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MattM

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Posts posted by MattM

  1. Hey Wyrdos!

    This is a special Monday update packed full of information about Gen Con, our new releases, and more.

    July2020-GenCon_Header.jpg

    We at Wyrd are putting on events for Gen Con 2020! We will be sending out a newsletter (and a Waldo’s Weekly, of course) that has a list of our planned events. We won’t spoil anything just yet - check back on Wednesday!

    July2020-GenCon_Newsletter_NewReleases.jpg

    As usual, we will have some new releases available for purchase in our online store during the Gen Con sale (July 29 - August 4), including some fancy new Fate Decks.

    July2020-GenCon_Newsletter_FateDeck.jpg

    Take a look at the complete list below:

    WYR23020 Guild Fate Deck                          $13.00

    WYR23021 Resurrectionist Fate Deck      $13.00

    WYR23022 Arcanist Fate Deck                    $13.00

    WYR23023 Neverborn Fate Deck               $13.00

    WYR23024 Outcast Fate Deck                     $13.00

    WYR23025 Bayou Fate Deck                        $13.00

    WYR23026 Ten Thunders Fate Deck         $13.00

    WYR23216 Ravenous                                     $45.00

    WYR23307 Primal Fury                                  $48.00

    WYR23314 Troubleshooters                        $38.00

    WYR23318 Poisoned Storm                         $40.00

    WYR23321 Arachnophobia                           $40.00

    WYR23404 Things that Go Bump               $30.00

    WYR23408 Juvenile Deliquence                 $38.00

    WYR23409 Lyssa                                               $27.00

    WYR23414 Brood Mates                               $18.00

    WYR23505 Between the Ley Lines           $28.00

    WYR23517 Folsom Prison Blues                 $30.00

    WYR23518 Dead Outlaws                             $24.00

    WYR23520 Tainted Filth                                $35.00

    WYR23609 Copycats                                       $35.00

    WYR23633 Terror in a Barrel                       $35.00

    WYR23707 Jakob Lynch Core Box              $60.00

    WYR23722 Devoted Students                    $40.00

    WYR23728 Ancestral Icons                           $45.00

    WYR23729 Lords of War                               $45.00

    *WYR23204 Kirai Core Box                           $55.00

    *WYR23207 Honor Roll                                 $50.00

    *WYR23208 Study Group                              $50.00

    *WYR23504 Von Schill Core Box                $55.00

    *WYR23507 Auxillary Forces                       $40.00

    *WYR23608 Ophelia Core Box                    $55.00

    *WYR23621 Mudlight Whispers                 $38.00

    *WYR23622 War Pigs                                     $45.00

    *WYR23631 Squealers                                   $35.00

    *Availability subject to change

    July2020-GenCon_Newsletter_LimitedReleases.jpg

    Our limited-edition Nightmare Box (Foundry keyword), Malifaux 1988, will be available to pick up during that time as well. If you fancy neon colors, pompadours, and cool constructs, this crew is for you!

    Remember, our Miss model (alt Fuhatsu) is also available for free to anyone that places an order of $100 or more during the Gen Con sale (July 29 - August 4).

    WYR21403 Malifaux 1988                             $75.00

    Miss Guided                                                       (free with purchases of $100+)

    July2020-GenCon_Newsletter_WhereIs.jpg

    Given the current global situation, some of our releases have been changed or pushed back. If you’re curious about where something might be, read on.

    The Explorer’s Society is still out adventuring; we expect them to return in November, so keep your eyes peeled for more information about them closer to that time.

    Still looking for a specific model or box that isn’t on our Upcoming Releases page? The final releases for Malifaux 3E are also planned to be available for purchase later this year. Make sure to pick them up from your local game stores as they become available.

    That’s all for now, Wyrdos. Our Waldo’s Weekly will be chock-full of even more information to help you prepare for Wyrd’s Gen Con 2020, so meet us back here on Wednesday!

    And remember: the Gen Con sale is July 29 - August 4.

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  2. Ah, this is one instance where the Fatemaster makes the damage flip for the Fatemaster character! Page 301 of the Core Rules might give a little more clarity on this. It's definitely one of the very few exceptions to FM characters not flipping cards, so good catch!

     

    Hope you and your Fated enjoy Days Without Accident!

