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MrPieChee

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Everything posted by MrPieChee

  1. I really can't see Marcus/dual faction masters being able to use both factions upgrades. It goes against the current design of the factions. Even it was on the cards, which I doubt it is, I can't see how this is better than giving Marcus an upgrade for it. Arc Marcus already gets Wings which gives the best part of the pre-errata inhuman reflexes - having a mutation that does the same thing for an arcanist upgrade isn't much of a stretch. Anyway, as I said before, its an easy fix, but not one I like much (but its much better than giving Marcus access to 6 general upgrades). There's lots of talk of lead lined coat ham stringing Guild. I wonder if Marcus can only move forward after Arcanist upgrades get changed. I wonder if just getting rid of attuned from the SSC still leaves it worth 2SS? It obviously won't be worth it on lots of models its currently taken on...
  2. Exactly this - at $55 for 4 models the assembly has to be perfect, and I've not seen that with preassembled models. One piece and preassembled are completely different beasts. It'll be great to see more versatile's for all the factions, and this looks to be great content, but pvc and cardboard don't say $55 to me.
  3. Anyone else a little sad they come preassembled?
  4. Sounds to me like what you want is several small erratas, a month apart, with time to tests the changes... Only doing one errata a year does have its issues. How much beta testing do Wyrd do of erratas? Perhaps they should consider releasing the errata but not updating the cards until they get some feedback. It's very common in games for developers to go too strong with buffs and nerfs (equally in computer and tabletop games in my experience).
  5. Why should a Cerberus become an enforcer? That's quite a big nerf. Also, Wyrd has made two models, so it almost certainly won't happen. Removal of the onslaught trigger has been suggested, so you have to get it from the horns mutations. Other suggestions have been to play with leap, but that feels like a bad idea to me. Adaptive evolution moving to the upgrades is a very popular suggestion. It would be great if it got an extra sentence to say it can't be removed with an obey. Would also be great if the chimera models that loose adaptive evolution, gain "shed skin" which allows them to discard a mutation to remove any/all conditions.
  6. I think when analysing big tournaments it's important to throw away a lot of the data to take into account player skill. Something like, ignore all games with the players that rank in the bottom 40%, and all games with players that rank in the top 20%. Obviously this gets rid of huge amounts of data, but it's important to consider that the rules could be perfect and it's just skill/meta that's making things look skewed. In tournaments with entry criteria you can widen the ranges much more - so if players need to have a given level of experience, then you could change those bounds to the top and bottom 10%. Leaving out the bottom end of the ranking takes account lower skill levels, but leaving out the very top removes those meta quirks and luck. If all players have the same skill level, then someone will win, and that'll be down to good draws when needed. If a few at the top with similar crews read the meta right and draw well, then you don't want to errata those crews, when they were actually fine. You can make these windows for analysis based on scores rather than specific rankings as well, which probably offers better results.
  7. Is it Collette who is too powerful, or the coryphee's? I believe they are taken in every Collette crew, and are responsible for most of the damage output. Collette's identity is a master that slips through the opponents fingers, and when I first joined this forum it was pointed out that you shouldn't bother attacking her. She should win via scoring without engaging, so it makes sense for it to be very hard to kill her. However, if her crew is getting significant damage onto the opponents crew, that's the problem.
  8. Hadn't thought of ice pillars! That's a good point! I think most 4 and under minions being versatile is a good shout, but rats and crooligains are some that it wouldn't work for. But hounds definitely seem like a good shout both mechanically and thematically. Bultungin definitely need a buff, and it might be interesting if it got the same bonus action I suggested for hounds, but not convinced it would make them any more attractive in crew building because they are used as lone scheme runners. On that front - hounds/Bultungin could get an ability that makes additional models of the same name cost one SS less? Not really sure that helps, but does mean that 3 or 4 might be more popular. I find it generally weird that most minions are taken as ones but they are sold as 3 or more.
  9. I thought the point of this thread was that Marcus isn't ok as he is - he's way below the curve in Neverborn, and not great in Arcanists...
  10. Also, Adding carrion away to all hounds and making it "all 30mm markers" would be great (at a minimum, scheme, scrap and corpse markers, but "all" opens up some huge utility). Being cheap and weak means it's easy for your opponent to remove them if it's too costly, so I can't see it being too powerful. I think versatile for all is needed too. I think generally most low cost models need versatile simply because as a percentage of their cost the one SS tax is huge.
  11. That's basically what I'm suggesting, but Accomplice means the first hound wouldn't be able to use pack mentality. A bonus action that moves another hound (perhaps at a cost of slow), means you can activate a hound, bonus move another hound into melee, then charge that target, and attack with pack mentality. Then you activate the second hound and also get to attack with pack mentality. Your opponent could activate in the middle, but you've made use of pack mentality already. I guess this would be slightly less powerful than accomplice, but that's probably a good thing. If the bonus action has no cost, then it's much more likely to make hounds a consideration in crew building. Having to discard a card for a pair of 3/4 SS models is a very high cost.
