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JArrow

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  1. When do Misaki actually get shielded +1? Is dropped marker placed within her aura? If not what effects place shadow markers?
  2. I think this is interesting combinaton of killing and controlling, as it prefers melee combat and durability. Colette might definitely have some good ways to get enemy where you want and rider, duet and/or emissary will make enough kills. Colettes new favorite. Enemy is about impossible to prevent don't mind me performers from scoring and crew has many ways to prevent enemy from getting to your symbols. I think Colette can play this one also as she can place models before lodestone is transferred to them. And lures etc. can be used to screw enemy placement. Compared to reckoning, you can't deny enemy points by high value minions/enforcers. Also I think this is the hardest strategy to claim 4 points, as you will need 2+3+4+5 = 14 tokens that is about what one crew have in total. So all lost tokens are significant as long as you can keep at least one model alive. You want to spread kills, so losing one model wont hurt that much and cheap models (6p) give less points to enemy than same amount of more expensive ones.
  3. If you add facts that impassable terrain is always blocking or concealing, and descriptions that majority of movement disrupting should be impassable and LOS-blocking should be evenly between block and conceal you end up following distribution (by table percents): Blocking-Impassable (buildings): ~15% = about wedge deployment area Concealing-severe (forests): ~4% Concealing/dense (fogs): ~8% = about corner deployment area Severe (hazardous, rough ground etc) ~12% = about half of standard deployment area
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