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Maniacal_cackle

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Everything posted by Maniacal_cackle

  1. The madness wave feels much better for purchases, so I think they learned their lesson from the title box feedback.
  2. They could do two masters + two copies of the enforcers now that we're stuck with this model.
  3. I think the issue is their money comes from established players, so new content is what needs to be released for the players who own all the existing models that they want. Which is made worse by how poor the new player experience is for the game. But even if they fixed the new player experience, that's a long term investment and might take years to pay off. So they may be stuck in this cycle.
  4. There's a bizarre number of masters that synergize with the stagger package of hinamatsu, vasilisa, mysterious emissary. Can throw in some wicked dolls. That would give pretty good coverage of tons of masters even if not optimal.
  5. If you copy rogue Necromancy's attack you get a built in positive with him, so that's the best way. Otherwise assist it off or stone through it or attack on negs.
  6. I think in Wyrd's case it isn't malicious at least. The errata seems to face lots of challenges so they probably can't do as much as they'd like to.
  7. No just the target needs to be Experimental. So you can put carrion emissary gun on a kentauroi. Or Archie's attack on a flesh construct with charge through is super dangerous.
  8. Discord is extremely active. Wyrd has a discord, and then the next biggest is probably the Malifaux World Series. And individual podcasts have a ton too.
  9. They have some interesting story text in the unit section. Every model does! Madness of Malifaux book.
  10. Basically get really good at racking up incidental poison - once your Horrendous corpse snowball starts, you're pulsing out a lot of poison. McMourning hands out 2. RN fading hands out 2. Curator splashes it with bonus and with sludge. It all adds up, and pretty quickly you don't actually have to put much work into it beyond 1-2 actions turn 1.
  11. Oh, and for Rogue Necro, make sure to discard for its ambush in the early game - so DON'T use terrain to negate the discard. Also remember that if you have a spare card, you CAN discard while engaged - you just don't get the ambush movement.
  12. In general, one of the hardest parts of learning mcmourning is learning not to durdle too much. I sometimes have a flesh construct missiling turn 1 for example.
  13. Basically there's two things poison matters for: Having 3 for horrendous corpse (most of your models that you intend to have die) Having 5 for blood poisoning (mainly matters for rogue necromancy) The end of turn poison I consider a bonus rather than something I actively strive for. Note that to achieve these numbers, you sometimes have to plan ahead (5 poison on turn 1 is down to 3 by turn 3). Horrendous corpse is probably the most important part of poison in the crew, so I'd start by focusing on that and 5 poison on your rogue necro. Remember that McMourning's actions hand out a lot of poison, so you don't need much. My next list I'm going to try just doing a single little gasser for poison gen (plus the mindless zombie horrendous corpse poison pulse turn 1).
  14. Looking forward to reading the rest! I wrote one ages ago but love reading other perspectives.
  15. Usually I have the models just run around interacting to drop schemes. If the opponent kills my model I get a scheme anyway.
  16. The web browser bugs out if you make a list with story models on the phone then swap to the web browser due to the accent changes. Turns to a Grey screen.
  17. Oh I forgot to mention you can have Parson give Matron extra positives to damage to make it even more consistent/can even straight flip stone users.
  18. It was actually only 18 damage last time I played against Iron matron, but: make Iron matron fast. Attack four times (straight flips because of Greatsword). Do 3/4/5 damage on straight flips four times = 12-20 damage.
  19. Malifaux does indeed encourage cross purchasing by overlapping models! Could be worth keeping an eye out for the Returned boxes coming out this year. There's a few models with both the Nephilim and Returned keyword like Athorak and Cavern Nephilim. (And Barbaros, but Nekima can't hire him because of his lore).
  20. It goes to your discard after shuffling the next turn, so you always get one turn without it in the deck. But agree it feels like a terrible fix xD
  21. In general I'd say don't play Seamus into Guild due to laugh off. But am not a Seamus expert xD
  22. One big thing to watch out for here is to use Terrorize to move models out of Dashels soulstone aura (or you can terrorize a mounted guard between dashel and an executioner and then cut off LOS for the aura). Then your gun can do its work. If the executioners don't have LLC, you can use the daze trigger to get Why Hello Love for that last hit. If dashel doesn't have LLC, you can terrorize him away from models so you can turn off their stones.
  23. For perdita specifically, really important to note the focused rules changed - it is canceled by distracted and caps at 2 now. No 8 focus Francisco's xD
  24. Now every master has two titles: two different Stat cards that represent different ways to play the master. You choose which one to use when building your crew (the app has the correct timing for this). We don't know when the Gaining Grounds or next errata will be. Ordinarily these are done within a few months of now, but we just had an errata so the old schedules are out the window.
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