesnt seem like it affects incorporeal, so it seems better for incorporeal? Incorporeal specifically says attack actions. What am I missing?
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