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SEV

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Everything posted by SEV

  1. It heavily skew the game in favor of a small subset of keyword (and even faction), way more than severe or concealing terrain will. As a Pandora player, I'm so happy to see hazardous terrain, especially hazardous conditions +... I don't think guild or TT player share my joy tough. Still, I like to see some hazardous features here and there but not on every game and on every map.
  2. I meant just hear your tough on this forum, not doing a video about it 😀.
  3. Wow ×3 Spelleater! If I'm not mistaken Death Rider can still use fate token to add crows against them right (Spell eater is before declaring and Rider is when declaring)? This map is not friendly to models that doesn't ignore the terrain. I wonder who is going to do the can kicking for your oponent. It would be nice to hear your comments on their crew as well.
  4. 3 minions = 6 actions (often + 3 bonus) Master = 3 actions + a bonus. The minions are winning the action economy by far so it's normal that the power of the action they can take is lower. Wyrd might have gone overboard with this on a lot of cheap minions though. Especially since action economy is somewhat counterbalance by the pass token system. It's usually better to takes more powerful action than to spam less powerful action and give a bunch of pass token and easy activation control to your oponent. The new minions design by wyrd seems to acknowledge that. As I said, I think cheap minion should generate value no matter what they do (demise is great for that) but giving them action/stats that are seen on more powerful models is a good way to start the power creep spiral (that doesn't mean that garbage models shouldn't be errata... Winged plage should have their moment in the sun).
  5. Exactly what Archie deserves! Frank has a couple of defensive tech that boosts his survivability too.
  6. Take a look at the alternate edition McCabe, same rules but awesome models. Welcome (back?) to Malifaux!
  7. 2-1! Wow. Maybe you went a bit too defensive on this one? I'll definitely watch the vid. Low scoring game are intriguing... and you can fast forward most of i1 😜
  8. That's a bold statement, but the big picture of your factions are really cool.
  9. But it's soooo cuuuute! Bokor could be bump to 7ss (maybe with +1 wound)... that would limit them being taken so often OOK and would still be fine for Wong I think.
  10. Don't fix something that ain't broken. Thoon is fine. I really don't like the "feel bad argument" to justify nerf (except in the most extreme cases). What feel bad for you, feel really unique for me and ask for your oponent to solve a new type of puzzle. If half the keyword has frozen trophies that would be way to much, but this being a unique ability on a 9ss henchman seems totally fine to me. Oh yeah and I totally agree that Euri 1 should have frozen vigor. This is an other topic, but that would skew the game so much... Broad changes are usually not a good idea to answer specific problems.
  11. Desperate mercenary need to generate value. The super low cost minions (3 or 4 ss) that see play give you value even if they die quickly. Expendables does a bit of that but it's not enough. I would drop rapid fire and give them reckless (make sense since they're desperate). Surge instead of bloody fate. You can now take 3 potshot and hope to draw 1 card... Maybe it's a bit too much for 4ss, but they are still made of paper.
  12. I was just speaking about a simple metric to replace win rate. If you want to factor in player skills it's an other story. One (relatively) simple way to do it is to use the round where the points were score (later round weight more than early round) and the num er of player in the tournament. Beside that you need a performance metric for the player themselves. As usual I'm biased toward Elo... But yeah, now we're far away from the thread subject. My opinion : Tara is fine. Parker need a little something. Your upgrades S***.
  13. It does sum up to 100%. Win / all game play. Win rate is NOT the mirror of lost rate tough. As other expose, I think it's a methodological mistake to discard the draw when calculating the win rate. However the best metric is the points rate. Game points score / absolute points. This one is at 52% for Tara. This is good but not incredibly dominant. In my eye, it means she's in the right spot.
  14. The lack of Changeling is disturbing. The fact that he didn't slam LLC on his rider make it even more interesting as a vendetta target. I'm not sure what 46 is suppose to do here since he's not fast enough to hunt manos / yin. I guess he can copy Pale gun... Finally, it will be hard for him to defend his symbols... Beside hopping you to fail a boring conversation simple duel I don't see much in term of defense here. But hey, I have a hard time figuring out how to play Lucius in NB, so guild is definitely out of my range of expertise 🤣. But now I'm curious in the outcome of this game. My bet You : 4 symbols 1 vendetta (because you're sneaky and will take it anyway) 1 let them bleed. Your oponent: 2 symbols, 1 detonate charges, 1 vendetta (his build is clearly more of a vendetta build than a STO build). GL
  15. Indeed... This box also contains a bonker versatile minion for Guild (guild mage). So, basically if you want to play one of those two factions competitively you almost need to buy it... I'm always looking at Wyrd as a small indy company that is above that kind of money grap, but the evidence are not in its favor here.
