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Corwin Black

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Everything posted by Corwin Black

  1. I also like to play Austringer. Therefore, I would recommend looking at the Austera and Twigge. She also has higher damage on an attack that ignores everything, and she has more tactical options. From my point of view, good targets for Riding with me are Basse, Austera. The idea is actually to press the enemy hard with shooting. Our gang shouldn't spend Action Points on movement. We want you to force the enemy to come to us by shooting at his models already from the first activation of the first tourn. Keeping enemy models from close combat with shooters will be Worm, Traps, Bernadette and Austera.
  2. I don't have as much experience playing the title Basse as I do the classic version. However, from my games, I have learned that the new Basse can be useful for a very long time by shooting at 12'' and creating a tornado. But the classic Bass really needs soulstones. If you want to play with a normal number of soulstones, I would remove Paul, replace the worm with Reichard and play 4 soulstones. Pathfinder is too useful due to the ability to summon traps and the ability to move an ally at the start of the turn.
  3. I want to share the idea of Basse's gang built around minions. Size: 50 - Pool: 0 Leader: Cornelius Basse, Badlands Sheriff Totem(s): Bernadette Basse Hires: Sand Worm Rough Rider Rough Rider 2 Paul Crockett Pathfinder Pathfinder 2 + Flush with Cash Austera and Twigge The main threats that the gang offers: ● 5 shooters at 14", starting in the center of the table. All shooters ignore Concealment if they are 4" from the master. ● 2 shooters at 12": master and Auster. ● Let there be 0 soul stones, but cards in the gang can be sorted out by Auster + once per game there is an opportunity to sort out three cards from an upgrade + pathfinder with an upgrade can get a soulstone for the death of an ally. ● There are 9 models in the gang and all are very useful. The gang controls almost the entire table already on the first move. Additional mobility is achieved by two Ridy with Me + at the beginning of each turn, rangers can move an ally by 2" After playing with a gang in a tournament, I realized that a gang is capable of being competitive in scenarios where you need to actively move around the table. It should also be understood that you should not strive for a master in close combat, trying to save other models. The death of 2 - 3 ordinary models will not weaken the gang as much as the death of Basse.
  4. Hello everyone. Some time ago I realized an interesting idea and I want to share with you the final result.
  5. Here is the artist's instagram https://www.instagram.com/p/CAsNg4BjUCm/ A blog about malifaux I mean in russian language. Wrote battle reports, reviews on masters, and hosted tournaments. I wanted to start writing in English, but the energy for hobbies diminishes over time.
  6. Good day everyoneI want to share two illustrations of the explorer faction.Even before the open beta test and showing boxes of Cooper, friends told me about Malisaurus. He was in one of the TTB stories. And even before the teaser for the Malisaurus box, my friends were sure that he would appear in the explorer faction.It is worth adding here that by that time it was about a year since I had created a small blog about malifaux. And I was also a big Basse fan. And I really wanted Rex to be of the Beast type (for example, Bultungin are not beasts, although it would seem).And having decided to somehow decorate my blog, I decided to order such illustrations. In two versions: one for Titania, and one for Lord Cooper.
  7. I think it's a mistake to answer you, because you and I have different gaming experiences in different communities. For example, I came to Malifaux in the fall of 2016. Came from the game of warhammer, which he has played since 2010. For a long time I was a tournament player who achieved very mediocre results, because did not read the rules of the opponent's models. I also want to note that since 2016 I managed to collect the entire Guild, but I played the entire second edition only with it. So I usually play with anything other than the Guild right now. I came to this tournament to have fun and deliberately slightly weakened my band by forbidding myself to take the Pale Rider. And I really enjoyed playing the tournament. And I wish you to experiment more often and, perhaps, new models will surprise you.
  8. My gang assumes a game around breaking the opponent's game plan. Basse and Perdita are killers, but they also play important tactical roles. For example, on the first turn we want to put 2-3 scheme markers near Basse, so that he would use "Claim the Bounty" and get 2-3 cards from the discard. If we get in our hand on the first turn 4 or more cards with a value below 7 on the first turn, we can use "Hero's Gamble" and draw a new hand. And only then get cards for "Claim the Bounty". Perdita is also good at not only killing, but also not letting the enemy do Sabotage, Leave Your Mark, Spread Them Out, Breakthrough due to "Target practice". In general, you also need to understand that we want to spend soulstones only to reduce damage against our masters. I also want to remind you that Steward wants to use "Dispel magic" in "Rough rider" and say trigger "Galvanazi" to Perdita. We do this if masks with a value of 6 or higher came to the starting hand. We also postpone the activation of the Steward until we get the cards from "Claim the Bounty" and "Hero's Gamble". He also uses FMM on Perdita. Nurse. A very useful model. Due to the fact that Basse and his friends start slightly ahead, Nurse effectively implements "Creep Along". Then she puts a scheme marker for Basse and concentrates. In the late game, her role is reduced to either (1) as cannon fodder for the enemy, or (2) stay on the sidelines until our masters come into close combat with the enemy. In the first option, we offer the enemy to kill the model with "Serene Countenance" (and I will remind you that not all opponents will notice this property = waste the action). Secondly, we want to use "Straitjacked" on the enemy tied in close combat with our master and we want to successfully hit the masks. Here is such a synergy. Well, her damage in close combat is good, and her attack skill is nice. And for just seven stones. "Rough rider" is here as a cheap vehicle for Perdita, so that she with 1-2 focuses starts activating 12" from the activating enemy model." Rough rider shoots with a plus card to hit, which allows him to successfully hit even models in the forest. I also want to note that ranged damage in this gang does almost everything: "Austrinder" attacks with a hawk at 14 "and can shoot 12" with a pistol, "Rough rider" shoots at 14 ", Perdita at 12", Bass at 8" with blast. At the same time, our masters are difficult to penetrate, and they can shoot in close combat, so we try to expose them to the enemy's attack. And I'll tell you a little about Bernadita. At the start of the game, she places a marker near Basse and uses concentration. Then she either disrupts the coordination of the enemy's models (Bring it), or goes to carry out a tactful task: she runs with "Lodestone", runs to the farthest symbol of the author, tries to put a marker somewhere in the scheme.