  3. Welcome! It's good that your group is already excited to start delving around in Malifaux. Remember, it's your game, so if you feel killing off more powerful characters instead of having the Fated attack them until they deal enough Severe Critical Hits is up to you- just make sure they've earned it! (See pgs. 303, 312-313 of your Core Rules on how to deal with Unconsciousness and higher-rank characters).

    Fatemaster character triggers are explained on pg. 286 of the Core Rules; it has to do with what cards are flipped against them in specific duels...

     

    As for Scrip, it's again up to you (and how fast your Fated can spend it). A Guild Guard earns roughly 2 Scrip per week, while a Death Marshal earns about 4. The higher the risk (and the more skills a job requires) the more rewards there should be! Take a little time to feel out what each player wants and needs; don't give them everything at once. Are they looking at a nice shiny Peacebringer? They'll need to work hard to earn it! Lots of our One Shots on DriveThruRPG also give out listed rewards during the Epilogue, so you can also use those as a good way to determine how much a job might be worth.

     

    Best of luck, and we're glad to have you!

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  4. Hey Wyrdos,

    Ever feel like things are just running too smoothly? Is your group of Fated hopelessly lost, unable to pick up on the most obvious clues you’ve so lovingly planted in your adventure? Need a way to incorporate that new One-Shot into your campaign? Well, we are pleased to announce that we have a most elegant solution for you.

    WaldosWeekly_6.24.2020_Art.jpg

    Enter Klaus Norwood, a Mimic investigator, spymaster, tea aficionado, and all-around morally gray character. Despite not having ears or eyes (or a nose, for that matter), Klaus is a fantastic observer. He can find out almost anything for anyone… assuming he’s fairly compensated for his efforts. While he might be a little expensive, there’s nobody quite like Klaus to save the day with a well-placed bit of blackmail. Of course, you can also hire one of the Mimic’s other personalities. Klaus seems to know people everywhere he goes, and that can open many doors, indeed.

    TTB_Augment_KlausNorwood_Page_1.png

    Check out this Augment if you’d like to learn more about our beloved Klaus and include him in your own Through the Breach campaigns!

    That’s all for this week Wyrdos. What would you ask Klaus if he came around? What are you expecting your Fated group to inquire about? Do you think Klaus is a snappy dresser? Let us know!

    • Like 9
  5. Hey Wyrdos!

    Waldo loves tormenting us. The only thing he loves more than seeing one of his nefarious plots come together is hearing about others who share his love of mischief. Recently, Waldo has been totally absorbed in a new book. We managed to snag it while he was stealing our lunches from the fridge.

    Days Without Accident is a four-Act, full-size Penny Dreadful adventure for Through the Breach – it’s definitely worth a few lost sandwiches!

    WaldosWeekly_5.27.2020_Cover.jpg

     

    The Fated are called to the Corners, a “worker’s paradise” wedged between Downtown, the Industrial Zone, and the southern New Construction Zone. They meet an infamous Guild lawyer who believes he is close to uncovering something big involving the M&SU… as well as possible Arcanists. What the Fated believe to be a simple protection job soon throws them into the center of a conspiracy larger than anything they could have imagined. Sticking one’s nose where it doesn’t belong rarely ends well, especially in a place like Malifaux City.

    It’ll be up to your group of Fated to decide how to handle their allegiances; do you stand with the rams of the Guild, the laborers of the M&SU, or cast your lot with another group entirely?

    We didn’t get to read the ending before Waldo came back to his lair, but you can pick up your own copy of Days Without Accident right now on DriveThruRPG for just $15! A physical copy will also be available later this year.

    That’s all for this week, Wyrdos. We’ll be back next Wednesday with more decoy sandwiches for Waldo. If your Fated get to the end of Days Without Accident, come by the forums and tell us about it! Just mind the spoilers… Waldo hates spoilers.

    • Like 8
  6. Hey Wyrdos!

    This week, Waldo got bored and decided he’d break out his summertime water gun a bit early. Of course he did it right as we were finishing up answering correspondence from some new esteemed colleagues. Waldo’s aquatic attack almost ruined our letters. We’ve set them out in the sun, but they just don’t seem to dry.

    We aren’t saying the water he used was magic, but, well… take a look for yourselves:

    WaldosWeekly_4.29.2020_Document.jpg

    Attached was also this drawing…

    WaldosWeekly_4.29.2020_Tidecaller_Art.jpg

    Any ideas on what that might be? It seems like our new friends have some ideas. Maybe we’ll be hearing from them again soon?

