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extremor

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Everything posted by extremor

  1. I like OI since they are quite flexible and I always hire one. If I don’t need killing they can also use their call of the wild to safe Myranda or Marcus AP and move up the big ones like cojo, mauler, rougarou...the OI mostly stays in the middle of the board to act where needed. as to all the 7-8ss minions: I consider em to be a Toolbox for strat and schemes and opponent. For several games I considered cojo, Myranda, one Cerberus one OI and one WotW my core... right now I am moving away from that and trying new ways.
  2. Depends on the list. With OI, Myranda, Cerberus and cojo I was always using adaptive evolution and swap upgrades. Only on paper. With IR, wings and horns they charge quite hard and use adaptive evolution twice. afterwards may use his free action for armor if able. Otherwise scamper and butterfly jump keep em safe for a while and then comes Myranda. And after he kills a keypiece he may as well die... I have never actually hired him. Just a very nice tech to have Myranda transforming into...
  3. Referring to her bonus action, right? Marcus can’t dubble chimerancy on a model.
  4. My mvp go to for Myranda is adze. With build in puncture, mv 7 and flight he is extremely mobile and opponents only can stop that by surrounding Myranda which is hard to accomplish and wasting AP so they are welcome... but I’ve also transformed into rougarou and groot as both are awesome pics in the right situation but have never considered IR on Myranda... I really like to use groot a lot since he is mobile, tanky (with armor) has 2“ engagement and the opponent has to decide whether to commit models to lair markers or let groot do his thing. Both bad options. So I hire groot and if he dies I can still transform Myranda into groot if needed. try him, maybe he also suits your style! as to your experience: I also love dubble AP for Initiative reasons. As mentioned in the other thread I find dubble activation before opponents can respond is my way to go with Marcus. I have used IR on initiates only and that combo rocks. With Myranda transforming into minions I can see the potential as well. In my last game I didn’t play cojo or Cerberus. I find em both squishy and expensive so I wanted to try something else. Groot and scorpius have led me to a different path playing Marcus and with that I will use caches of 6 ss if possible. I want 5-6 upgrades first turn. I really like your „core“: Myranda with IR and 2 OI with AP. have fun playing
  5. @Whutthanks a lot for answering in detail. That clears up all my questions. That’s what I expected, too. Positioning and activation Order are nearly as hard as with my NVB Lucius crew. But I never felt I was lacking options. After the game we talked about our experience and your ratings regarding gg1 and possible changes in gg2. And we agreed upon the fact that it largely depends on local meta and regional playstyle. your video was and still is a great help for me to wrap my head around the keyword thanks a lot for your work!!!
  6. Slowly building my crew so I will be able to play first games soon. while reading again I found the „you’re coming with me“ trigger of lamplighters light the way action quite interesting. For only a 5 of mask you can get a nice amount of mobility. E.g if I move 5“ with my first AP and then target a lamp at 2“ to push it 3“ and then place in btb the lamplighter stands 12“ away from where it started and still has one AP left to interact. And he is standing right next to a lit lamp...
  7. Yes slow @ 8“ on its own is real good. Stat 4 is a huge drawback though.
  8. First of all: thank you. yes I can see that moorwraith aren’t the jack of all trades kind of minion. Low stats on offense and defense, a very situational free action and possibly one-hit can kill it instantly even though it has armor and shielded. so what are the Pros, next to being cute models? -paired with a goo the moorwraith have a 2“ severe, hazardous aura and hand out shielded to the goo. So you can do the same „Push and damage“ shenanigans as with the surveyor. -paired with another moorwraith it easily gets shielded +2 to boost damage up to 3/4/5... - Jedza uses moorwraith as mobile terrain markers for life of the earth if the opponent stays away from the natural terrain... i think they do bring utility but are simply outshined by the surveyors considering ping damage, mobility and survivability.
  9. The order initiate buffed up like this is really a force: stampede (1 dmg), blade rush (1 dmg), charge through, and buying a [+] to Duell and chimera strike trigger combined with a focus mostly results in 7 dmg in one hit. BUT: the best thing about it is combining this with accomplice (Marcus or Myranda)... activate M or M to call the wild and charge with the initiate. Then afterwards accomplice into initiate activation and go nuts. Ok most of the time your initiate will be exposed afterwards but such a move has very high damage potential.
  10. I took the following list into ullix yesterday and it went well Marcus Jogapants gG2.1 (Neverborn) Size: 50 - Pool: 6 Leader: Marcus Totem(s): Jackalope Hires: Myranda The Scorpius Order Initiate Inhuman Reflexes Grootslang Will o' the Wisp Ancient Pact Will o' the Wisp 2 Ancient Pact after the first turn it looked like this: Marcus Jogapants gG2.1 (Neverborn) Size: 50 - Pool: 6 Leader: Marcus + Feathered Wings Totem(s): Jackalope + Serrated Teeth and Claws Hires: Myranda + Serrated Teeth and Claws The Scorpius + Armored Plates Order Initiate + Feathered Wings and Formidable Horns and Inhuman Reflexes Grootslang + Armored Plates Will o' the Wisp + Natural Camouflage and Ancient Pact Will o' the Wisp 2 + Natural Camouflage and Ancient Pact the mvp was the Order Initiate who delt lots and lots of damage to those pigs. We played turf war and the damage was put to good use swapping markers back to neutral. WotW were good schemers and together with the groot manages to score breakthrough and research mission twice. My plan to walk wotw along the edges and make it hard for the opponent to encounter them was enough to keep both alive till round 4... Scorpius died pretty early due to armor piercing triggers. Wasn’t the best choice I think... I was a bit worried not fielding Cojo but it went well and I think I will try again.
