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Alcathous

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Everything posted by Alcathous

  1. It's something that has been discussed, but we haven't implemented yet. I think the biggest hurdle is making sure everyone gets the memo. Anyone else into this idea?
  2. Control for obey-like effects should give control for steps 1-6 of resolving an action, so I think the Lyssa would get to make the demise decision in your example. This seems like it's covered in the rules so I'm not adding it to our packet, but someone let me know if we're missing some ambiguity or nuance here.
  3. You are assuming that choosing something "not already chosen for this Ability this Activation" works the same way as the rules for "Once Per" effects. For example, the ability could have been written "...it may choose another friendly Cadmus model within 4" to heal or suffer 1 damage (as before). A model may only be chosen for this Ability Once per Activation..." If that were the case, your logic would track perfectly. However, the different language used on We Are Legion differentiates it from a typical "Once Per Activation" ability and we think interpreting it differently leads to a better play experience. I'm just talking for the World Series ruling on this; I'm sure Wyrd will give us more clarity in the future. Obviously when Wyrd updates the official errata/FAQ, their ruling takes precedence in the case of any contradictions with our tournament FAQ document.
  4. I will after I have had a chance to communicate with the World Series team and we've made an official event decision about this situation.
  5. The World Series FAQ has been updated with most of these questions. Let me know if something isn't clear or if I missed something. @Domin we'll get those added as soon as we can. I think for #1 the wording of the ability makes the intent clear that any given model can only receive We Are Legion once per activation. #2 I'm less sure about so we'll discuss and get back to you.
  6. The intent is the Gunfighter must choose before the opponent declares any actions. Gunfighters shouldn't be able able negate actions just by existing. Ty for mentioning it, we'll clarify the language before the next event.
  7. We've got some lined up, and I'll add We Are Legion to the list. Feel free to drop anything else here if you think it need to go in the faq.
  8. We'll get some answers added to the tournement faq within a couple days.
  9. December's Feast is over! Congratulations to the podiums of both the Blessed of December and The Damned! Blessed of December Podium is: 1st Place @Domin 2nd PLace @wookiejunior 3rd Place @ShinChan See the full results here. The Damned Podium is: 1st Place @Pergli 2nd Place @TheForce 3rd Place @santaclaws01 See the full results here. Since we had "dummy ringers" in these games, the ringers are showing up approximately mid-pack but they are dropped for overall series rank. So if you're showing up underneath the ringer, you are actually one higher than your listed rank. Your best three events of the series will place you in the overall standings. Check out the overall World Series rankings at https://vassal.malifaux-rankings.com/#/rankings Wyrd has generously donated gift codes as raffle prizes for the series (Thank you!). Raffle tickets are accumulating for each event, and we'll do a raffle every three events. The first drawing will be held after New Year's Retribution next month. Players are earning 1 ticket for playing, 1 for each game scoring 4+ VP, 1 ticket for taking a podium spot, and 1 ticket for best in faction. Once again, thank you and congrats to all who played.
  10. @Higgybeans In my experience, anyone with Malifaux experience takes less than a full game to get up to speed on Vassal.
  11. If you need to, you can change your registration choices from your confirmation email. She's very good in the strat. T and another piece or two play disruption while Waldgeists and Rougaru run the stone. Emissary is a must have (usually scores me points 3 and 4) and Rider is often good. Even the lack of Throns isn't too bad because T has Knock Aside on her melee and the Roug can roar things off points.
  12. R2 terrain definitions had a typo; steam cloud should be hazardous, not severe. I re-uploaded the PDF with the correct information.
  13. It's a good bit. As @Maniacal_cackle stated, the ability is very well designed. I could go on and on about how well-designed Savage is 😄
  14. I'm on board with that. I'm more thinking about the question of how long the initial flip sticks around if the action creates new duels. I think the common sense answer is until the next duel, but I don't know if that's explicitly stated. To be clear, I'm not looking to cheese this at all, but if it's not explicit in the rules, I think it should be.
  15. This is called out specifically on Pg. 9 Cheating Fate. I agree with this, but it isn't actually called out in the rules (as far as I can tell), except in the specific instance of fate modifiers. Also agree, but also I don't see where it's called out. Don't cheat down for suits vs EVS...
  16. Old Ways specifically says to put the card on the bottom of the discard pile once the duel is resolved.
  17. As an alternate way to look at that, it opens up the possibility of punishing your opponent even more when they flip double severe. Often, flipping double severe onis already deck pressure on the opponent, but Deep Discovery lets you convert that into board pressure as well. It's also really good with Harata's Distraction and Ngeri Haka.
  18. Yeah, I see what you're saying. The exact quote is "Once the effect that caused a card to be flipped is resolved, the card is discarded." Which is different than saying "After resolving..." I think it makes sense that each individual simple duel required from a shockwave is discarded one-by-one. But what about the card from the simple duel that created the shockwave? Does it hang around until the whole action/effect is resolved? Now exceptionally curious because this hugely affects how Old Ways plays out
  19. It's a bit less ambiguous when you look at other abilities that do get pushed to After Resolving. For example, look at Bloated Stench on Stitched Together: "After this model suffers damage from a Action, the Attacking model gains Poison +1 after resolving the current Action."
  20. I see what your saying; I can't find any other citation for where to discard cards from the conflict. Ambiguous though the definition is, actions are definitely "effects." I would say all those simple duels do stay in the conflict until the action is resolved, unless someone can find something that says otherwise.
  21. "A model’s Health cannot exceed its maximum Health; if a Heal effect would cause it to exceed this limit, any additional Healing is ignored (as though it did not occur)." If a model at full health is healed for 1 hp, that 1 point of healing is ignored and treated as though it did not occur.
  22. No, I'm pretty sure this is wrong. A model healed at full health is treated as if the healing did not occur. Therefore, it doesn't generate effects that are turned on by healing. This is also in line with how damage is treated (see Season 1 FAQ Sec 1.7 regarding taking damage from effects). Essentially, the amount of damage suffered is the amount of damage taken for the purposed of costs and other effects.
  23. "Effect" is poorly defined, but should be referring the the ability/action/trigger that caused the duel. So let's say someone is making an attack action with a positive flip: First, both attacker and defender would flip their cards. The attacker gets to choose one to go in the conflict and discards the other. The attack action is resolved (including triggers on either side, etc). Then, after resolving the action, the cards that were used in the conflict are discarded. Emphasis on what "Once the effect that caused a card to be flipped is resolved, the card is discarded" is referring to. I could be wrong, but I don't think Chronicle waits until after resolving, I believe it happens when you apply result, right after any healing takes place. If I'm right, then it would be the "cast off" card(s) and not the card used in the conflict that Tannenbaum can reset. Please let me know if I'm misreading that though.
  24. I haven't thought about preloading strats as something that favors non-summoners, but I like it. I'd definitely be interested in seeing a GG with an even split between 1/turn and reloaded strats.
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