    In the meantime, let’s see what he might look like on the table:

    WaldosWeekly_4.29.2020_Tidecaller_Render.jpg

    That’s all for this week, Wyrdos. Waldo’s squirt gun has been confiscated, but he’ll no doubt be back to his hijinks in no time…

    • Like 9
  7. Hey Wyrdos!

    This week we found Waldo cleaning out cobwebs from the warehouse. We thought he was just trying to be helpful, but then we noticed he’d been looking up recipes for spiders. None of us asked any questions, and we’ve been avoiding all of Waldo’s containers in the fridge. There was some commotion back there, though, and of course we went to investigate. We didn’t get a good glimpse of what gave Waldo and his Spider-Smacking Stick a run for their money. And we’re not sure we want to …

    Waldo’s rather rapid retreat knocked over heaps of paperwork covered in cobwebs. We did come across one rather interesting tidbit while cleaning up though:

    WaldosWeekly_4.22.2020_Document.jpg

    Maybe you could find a place for him in your Through the Breach games? Of course, I’d read the report first so you know what Sonnia and the Witch Hunters have been uncovering in Malifaux…

    For our Fatemasters, you can add the Spelleater to your campaign with this Augment!

    Spelleaters are a great way to throw some challenges at your Fated group, especially if [REDACTED] or they like using magic. Through the Breach Augments are all about adding new challenges and curiosities to your games, and the Spelleater fits all of those categories!

    Lastly, we thought we should give you all your first taste of an Explorer’s Society stat card. Looks like someone got to this card’s information, too. Hmmm… I wonder what the missing Keyword is. Either way, enjoy!

    WaldosWeekly_4.22.2020_Card.jpg

    That’s all for now, Wyrdos. We’ll be back here same time next week with more previews. Assuming Waldo doesn’t burn the place down… or Sonnia.

     

     

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  8. Hey there! Welcome to Through the Breach!

    Penny Dreadfuls and One Shots are a great way to introduce players into a campaign. While most of them involve combat to some extent, I think the following ones are great starting points, especially if you're still getting a feel for balancing and playing the game. They also focus more heavily on narrative, non-combative skills, and mystery:

    -Til Death Do Us Part

    -The Iktomi Shuffle

    -Jurassic Faux

    -Heart of Darkness

    Alternatively, if you and your group want some practice going through an adventure with the option of using included pre-generated characters, the following One Shots are great choices too:

    -The Show Must Go On

    -Sixteen Tons

    -Earthly Desires

    You can find all of those on our DriveThruRPG page, RIGHT HERE

     

    The Penny Dreadfuls and One Shots are usually written for about 3-4 Fated characters, but scale in a number of different ways. As the Fatemaster, you can change an enemy's Rank Value by a few points to make them weaker and easier to take on. This will reduce how hard and effectively they hit, and how many Fate Points they receive (pgs. 312-313 in the Core Rules).  Otherwise, the adventures scale fairly well. They will dictate what enemies the Fated will fight, and generally add more based on how many are playing (for example, a group might consist of 3 enemies, plus 1 per every Fated character). 

    Wounds might seem a bit low, but Fated are tough and can keep fighting even if they hit 0 Wounds; check pg. 302 of the Core Rules for more info on Unconsciousness and dealing with being reduced to 0.

    Control Hands also get replenished a bit more often than you think: pg. 283 of the Core Rules lists the four different ways Fated can refill their Control Hands. 

    Hope this helps, and we'll see you when you go Through the Breach!

     

    • Like 1
  9. Yup! The Core Rulebook is second edition, and combined a lot of the content from the Almanacs to give everyone easier access to Through the Breach. We recommend using the second edition of the rules, especially if you're a newer Fated or Fatemaster; they're what we write all of our new TTB content for. 

    While a lot of the content carried over, you can still look at the Almanacs for some neat lore tidbits, items, and potential ideas for campaigns. But definitely get the Core Rulebook first if you plan on starting an adventure in Malifaux.

    Happy playing, and I'll see you when you go through the Breach!

    • Like 1
  10. Hey Wyrdos!
    This week Waldo has been talking to himself a lot. That’s not out of the ordinary, but usually it’s about how to weaponize potatoes or finding the best spots to hide our pens. When he started reciting nursery rhymes, of all things, it made us a little concerned. We took down what he was sleep-mumbling during one of his rare week-long naps.

