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Yore Huckleberry

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Everything posted by Yore Huckleberry

  1. You could have been an Arcanist playing December and done "Return of the Yeti" ;D
  2. Thanks -- I'll ask our registration guy to work on that and we'll get you registered.
  3. "Don't be so proud of the technological marvels the Guild creates ... their power is nothing compared to the power of the 'Faux." ~ James Earl Jones, probably Welcome to event number seven in the Malifaux Vassal World Series: May the 'Faux be with You! This is a 3-round, GG2 tournament, 50 SS and STANDARD format for Masters (eg., additional masters may be hired using the new April errata step during hiring), with no other special restrictions. Registration ends at midnight May 1st, GMT - 6 Round 1: May 2nd – May 9th Round 2: May 10th – May 16th Round 3: May 17th – May 23rd Registration Link: https://forms.gle/3Rhyvxr8ZMYLaVCg7 Player Packet: Updated GG2 Player Pack attached below Malifaux LFG Discord (central communications and organizing for MWS): https://discord.gg/r4q3mYRX MWS Resources: MWS Ongoing Rules and FAQ: https://docs.google.com/document/d/1MAzIgYPIJAIJvitegXtiUxSYpe-odMu7DkWiNMLBE1U/edit MWS Ongoing Master and Event Data: https://public.tableau.com/profile/malifaux.world.series#!/vizhome/MalifauxWorldSeries2020-2021_16075309651830/MalifauxWorldSeries MWS Contact List: https://docs.google.com/spreadsheets/d/1wH_dHwiIad1IvGSk9uY5T0Jl_Zl1EpR5AhAQr4iC05s/edit#gid=1064181698 Questions, please reply below, or hit me up on the Malifaux Vassal LFG Discord channel linked above, @Ben Jules#4085 And may the 'Faux be with you! MWS Faux Be With You GG 2 - Player Packet.pdf
  4. I think one issue with Quellers is they want to play forward (8" abilities, 6" barrier to the other world), but they're incredibly easy to tie up in melee and sink their AP. They're decently survivable for a 6-stone model with arcane shield and attuned if you need it. If you mentally bank on using one stone to prevent damage, they're basically a 7-stone model that takes 2-3 hits to drop and brings a good ranged threat. Though again, the trouble is that you could just play Basse and bring an Austringer.
  5. I really like the look of Quellers ... and I never bother to put them on the table because we have such better guns ...
  6. I'd settle for a Faction Starter with models as efficient as Outcasts just got! If Outcasts have needed cheap guns and stun, Guild will surely be getting a really good deep schemer, right?
  7. ha, I designed it to threaten all the schemes in that pool and potentially deny CLL. Dashel tends towards a certain core with 1-2 beater/utility hires
  8. yeah, I used basically that crew, too -- I swapped in Brutal Emissary for Pale Rider because I wanted to try a cheeky bury on his lodestone runner in the center, which I didn't quite get off. It was probably a mis-build vs Lady J, as he was able to misposition it with a Domador bury in the late rounds.
  9. Had a fun game in round 2 vs Craig. He ran Lady J and I ran Dashel. We both denied Vendetta (after both taking it with the Lone Marshal), and I think I need to seriously up my discipline about not taking named-model schemes -- I looked back and I'm under 50% completion on Vendetta in the MWS. Anyway, we fought in the center, because it's CLL, and we each got 3 strats. He got the endgame point of Claim Jump in with the Judge, while I used Heave on a Brutal Emissary to toss his newly-upgraded Emissary into my backline for the reveal on Take Prisoner. Tie game, 4-4. Some decent double-severe on neg and red joker timing flips killed off the Lone Marshals, and Lady J's healing vs Dashel's model attrition kept the game pretty close.
  10. .50 caliber flintlock round flies straight through .51 caliber hole!
  11. Flank deployment and HOTR are also why the home-base camping with Basse isn't as great of an idea. Mind you, the Sand Worm isn't BAD in this strat; it just isn't amazing.
  12. Round One is interesting. Recover with no Assassinate makes both Lady J and Nellie look good out the gate. Basse is probably fine there, though it's sad to lose the sandworm's bury in Recover Evidence games.
  13. not to mention Grave Goo turning it all hazardous and poisony
  14. I'm in! Someone has to role play the bad guys, so I'll stick with Guild for now.
  15. The other reality that people forget is that when a player chooses to take attacks (say; into hard to wound or without focus) that flip negative, the player knows what’s in their own hand and discard pile and whether they’ve seen their red joker. It’s never happening on the base odds of a 54-card deck’s ratios of weak to moderate to severe.
  16. I calculated that particular shot using the actual data of weaks and moderates left. It was just under 18%
  17. It's definitely the gattling guns. I had Mel hit moderate on double neg a few games back to drop a Jorogumo end of a round, and it probably swung the game by 3 points.
  18. I think you fell into a bit of a trap with symbol placement; against Hucksters you need them to be in open spaces instead of the usual wisdom of "blocking" access near terrain. I DO like your "forward" symbol with Nellie guarding it; if you had been able to remove Fuhatsu that might have been very strong!
  19. Hey, you gave ME the pass tokens by killing my fine upstanding steambots! ;D Seriously, though, @Filox was a great opponent and great player, and even made time to play in the late hours of the night to accommodate our time zone difference.
  20. Yeah, my sneaky robot didn't sneak very well, haha. I should have burned more pass tokens at the end of round 4 and then double-walked him in for the reveal point. I had a few bad plays in rounds 4-5, and my round 5 hand just didn't help me any.
