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Hooloovoo

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  1. If the terracotta warrior were to use "Just Like You" on a wastrel model would it use the TN printed on the card or the reduced TN as a result of McCabe's Adventure Awaits. Since Adventure Awaits directly alters the actions TN it would be as if the printed value was lower and would effectively negate the stat penalty the warrior has when taking that action. Also, if that is how it works then enemy obeys targeting a wastrel model would also gain the benefit.
  2. I just finished messing around and everything seems good except for one thing. I don't think I have some game setting wrong but I think the stepper distance is incorrect. The markings on it are the same spacing as the models base, not one inch. Also the actual distance moved is 1.5 inches per marking regardless of base size. If you place a model on the edge of a play mat and set the stepper to 8 steps the model will end up going to the 12 inch mark.
  3. Eh, If the EVS master was Indian then I would assume he would look very different if only because his gear would be totally different from Sandeep and Alchibal. What would be cool is if his totem was also his vehicle.
  4. @Adran: Oops, my bad I forgot to account for how the jokers interact when both are flipped at the same time. I'll correct my code and re-run it although I don't think it will change the results by more than a percent and with how the absolute values are more dominated by the weak result convergence. @Trample: I noticed that the neg_str and str_pos are the same hit percentage wise so now I have a better idea how valuable having a positive defense flip is. Beyond that just having a better idea of how the hit statistics break down and how valuable focus is for hitting and damage. I'm just starting to work on Misaki's crew so having an idea of how the math works out helps.
  5. Guess who was bored and did a probability analysis for attack and damage flips These are the base probabilities for a full deck for the first flip of a round. The specific probability for any given flip will change as a round progresses and your deck is depleted but these values would provide a starting value to inform decisions. These were calculated using brute force calculations with the number of duels calculated shown as "n duels". The probabilities for a given set don't add up to exactly 100% due to the values being derived for a large set of averaged results instead of.
  6. I agree, my general impression even among people who think Yasunori is good is that Revel in Chaos is not terribly great. Taking damage to prevent damage is a loosing propositioning and the symmetric card draw is generally not worth it since its a 50/50 if it will help or harm you. It also needs a mask to even trigger so the window where it would be good to use it to keep the opponent from dropping below 3 cards during his activation is small and again there is the self damage. I think that if Chasing Advance cared about your hand size instead of your opponent it would be a lot better since you would have much more control over Yasunori's mask triggers. As far as Revel in Chaos i don't know. Just you drawing cards for each point of damage would be too good since it would let you filter your hand while not discarding your good cards. Maybe if the max number of cards you can draw were equal to the current turn number it would be balanced. Completely changing it into a scheme or board control ability would probably fit him better now that he is now more focused on manipulating the board state.
  7. Please elaborate. I had finished painting him and managed to get a game in with him right before everything went into lockdown but was unimpressed with his performance. In hindsight it was a poor choice to pick him for the match-up (vs. Titania) but I wanted to try and get him on the table anyway while I had the chance.
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