    See what you can make of it:

    Have you heard the story,
    About the man of one in two?
    Who went into the darkness,
    And lived where shadows do?

    He was indeed right out of place,
    He bore no robes a-flutter,
    No claws and teeth all shiny-sharp,
    Or limbs with shift-a-stutter.

    A fun and fancy banquet
    Did await the spectres here,
    But unnerve’d were these shadows,
    For the man, he held no fear.

    The man did make a gesture bright,
    And caused the murk to fade,
    Cut away by lances of light,
    Each and all man-made.

    Shadow locked within his tech,
    And the man took up his throne,
    For one of us had finally won,
    Against the Brocken and their own!

     

    Some of the words do look a little strange. I guess we’d need people to really go in and check for any hidden meaning there. Wouldn’t you agree?

    That’s all for this week, Wyrdos. We’re sure Waldo will be back to his old, plotting self in no time!

    • Like 5
  11. Hey Wyrdos!
     
    Valentine’s Day is almost upon us, and that means chocolate, flowers, and candle-lit dinners. For everyone except us, of course. Waldo has proclaimed himself our office Cupid. We’ve been dodging his crossbow bolts all week; only those chalky candy hearts have been able to keep him occupied. He’s currently crunching away at a handful, so we have a little bit of time to take part in the festivities:

    WaldosWeekly_0212_LoversDilemma_Card.jpg

    Ah, star-crossed love. Is there anything more beautifully tragic? Technically yes, as this new Scheme for Malifaux is sure to set hearts aflutter (and make them go still quickly after). Lover’s Dilemma can be added to any Scheme Pool, so you can be sure to have a Valentine’s Day massacre wherever you are.

    How Lover’s Dilemma becomes part of the Scheme pool is intentionally left open-ended. If you’d like to add this only if a Joker is flipped, or replace a Scheme that you don’t particularly enjoy, feel free! Just make sure that both players are ready for the holiday-themed fun.

    To download the Lover’s Dilemma Scheme, just click this link!

    WaldosWeekly_0212_AphrodinaTrott_Cover.jpg

    Half-price candy is always good, but love potions are even better! This free Through the Breach Augment lets you introduce Aphrodina Trott, a strange but enthusiastic peddler of love potions. Most of these drinks are just tasty, but some have a peculiar bit of magic-infused into them. Have the Fated take a drink and see what happens!

    To download this Augment and use it in your next adventure, just click this link here!
     
    That’s all for this week, Wyrdos. Enjoy the festivities and get some good games in over the weekend. We need to restock on candy hearts and boxes of chocolate; the cardboard has been helpful in keeping Waldo’s ‘bolts of love’ from causing much more than a few flesh wounds…

    • Like 5
  12. That's the great thing about Through the Breach! You can shift and change stuff as much as you like (so long as you check with your Fatemaster). 

     

    I'd personally recommend using the given stats and changing them based on flavor and appearance. The Seishin could easily be weak specters or the outlines of a painter's thought (a Concept?). Onryo could be more aggressive blots of shimmering color (replacing the Vengeful Shriek action with "Color Pulse" or "Pain of the Artist"), and Goryo could be humanoid figures surrounded with darkness and screaming half-real phantasms of other artworks or images the artist draws.

    Gaki would make excellent sketches or weird madness-creatures, all spikes and limbs trying to feed on the real world to sustain themselves. Your Seirei (if your Fated really gets into being a Medium) could be called a Masterpiece. Maybe a colorful Spirit version of your Fated, or the most frightening dreams that always seem to reoccur? 

    You could always suggest adding Triggers to attacks or Talents that your summoned Spirits can gain to really drive that thematic idea home. Manifested Powers are a great way to do this too. 

    Ultimately it's up to you. Create something new, or use any of the great TTB resources to pick and choose stuff you like. Make the campaign your own! Just remember to okay it with everyone else so they don't get surprised when you're showing up with VERY strange Spirits!

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  13. You could also have it be just a regular Talent that is based off of a Social Skill instead of Magical one. It might look a little something like this (with your own values put in for the AV and TN):

     

    (0) Bring It (Centering/Tenacity)

    AV: X ===TN: X === Rg: 8 ===Resist: Wp

    The target immediately takes a (1) Action against this character.

     

    You could also add: "The target cannot use Actions against other characters they consider to be friendly."

     

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