  12. Cerberus loosing onslaught isn't a huge issue - formidable horns gives the same trigger. So, if it helps balance the crew in the wake of a buff, so for it! Arc Marcus being better comes down to attuned and soulstone generation. The simple solution is to create an mutation that does the same/similar. I'm not a huge fan of this, but it's an easy fix. Moving adaptive evolution to mutations could also leave space to append a change that stops it being used when obeyed... (Pretty sure I said this above, but possibly in another thread)
  13. As far as I can tell, no one takes them competitively. That doesn't mean you can't play them in friendly games. Also see: https://themostexcellentandawesomeforumever-wyrd.com/topic/151027-hounds/
  14. Just a heads up - the pigapult was my biggest "feels bad" moment in tabletop gaming. It's a big expensive box, with a tiny sprue. The gremlins head is several pieces, and despite the small sprue, the frame of the catapult doesn't fit on the base! Rules seem great for it, but a few lolly sticks can make most of the model!
  15. The 9th age project used to do long term releases and regular beta tweaks, to try and keep everyone happy. However, they found that casual players were using the beta rules because it was trivial to download them and print them. They've now transitioned to something in the middle with fixed releases and 'gold' periods of no change. I think it's working well for the majority of players, but it can be frustrating when a unit you love is completely useless because it wasn't fixed before the army book rules freeze. Yearly major fixes and minor fixes with a 3-6 month offset makes sense to me. Every year you try and fix everything, then 3-6 months later you do a smaller errata to fix all the little* things that slipped through. [*Big] Mantic do a really good job with Deadzone - every year they release a new campaign book that reprints all the army lists. Last year, partly due to covid and partly due to what a good state the rules are in, they've missed out on their update, but after many years of this system they've got the game into a solid position. It still lacks players (40k/gw blinding others to trying different sci-fi games) and has the odd thing that could do with an update. The slight problem I see with Malifaux is that gaining grounds makes such a huge difference to balance it's difficult to work out what's caused by GG and what is model related.
  16. Regular updates or more aggressive updates don't have to be bad. Your description feels like a company who aren't reading data correctly or simply don't have any. Erratas should come out of tournament data and solid directives.* If you've got 200 players and 1000 games worth of data you can make some good adjustments. If you've got a load of comments on a forum with no evidence of games and only one side of the story, then you need to be careful. The data needs to tell you there's a problem, then chatting with the players can give you suggested fixes. The biggest problem I see with nerfs and buffs is that developers have a habit of over swinging. Small nerfs and buffs are always better than big ones. If it takes you two or three erratas, then so be it. The other annoying problem with erratas is invalidating books. It would be great if you could print black and white cards from the app. Even if they don't have the artwork. * It's worth saying tournament data isn't everything - casual play will make up a large number of sales. But tournaments provide data easily, where as home and club games are much more difficult to track. Changes to models for high skill players can result in lower skill players feeling like things are very unbalanced. However, the Malifaux app should be providing heaps of data. It will be interesting to see the number of masters people have made crews for Vs the number of times those masters are used in a game.
  17. Reducing your hand size for smaller games should help balance things. But it could make turns more 'spikey' because less cards means there's more chance of a greater difference between the two players hands. So, perhaps removing the 2's from both players decks would help too...
  18. For some reason I thought Changelings were versatile - savage have some great tactical actions to copy, but I'm not sure it's worth 5ss...
  19. Along a similar line, I started with puppets, which led me to Collette and dreamer. M2E lord chompy bits is such a great model! I then discovered Marcus, who takes me way back to my WHFB days of beast centric dark elves. My neverborn are now expanding as I collect Marcus beasts, and think, well I've got a beast from that keyword, I might as well get the rest!
  20. Moving adaptive evolution to the upgrades comes up a lot! I was thinking the other day, it would have been great to get an upgrade that gave regeneration and black blood. Would have really helped tie Marcus into neverborn, and opened up some fun lists. It would also be great to have an upgrade with attuned.
  21. I'm not a fan of the idea you have to nerf beasts because Marcus might add an upgrade. Those beasts have an ap (or more) from a master to make them better. If upgrades are too good, nerf them, not beasts that may never use an upgrade. But I think everyone can agree that Marcus doesn't need a nerf! As jinn says, it doesn't appear that non-chimera models have been nerfed. Across the board low SS models are lacking a place in the game, but that's nothing to do with Marcus.
  22. I'd like to see the debuff aspect reinforced - change the cost of ice mirror to a negative for damage, but add staggered/stunned/distracted to winters strike. Get rid of the onslaught trigger, and add a tome to the stat, and the frozen domain trigger. I like the idea of ice mirror attacks adding distracted...
  23. How about: "Willing sacrifices" as martyrs for the Word/Wrath of God (from the 5th seal). They could take on a more Viking style so as to gain their own identity. Ruleswise, I'm thinking some form of demise eternal, give a date token to a nearby rider for removing an enemy scheme marker, and pulse focus when killed... "Bards" as the evangelical trumpeters (from the 7th seal). Hand out loads of slow and distracted? The natural disasters from the 6th seal don't lend themselves directly to something straight forward. You could go down an elemental route? (Earth/earthquake, fire/wild fires, water/tsunami , air/tornadoes) could be a shape shifter switching into each element via a replace mechanic... Perhaps as a defensive trigger. No idea which faction these would go in, or how you would tie them to the horseman keyword mechanically - they could be mounted? But another keyword of 50mm bases isn't needed!
  24. I too was hoping for an explorer with the horseman keyword (or an ability allowing for hiring as if versatile). All horsemen henchmen seems like the best solution. Making them fun, but not really competitive would be the best solution, which I think making them henchmen does... I'm sure someone could come up with some interesting minions to support them...
  25. She's in the box "Things that Go Bump", but a quick look and it appears to be out of stock in a lot of places.
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