SEV
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...But you can cheat down to fail.
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I don't want to make this thread on the virtue of the Sow (she's in all my Rocinante crew, I'm just sad that Wyrd didn't do a 3 headed unicorn). Still, I don't understand your point here. Piglet are horrible at putting dammage on your opponent (stampede is a free damage but I not overjoyed with this). At least Gupp have a built in + to damage and when they died you migh get a free charge from their angry mama (by herself she's a better beatstick than the Sow)... Who knows, you might even get lucky and transform one into a Silurid!
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I agree with you... probably not the best way to balance the game, but I like the @MrPieChee way of seeing things. It could open a lot of space (it was also kind of my point about the story ark)... And now I want a Somer totem 😋.
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Oups! Sorry I didn't notice I was in the ToS forum.
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That's a big reason! There's not much difference between the 2 imo (but I agree that the Sow is probably a little better against anything but a shooting crew). I think EitN is a big part of what make Z awesome. Spawnmother give you free relay (Gupp).
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I don't know if it's possible, but I would really like to have one or two generic tokens linked to the models (with hot key). That would solve the problem of people using burning/poison for all sorts of token (glowy, fate, etc.) Thank.
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Juju need a healer to support him for sure. If Bokor get nerfed, it will be for it's insane cards drawing not it's healing. So Bokor will, most likely, still be a good support piece for Juju. Juju is really good. Def 3 doesn't really matter on him. Just assume that 80% of the attack will hit him. With hard to wound a tone of hp, regen 3 (assuming you keep him in severe) and demise eternal your opponent need to dedicate a tone of resource to take him down. Obviously this will happen if he's on his own... But than you're either loosing or did a big blunder with his placement. Juju his your anchor and relay for EitN. Put him around 10" form Z (so he can comeback with ambush + charge) with a Bokor within 8" and you'll dominate a huge area of the board because of EitN. Thank to planted root (the most important ability on its card) your opponent will have a hard time messing with this plan (and it's not like cutting LoS on a size 4 moss tower is easy)... obviously bonus point if you face a crew with a lot of WP attack since WP 7 is awesome. Anyway... if Someone at Wyrd want to give def 4 or even better armor +1 to Juju, I won't complain but it's not needed. Spawn Mother in also totally fine like this. For 8ss she's a great summoner. And when you're done producing the next generation, she has good Scheming potential (ambus + 6 inch move) and she can pack a punch... I'm a fan obviously (she's in most of my Z list), but I honestly don't see why she would need a buff.
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Yes. But in his list he didn't played Juju. So a size 4 Alphonse (after bonus) seems enough to me. If you play juju, you might want to put 12 cup on him and 2 gremlins on alphonse. Load juju with focus (with a fast Samy that can be 6 focus T1) and toss him up. That could be scary.
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Alphonse is interesting as well... Might be better than Lenny if you plan is mostly to toss your own models. I'm not sure about the double Bokor (at this point I would go with Samy and put 12 cup on alphonse; you don't need 2 gremlins on him imo). Also, you don't have any real relay for EitN... This, in my limited experience, will limit Z impact on the game. I really like the SpawnMother since she helps with the Scheming. Juju is still probably your best anchor. A silurid could also replace the effigy. Maybe something like this : Pool: 6 Leader: Zoraida Hires: Gautraeux Bokor Silurid Two Gremlins in a Ghillie Suit Francois LaCroix (I still prefer JuJu) Alphonse LeBlanc Twelve Cups of Coffee Sammy LaCroix
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Well we could sum this thread : Bokors are nuts... I expect them to be nerfed in the next GG... Indeed! Play the real inhabitants of Malifaux Gremlins and Neverborn!
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Nice! Tossing your own models is also a good way to get out of corner, or reposition Z.
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@Maniacal_cackle: don't be shy of symbols, social scientists show us that it's a big part of our complex identity definition (like you embodied Molly, but you also have to embrace what Dead Rider means for you) 😋 Seriously, congrats for the win especially against Tara!