  11. Hello Whut, I‘ve watched your review 3 times by now and I am still a bit irritated about your low rating for the lamplighters and moorwraith. In theory the moorwraith seems excellent to use as mobile terrain marker for Jedzas life of the earth (severe and impassable) and it can hit any other model with any mask for a bowled over trigger that moves both the target and the moorwraith 4 inches and be subsequently healed to activate chronicles. If combined with the goo you also get hazardous terrain on top of that. ...so are they really that worthless? And how is terrain Jedza played if not with moorwraith? Are geodes of 1 surveyor enough?? and what about the lamplighter? Is the push n heal not important to exploit the chronicles? don’t get me wrong, I totally get your analysis of the whole keyword and was simply asking myself if there are different ways to play Jedza with these little fellas cause the models are simply awesome.
  12. This may also be helpful:
  13. I would love to help but have only read the crew and have no experience playing it... most valuable pro to me is the look. Lamplighter and moorwraith look awesome!!
  14. I had 2 games in which I took very similar lists. One against von schtook in which my opponent scored no vp until we called it a game. And second against zipp in which I got the upper hand turn 2 and 3 by killing models that didn’t activate before. my lists were: Lucius Staples (Neverborn) Size: 50 - Pool: 4 Leader: Lucius Mattheson Totem(s): The Scribe Hires: Mature Nephilim Hinamatsu Alan Reid Guild Lawyer Changeling Ancient Pact Changeling 2 Ancient Pact and in the second game (no OOKs) I swapped mature for agent 46. I must say: 1 dubble AP is awesome with that much card draw. 2. Alan Reid is my go to guy. I prefere him over agent since he can really Wrack the opponents game in many ways. Slow is awesome - esp with 1/3/4 and coordinated attack (stone if necessary). And then boring conversation with diversion and a scribe nearby. Not so amusing for my opponent. 3. Hinamatsu was my flanking scheme hunter. Hard to take down if not in a deathzone and fast enough to scheme herself or kill enemy schemers. 4. agent is all right. He dies too easily imho. I want him to be something he is not. Mature performed way better. maybe next time i will try hoody instead of 46.
  15. Mhhhh maybe Lucius‘ title will be: „Lucius - political puppeteer“ and he comes with Collodis head on his fancy cane...
  16. Of course they get the camo. A few opponents described em wisps as a pain to take down before the distracted changes. So I wanna try em out and I got good results from dubble changelings with AP in my Lucius crew... but thanks for your thoughts, I will share my experience...
  17. For Lucius Mattheson - imho: 1-2 changelings are essential versatiles that are commonly used in my „competitive lists“ are: angel eyes, rider, Hinamatsu, vasilisa & wicked dolls to summon stiched and mature nephilim. therefor I would make familiar faces green and halfblood, rider, Hinamatsu yellow. Puppet show only goes with stiched IMO.
  18. I was thinking of a little more card draw in my Marcus builds and came up with the following build - what do you think? Marcus Jogapants New gG (Neverborn) Size: 50 - Pool: 5 Leader: Marcus Totem(s): Jackalope Hires: Hinamatsu Myranda The Scorpius Order Initiate 2 Inhuman Reflexes Will o' the Wisp Ancient Pact Will o' the Wisp 2 Ancient Pact the wisps go scheming and walking on flanks sometimes trying to lure an opponent out of position. May work with outflank, spread, turf war, break the line, catch n Release ... marcus, scorpius and Order initiate pair up and become a thread to the center. With initiate being quite a damage dealer through blade rush, stampede in combination with call of the wild and accomplice From Marcus or Myranda... initiate/Marcus/Myranda also letting me draw cards... myranda and Hinamatsu are used wherever needed... can also be replaced by kitty, rider, weaver, groot or whatever needed. drawing 2 cards for AP and 2-3 cards through primal domain -sometimes more...
  19. Even though I love Lucius and his actual play, I have high hopes for his title. ...although I would have preferred a boost to his Investigators to buff his keyword.
  20. I would love to see Colette drop several „tricky explosion boxes“ like Titania and her marker stuff but with Kazaaaaammmmm and a lot of smoke.
  21. The righteous and honorable Lucius Fitzgerald Mattheson
  22. On second sight, beating has been dialed back. More scheming, positioning, interacting..... i like a lot!!!
  23. Yes true. He has been ripped to shreds in several games of mine. Most often when trying to claim the center. He is an ape after all, no turtle so his fragility is justified. More so since he also ripped enemy models apart with ease. But focus +5 first turn is now gone... I think claim jump will be left aside more often and more mobility and marker based schemes will become more popular to me. therefor I love his purple side. Adze, wotw, groot and spider duo will be more useful now, I think.
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