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EmeraldWeb

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  1. I don't know why, but my previous message isnt saved 😭 so I will shorten this message, because language issues T_T You are mind reader! πŸ˜€ Except for the Backlash - I found it later Thank you, that's a very nice trigger, I will definitely add it if I do the second iteration of the character! Yep, this trigger looks too much powerfull, even if it used on just "Enemy only" actions, there still exist Guilty, which may count as Enemy
  2. Jinn was described the idea behind Conditions pretty well. And as I think, connection/correspondence between game mechanic and lore is important, but not necessary - look at Lust, she deals her Sin Tokens for card draw. Is it ... hmmm... "sexy" or "lustfully" to draw some cards? In game our deck symbolise fate's of characters, not some forms of attraction, of course, unless you play Saloon Fate Deck πŸ˜‰ Very cool idea (but even if it stay to the End of Turn, there still exist Ruthless Ability)
  3. Thank you! I really want smthg like this aura or Double-cross ability, but Crossroads models have a small set of tools Maybe it's not so powerful - need tests of prototype. And maybe Wyrd guys will be interested in this character? πŸ˜‰
  4. Yes, maybe it's will be better πŸ™‚
  5. Thank you! I'm wanna try little more in future πŸ˜ƒ
  6. I couldn't find where the fan content thread is in the forum, so I posted here. Small talk in chat became an idea for creation 8s Sin for the Explorer's Society Meet the "Lie" - confΓ©rencier/entertainer of musical band (and maybe a new producer) The character's image was based on several ideas: - "Eighth" means non-typical Sin, so i can move away a little in some moments (attachment to music, only one keyword) - Lie's like Sin. No, I will not strictly follow the ideas of Christianity in this matter. Rather, I follow the thought that a lie is the same passion as anger, it is similarly possible to get deeply carried away from your own lie and the soul of a person also suffers. - I make rΓ©vΓ©rence for M2E, where are all Sin's were been Tormentend, so I gave dual keyword for this guy - I gave him the attributes of punishment, torture for lying: the Pear of Anguish, the face torn apart by the pear, and the Mask of Shame. - And, of course, put it on in a luxurious, presentable suit of the late 19th, early 20th centuries Upgrade: The Mask of Shame Plentifull (1), Cursed, Shame - Tormented: This model has the Tormented Keyword - Mocked by the crowd: At start of this model Activation, this model must discard a card or cannot use it's Tactical Action's this Activation - Wash away the shame: At the end of this model Activation, this model may discard a card to get Slow and discard this Upgrade This model is a good boost for keyword synergy of Crossroads and Tormented, and for Society, who has a lot of Distracted and Poison condition, and some Burning too. Partially protects against keywords which stacked Poison/Burning/Distracted conditions (Brewmaster, McMourning, Kaeris, Reva, Ivan). Awesome for Tormentend - card discards, upgrade, card draw, etc. And maybe some synergy with Lust and Pride will be to strong... Of course, it's prototype, an idea. This is not a "perfect model for perfect balance". What do you think about it? Do you like it or not?
  7. Now we have just `like`, `agree`, `disagree`, `thanks` and `haha`. And I think that this is not enough for our wide community for emotional discussions. I offer to use conditions from Malifaux as reactions and badges, like example: Poison - toxic message, poison badge - toxic user Burning - hot message Injured - traumatic/dramatic message Fast - answering in minute Slow - answering after month Focus - message in theme of topic Disctracted - offtop message Stun - stunning message or don't understand anything Stagger - lots of typo Adversary (NickName) - for some personal vendetta and etc. Badges for users who get a lot of these reactions (25, 50, 100?) What do you think about this?
  8. I still have no information about my "Kade and Candy", please contact with me hadoukenpony@gmail.com
  9. When you "discard a card" - you discad it from hand, when you "remove a card" - you remove it from the game (Lucid Dreams). And it's ok, because these are different things, player actions, for each word. But if Remove and Discard Marker are the same things, so why don't you use the same word? There is a base rule for documentation and game design "One termin/entity - one word"
  10. Yes, I agree with that. I have simplified the previous examples for demonstration purposes.
  11. If you'll notice, that's 8 (Discard) to 35+ (Remove) It' a game, a system. You can't just throw some words and use synonyms. If you do that, next time "trigger" will be "event" or "charge" will be "assault".
  12. I have a strange question: what is the "Discard target Marker"? Is it just a misprint/typo or game ΠΌechanic different from Remove? Because all Markers from game table are removed (Remove target Marker) and all things what we are discards (Discard a card) - cards from hand, soulstones and passtokens from pull, and tokens from models. Example - Mecharachnid: Example - all other models with "Discard target Marker" mechanic. Example standart "Remove target Marker" - Molly: Thank you for your attention.
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