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I'm by no means a Mama Z expert, but I since I started to play her I tried her both in Bayou and in Neverborn. Bayou have the best upgrade (easily). So it comes down to the versatile/OOK pick. Sniper: Rami vs Angel Eye... Avantage Bayou, mainly for the SS reduction. Healer : doesn't really matter since both have access to Bokor. But Serena for the condition removal and anti-armor tech can be good... So advantage NB. Emissary: NB Emissary is a good anchor and a great Obey target. Bayou Emissary is a tech piece (anti-marker) and an all-star in leyline... Still, I think NB as the advantage here. Combo pieces : clearly NB. You can have a six-game of puppet generation with Vasi. At this point a BBS can also be hire for a t1 mature + focus pulse. Bayou have some neat card draw /focus pulse with Samy and 12 cup on Juju. Maybe you can do some Shenanigans with Spark + bombs + obey but I never tried. Beaters : I rarely hired OOK/versatile beaters (other than BBS in to Mature). Hinamatsu can be good in NB. I guess the whisky golem could also help in Bayou... Advantage NB I guess. Special units : Rider (count as a beater as well), Candy for NB (also Thoon, but I never tried him)... Gracey for Bayou if you want to carry Mama Z around? Again advantage NB. There's probably more choices than that (as I said I'm not the most experienced Z player out here). Still, I think we clearly see that Z Neverborn has better choices. Is this enough to offset the Bayou upgrade... I don't know. But, except if your plan is to solo Z, you also need to see how she complements your master pool in each faction. She brings great Scheming potential to NB + Stealh models... So all in all, I think she brings more to NB than to Bayou. Finally, if you play multiple masters, Z is an amazing support piece. In this role I think she's more helpful in NB than in Bayou. So I guess this is my case for NB Z... But I like her in both faction.
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It was a one sided game for me. Bayou Zoraida prevailed 8-0 against Neverborn Zoraida. I manage to deal with the Wisp T1 and with Mctavish t2 (keeping him into the barbed wire). I dodge an Angel Eye Shot on my Bokor and manage to activate Zoraida last. Some lucky shot on R1 and R2 and (probably) a better positioning and the game was pretty much over. From there it was a landslide. My list was a great counter to my oponent list. A lot of stealth and mobile pieces. I focus on his to mobile pieces and put a lot of pressure on his models in his deployment zone and he wasn't able to get out of there for most of the game.
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Ice pilar generator + an other source of stagger. They synergize well with Lysa. Also you're not as hungry for tomes than in a Savage crew, so it should help them with their tactical actions. Bu as I said, mostly a fun list 😀
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Maybe... But because he's playing Z I kind of like to use steahl to counter devastating obey from afar... McTavish will help with reseach Mission but he's also really squishy... I will concede a martyr point if I can kill him and Wisp. That will leave him with very few models to pick symbols. What are your matchup for this round?
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So I'm playing against Neverborn... Mama Z mirror match. We'll se which side of her is the best (answer : it's always the frosty side). My list : Z Juju (12 cups) First mate (2 gremlins) Spawn Mother Bokor Silurid (2 gremlins) 6ss Opponen list Z Juju Mctavish Angel Eye Spawn Mother Bokor Wisp 5ss I was happy to not see Emissary in his list since he's a pain in the mirror. Angel eye and Mctavish will have a hard time at shooting other stuff than Juju because of Stealth. I think my list as more mobility so I'll try to gain advantage in the symbol game. He'll probably go for Research and something else probably Martyr since (wisp is a good Martyr target). Let me know what you think of the Mama Z mirror (we'll be drawing a lot of cards).
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Manifest Nightmares - why does it have a range?
SEV replied to Essexkiwi's question in Malifaux Rules Discussion
It puzzled me as well when I started playing with Dreamer... My only guess is it's open future design (if they do other walking dreams upgrade with a different trigger condition)... -
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Wow, a real table *nostalgia*.
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C'mon... The Emissary painted with a 00 would be epic 🤣
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I agree ... I also take him against Dora since he's less vulnerable to Her and Candy attack and ruthless is great in this matchup as well.
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I choosed Alt Candy especially because of the highlander theme 😀
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Breath of fire is usually quite good against bubble crew... Than you go a parasite on your 10ss henchman and you cry. Honestly Carver being one of the 2 ruthless in faction, hen I oaly Dreamer, I'll bring him especially agaisnt crew where that will be useful and not against anything else.
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Ok so this is real : no FAQ is going to save us from yet an othee month of GG1... Well we have one last shot at Runic Binding I guess...