Hi everyone,
I have been dabbling for some time with playing Malifaux and I think I am ready to jump ship. Hence, I am going to ask the usual âwhat factions/masters are for me?â question.
Just a bit of background : I tend to like control-grindy kind of games. In Magic the gathering parlance (if that speaks to someone), I was usually playing UW or BUW. I like making my opponentâ s life complicated, doing area attacks, moving models around or controlling themâŠ
I donât mind having squishier models that have intriguing and original abilities.
On the other hand, I also love big dudes sometimes (again, in Magic, I loved Green Ramp decks where you cheated big monsters into play).
So, this being said, I did my homework, read some posts, and I have already selected a few that might correspond to what I like. One post that was quite helpful for me was this one on big : https://boardgamegeek.com/thread/2287206/malifaux-3rd-edition-third-time-charm
I liked how he split factions/masters into different playstyles, although I understand characterisation is always a simplification. Anyhow, I selected :
Schemers :
Neverborn : pandora, Zoraida
Arcanists : MEi Feng, Colette
Summoners :
Archaists : sandeep
Neverborn : the dreamer
The buffers :
Never born/arcanists : Marcus
Ten thunders : Yan Loo
I play a lot of boardgames as well including euro games so I liked his reference to resource management for summoners, a mechanic that I like.
In terms of âcosmeticâ, I tend to have varied tastes, but I donât like zombie-like stuff, and tend to like Japanese oriented stuff or things with elemental, magical beastsâŠI both like technological stuff like robots or magic.
So there it is. What do you think of the things I have selected ? Any other suggestion ? According to this lists, Arcanists and Neverborn would be my top factions. So, how do I proceed then ? I think having 2 masters per faction is probably a good idea so having models that can be used in both is probably ideal right ? If in Understand correctly, I should start with the core box of the master (if one does exist) and then by the âkeywordâ box, right ?
Finally, correct me if I am wrong, but there does not seem to be a lot of leeway in building a crew once you have chosen your master. So, it seems that contrary to other wargames (such as, say, Warmachine) the skill in list-building is more to assemble the best crew according to the selected set of strategies/Schemes, right ? But this means that, once you have chosen you faction, you need to have 2-3 masters to have different options.
Totally unrelated, but there seems to be a lot of tokens in malifaux : what do you use to represent them ? I have beads for some stuff, but is there some custom markers for standard conditions for instance ?
In terms of terrain, do you recommend something in particular ? I have never bought anything from them, but I had looked at some TTCombat terrain and it looked quite good, at a reasonable price. In addition, I would like something that can easily be stored and does not take a huge amount of space.
Thanks for your help.