  16. Great content. Your opponent is in the same tough spot as you are regarding his own Rider. I would be surprised if Pale is not in his list tough. The problem is you're running low in models that can actually score vendetta. Bot Yin and Manos will have a lot to do in this scenario. Also, Lucius has a great way to move your static symbols defender (down the wrong path) and have access to Dopleganger with don't mind me... All in all I'm not sure I'm a big fan of that static defense. On the other hand I really like the Gwisin choice. Spread them out / detonate are to scheme that are really likely to be taken by the Lucius player. I'm not sure you can denied both with only 2 Gwisin but you'll surely makes your oponent life harder. If you're lucky that will skew his scheme choice and he'll go for something else like LTB (wich I think would definitely be a mistake). All in all it was interesting to hear about your tough process. Keep the content flow. P.S. what is your opponent list?
  17. It mostly does (as long as you have a crow) since it's an after resolving trigger. More broadly, I don't understand the argument of fixing something that doesn't seem to be broken. Is Ainonus often hire in keyword: yes. Is it overpower : no. That model seems in the right spot to me.
  18. Titania 1 is by far the easiest master to play in Neverborn and she has a strong claim for the whole game. Resilient, minimal book keeping, can be play in a straightforward way and works well with an elite crew (less model = less brainpower). Bonus :I think she's quite good and has a relatively high ceiling. It's still Faux though the game is about positioning and hand management (for me this is what the most brainpower, no matter the master).
  19. Nice tricks. I'm not sure it's better than setting your model on fire since you're only getting +2ss of net value... But maybe sometime it's what the doctor order.
  20. The defensive trigger that you need to plan for are usually the after resolving trigger. Cage fighter or parry are a bit better on an henchman like Babaros since it can stone for it (you at least need to take this in to consideration... But most of the time the right call is to attack anyway).
  21. Bokor are really really efficient for tueur cost. Probably one of the best stone for stone support model in the game. A fast 8" healer that draw card is already super strong... For that cost you also have an obey a 8" attack (no gun), and a bonus to give shielded to multiple models.. Oh and two of passive abilities (free focus, stun) that don't come out a lot but are still just gravy. 6ss? Yes please. For the deja vu trigger: 1) you use your glowy after seing the card and you need a 7 (so you'll naturally hit your TN about half the time) ; 2) even if you had to cheat it's a great card cycling ability. Throwing a moderate and a weak for two new cards is a deal I would always take. Bokor are good almost everywhere in Faction but they have great synergy in KW (Samy love them for an amazing card draw engine). Fun fact : I think they would be even stronger with a min 1 attack 🤣
  22. This suggests that Wyrd is well aware of the problem and trying to fix it in the long run. Card draw is like an obvious solution but using it everywhere will make crews look all the same. If you slap it on a strong versatile it will become an auto-include in most crew...
  23. I'm no guild player but the few time I played LJ2 I was really please with DMR. You now have access to Guild Mage as really strong minion. But even without the recruitment ability I think they do enouf for Justice 2.
  24. I think Far are in a weird spot since Titania is actually a really strong master in a super friend list (a bit like Seamus)... I agree that some of their keyword models are lackluster, but you must be careful when buffing them. I would definitely boost butlunging speciality as scheme runners. Unimpeded and Stealth would make them awesome. Drop deadly pursuit and pack mentality. Add Ambush as a bonus action (that probably make them 6ss models though). It's a shame if they loose forage since it's probably the only reason to hire them righ now. Other Fae minion are fine imo. I like killjoy having a 2" melee. A crow trigger on either or both of his attack would help as well (and add extra synergy with the Trex). I mean he could have in to torn on his melee and/or maim on his range. Aeslin I'm not sure if she needs anything. @Roadhousewho have way more game with Titania than I seems to think otherwise. She's quite slow that's often why I don't take her. Maybe she could be a bit much sturdy too. Finally study is okish, but really situational. Cradle would be awesome on her germinate (but it's probably a master level trigger). Maybe just reposition? Tear off a bite on her bonus could help making it relevant more often.
  25. True... I was specifically speaking about cheap minions that are iconic to a keyword. Let see : Swampfiend : they're bless with great options. Gupp are thrash tough. Pigs/soey : special cas since they're intended to be grow. Slop hauler and Whisperer are fine (but see my complaint about high TN across that keyword). Trixy: great cheap models (and I think it what makes Mah one of the most versatile/ loved master in the bayou). Wizz bang : Bokor are nutz, but lightning bug are useless. List building got stall because of that. Infamous : wrastler are bad, flying piglets are really niche (wich is fine for 3ss minions I guess). Tri-chi : they have a lot of cheap minions... Most of them are okeyish. Moon shinobi should be the backbone of more list, not tech pick. Big hat : complicated since the cheap minions were intended to be summons... Than you get Somer 2 and you have a bunch of super hire. I think cheap big hat minion could be slightly buff to balance the fact that they're not as good as before when summoned. Kin : only one cheap minions in keyword... it dies to a stiff breeze and just doesn't make the cut (enforcer and hench are awesome in kin). So 6 keyword out of 8 could get some help, 3 of them will most likely never hire their cheap iconic keyword minions... in my eyes this is a big problem especially since I don't see the gremlins as an elite faction.
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