  9. Size: 50 - Pool: 3Leader: Cornelius Basse + Lead-Lined CoatTotem(s): Bernadette BasseHires:• Perdita Ortega + Lead-Lined Coat• Patti Ramone• Austringer• Nurse Heartsbane• Guild Steward
  10. Hey. Clarify your questions. Which model do you have questions about? Or don't you understand the game plan? Tell about the order of activations?
  11. Hello. I have collected a large collection of miniatures. All my miniatures are unpainted. I will paint a little every month. • Tara Black (15ss) • Marlena Webster (8ss) • 2 Freikorps Engineer (12ss) • Barbaros (9ss) • Johana (7ss) • Emissary of Fate (10ss) total 61
  12. Tournament Results: 1. Igor Tereshchenko (outcasts) 9/+12/21 2. Roman Andreev (resurrectionists) 7/+11/20 3. Artem Lugovsky (ten thunders) 7/+11/16 4. Alexey Gordeev (bayou) 7/+6/10 5. Ilya Udovenko (resurrectionists) 7/+5/12 6. Mikhail Merenkov (arcanists) 6/+8/16 7. Arseny Nathillien (resurrectionists) 6/+5/16 8. Max Kurdo (neverborn) 6/-4/10 9. Dmitry Nesterov (neverborn) 4/+2/7 10. Vadim Bulgakov (outcasts) 4/-2/12 11. Alexander Demidov (guild) 4/-2/6 12. Ivan Chuvatin (neverborn) 3/0/13 13. Ilya Ustinov (resurrectionists) 3/0/8 14. Sergey Peje (neverborn) 3/-2/11 15. Ilya Gurin (ten thunders) 3/-4/6 16. Dmitry Kozlov (outcasts) 3/-5/6 17. Ivan Chekunov (guild) 3/-6/10 18. Ivan Markov (resurrectionists) 3/-8/6 19. Anfisa Shine (bayou) 1/-4/3 20. Yaroslav Kavalsky (neverborn) 0/-10/2 21. George Nesterov (resurrectionists) 0/-13/7 Thanks Wyrd for in-game balance)))
  13. Place: Hobby-center "METAGAME", Moscow, 5th Monetchikovsky Lane, 3s1 Date: 08. 12. 2019. Size: 50 SS Awards: Three best participants will be awarded Wyrd Games probucts of their choice Spots: 22 Registration and full rules are here: https://vk.com/topic-180164433_40735120 Sсhedule: • 11:00 - 11:30 - Registration • 11:30 - 14:00 - 1 Round • 14:15 - 14:45 - Lunch break • 14:45 - 17:30 - 2 Round • 17:30 - 17:45 - Coffee break • 17:45 - 20:30 - 3 Round • 20:40 - Reward ceremony
  14. Malifaux Tornament M3E - 50SS - Hobby-center "TableTop" Place: Hobby-center "TableTop", Moscow, Podsosensky lane, dom 23 str 2 Date: 18. 08. 19. Size: 50 SS Awards: Three best participants will be awarded Wyrd Games probucts of their choice Spots: 32 Registration and full rules are here: https://vk.com/topic-180164433_40482555 Shedule: 11:00 - 11:30 - Registration 11:30 - 14:00 - 1 Round 14:00 - 14:30- Lunch break 14:30 - 17:00 - 2 Round 17:00 - 17:15 - Coffee break 17:15 - 19:45 - 3 Round 20:00 - Reward ceremony
  15. Strategies & Schemes Round 1 Strategy - Reckoning Deployment - Flank Schemes - Detonate Charge, Dig Thier Graves, Take a Prisoner, Deliver a Message, Claim Jump Round 2 Strategy - Turf War Deployment - Corner Schemes - Harness the Ley Line, Search the Ruins, Power Ritual, Outflank, Vendetta Round 3 Strategy - Plant Explosives Deployment - Standard Schemes - Breakthrough, Hold Up Their Forces, Outflank, Assassinate, Deliver a Message,
  16. Malifaux Tornament M3E - 50SS - Hobby-center "TableTop" Place: Hobby-center "TableTop", Moscow, Podsosensky lane, dom 23 str 2 Date: 22. 06. 19. Size: 50 SS Awards: Three best participants will be awarded Wyrd Games probucts of their choice Spots: 32 Registration and full rules are here: https://vk.com/topic-180164433_40288928 Shedule: 11:00 - 11:30 - Registration 11:30 - 13:45 - 1 Round 13:45 - 14:15 - Lunch break 14:15 - 16:30 - 2 Round 16:30 - 16:45 - Coffee break 16:45 - 19:00 - 3 Round 19:20 - Reward ceremony
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