  21. I played the opposite side of this game, and it was an interesting matchup. Against Perdita I stayed away from the Watcher-bomb strategy for symbols, as I expected that Perdita could simply shoot them off the board unless I kept them in a Phiona bubble, which could drop my hand fast. Instead I opted for a Hunter to grab an early symbol off a flank (which succeeded from Initiative turn 2) and a Riotbreaker to toss across a Research Mission point, looking to double a center game with Claim Jump and a slow bubble advance. I was looking to weather the alpha and take a narrow denial win. I took claim jump on the mech attendant, looking to sneak in late. With attacker status, I chose the right side for the ability to stage my bubble behind the dense forest and force Perdita to come farther forward, which essentially worked out, although he sent the Brutal Emissary into the forest to tie up several models with 2" engagement. Melissa was able to take several focuses and power tokens in round one and then move into the forest to take pot-shots, but didn't do serious damage to anyone. Round two I cheated to win initiative and simply walked my hunter forward and claimed a token. Perdita shot it dead later that round, which left the riotbreaker standing as a decent guard for my closest symbol. His Monster Hunter shuffled towards it and hit moderates on negative, leaving it at 2. Francisco charged into Phiona and Joss to tie them up, but I healed everyone up with Hoffman and power-transfer'd Joss out of engagement to walk him across the middle at the end of the round to my blown apart token and dropped a scheme marker near his symbol to score Research Mission. 2-0, Hoffman. Losing the riotbreaker post-Blown-Away was fine and gave me a pass token that helped me win initiative rounds 3-5. In round 3 I literally walked Joss to a symbol and picked it up then power transfered into base contact with Perdita, which led to a sub-par Perdita activation where she had to disengage twice before shooting at him. He died top of round 4, blowing up Abuela in the process. 3-0, Hoffman, with Joss dropped to 1 hp (6 power tokens for demise) in the center. Francisco was sitting at 2 hp and burning and ticked down to one. Round 4 I again got initiative (2 pass tokens helping) and started with a fast Melissa, using my only other severe (the RJ) to kill Francisco and then walk/charging into his 2 hp Monster Hunter, but missing on a positive (probably should have just committed to killing the MH, which was in a position to score multiple points, even if Phiona had to tank Frank's activation). In response he killed Joss with Perdita and blew up Abuela in the process. He was able to pick up a mask with his Guild Lawyer and obey Melissa off the Monster Hunter, who was then able to pick up his first symbol -- I believe the lawyer also got the trigger to drop a scheme marker across into my deployment zone. The Brutal Em tried to disengage from Phiona (to go look for claim jump reveal), and at the end of round 4 I shuffled my mech attendant in, but he was able to scare-Perdita forward with his totem just far enough to deny my claim jump reveal. The Monster Hunter survived a positive-flip punch from Hoffman at the end of the round, then used deadly pursuit to sneak into my deployment zone and claim breakthrough using the symbol the lawyer had him drop. 3-2, Hoffman. Round 5 I gained initiative but had an 8 as my highest card in hand. I should have played hard denial with Hoffman by walk-walk-charging the Monster Hunter, but instead I tried to tie up the brutal emissary again to prevent it interfering with my claim jump and research mission possibilities. Hard denial there would have forced his Brutal Em to decide between a symbol point and (unknown to me) a claim jump point. I had discarded the black joker, so if Hoffman had been able to hit the Monster Hunter, the game would probably have ended in a draw. He was able at the end to obey Phiona off of the Brutal Emissary, and then walk-charge with it to hit Melissa (who he thought was my CJ target) and splash damage onto the Mech Attendant (who actually WAS my CJ target), although Perdita had already dropped the attendant below half health. 4-3, Perdita.
  22. TO: "This packet presents lots of challenges for the opposing crew." Guild: "Have we tried shooting them a lot of times?"
  23. Our most direct denial masters (Lucius and Nellie) are not showing particularly strongly. Hoffman is denial to some extent -- it's inefficient to remove his pieces, and he has some scheme eating shenanigans. It seems more like this tourney at least is showing attrition wins?
  24. I pulled these back into an excel spreadsheet because I wanted this particular format showing matchups. You CAN go to the events tab, sort it by faction, then sort it by round, and get all of our scheme selections, which also allows you to click over and get each game. Let me talk more to the data guys ...
  25. W D L Lady Justice 5 1 2 Hoffman 1 1 3 Dashel 0 2 2 Sonnia 2 2 2 Basse 0 0 1 Perdita 2 0 1 Lucius 0 0 1 Nellie 0 1 0 10 7 12 In simple total, we won 10 games as a faction, tied 7, and lost 12 (one game is anticipated to go unplayed within the tournament timeframe). Guild players finished fairly stratified across the field of factions. Lady Justice, Sonnia, and Perdita showed strongest in this tournament, including some decisive wins, while Hoffman and Dashel, often considered reliable generalists with some strength, showed a bit more poorly. Reviewing our total field of games, Guild often wins by slimmer margins, and there were rare occasions when a Guild master scored BOTH points on schemes, which may represent faction scheming weakness or competitive tournament denial. It would seem to be the most significant question for us to answer as a faction: how do we start putting up both scheme points? Finally: Full event results can be found here: https://public.tableau.com/profile/malifaux.world.series#!/vizhome/MalifauxWorldSeries2020-2021_16075309651830/MalifauxWorldSeries With the ability to manipulate the data to approach a number of questions!
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