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greyangelking

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Everything posted by greyangelking

  1. I killed my first group about 5 sessions in because they used magic to steal a pnuematic arm after they sold it to a guy. they got the arm while helping a death marshal hunt undead and he was nice and provided a bill of aquirement since it would look like they killed a guy or dug up a grave to get that arm otherwise. it had all their names on it and the deathmarshals name. so they sold it and an hour later used the conjure spell to teleport it out. the death marshal gets informed about this and has to report it to the witch hunters and then thinking they might be innocent demands to handle the interrogation. he casts interrogate on them they confess their guilt and they all die to the witch hunter forces waiting outside. They had seen him use the magia beforehand as well. i say i killed my first group but really they chose to suicide instead of surrender. while im honestly no happy with the result it did show them what kind of world this is and i think the next run will fair better.
  2. My opinion on social skills is that if a character is terrible at RPing and trying to come up with a interaction for how to get a shop keeper to lower a price or to do them a favor, just have them roll the dice and tell me what theyre attempting to accomplish. for example if a character wants to distract the shop keeper, they can do this several ways Intimidate: you hulk threateningly in the store often being overly rough with the merchandise making the owner keep his eye on you Deceive: you rush into the store telling the shop keeper that theres been an accident and he needs to come help Perform: you go crying into the shop and tell a sweeping story of your poor sister who just needs some medicine your not looking for a handout but maybe you could do some work round the shop. ect ect However if your character is good roleplaying social skills then they should be roleplaying their actual characters social graces not their own but as many players who are good with words tend to not do that, i still require a check on the most compelling of arguments. it does't matter what the player says if the character fucks up the delivery. doing so requires a firm hand from the Fatemaster or dungeonmaster or any game that has a social aspect to it. when you say its this check its that check because thats what type of check your making it sound like. if the barbarian says im going go lift that boulder he has no right to complain when i ask for a strength check instead of intelligence because he was going to set up a complex system of pullies and levers to lift the boulder. I've had a few social hagglers and imo just giving into them just makes it worse as theyre always haggling for the best result.
  3. ok i need a bit of a help on this so physical and mental aspects range from -5 to 5 and the most that you can get any aspect to at character creation is 3. ive searched through character advancement combed through the general Talents and skimmed through pursuits looking for any hint about if there is a way for the fated to increase their aspects outside of character creation. any help on this would be appreciated.
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