Jump to content

Vangerdahast

Vote Enabled
  • Posts

    273
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Vangerdahast

  1. Order at levisuel.com. This is a physical store as well as an online store. So it works for the promotion (I have aleeady done it).
  2. Look at the Upcoming page. They are scheduled for September and October.
  3. Take a look at the upcoming page. An updated rulebook will be available by the end of March. Sadly, for the moment, the PDF is the way to go for updated rules.
  4. Available here: https://levisuel.com/fr/accueil/3202-a-wild-ride-en.html Very good Shop in Belgium. Deliver to France (and other european countries).
  5. For me, Doves are too important for Presto Chango and to unbury Colette where I need her the most. I won't kill a Dove to gain 1 Soulstone (even if I can summon another Dove). And as @eddy says, Soulstone Minzr is a better pick for that.
  6. Yes, Colette2 uses her actions for Strat and schemes via doves and rarely attacks but scoring win games, killing don't (thee are exceptions). Agree with you conerning Decoy Markers (hard to position) and Cassandra. As a side note, creating Decoy Markers is a good source of Soulstones, thanks to the trigger and low TN. Generally gives 3 to 5 Soulstones per game. Always useful. And yes, contrary to other Masters, Colette1 and Colette2 do the same thing but do it differently. I would also have preferred a new playstyle. But Colette2 is playable at least.
  7. I have some good results with Colette2 despite too few games (5-6). Yes, she is a bit more fragile than Colette1 but you can play her to avoid bad match-ups like Justice2 or Tara (as you said) but also as Now You See Me isn't a Trigger, she is a good pick versus Ten Thunders (Masked Agent Upgrade) or models that disable Resistance Triggers (Executioner for example). Colette1 needs her Keyword more than Colette2 to unbury where she exactly needs (without relying only on her Scheme Markers) and for Presto Chango. Colette2 can be played without her Keyword. Concerning Decoy Markers, I use them defensively and use the Doves to Interact where needed. I think I would avoid playing Colette2 versus gunlines that can kill the Doves from afar. But hiding the Doves until the ennemy crew is engaged in melee is a solution. You can play more melee beaters to engage ennemy models and Colette stays hidden in the back and interacts via Doves. The best Strategies for Colette2 are Symbols of Authority (where the Doves can reach easily Markers in narrow spaces) and Turf War where the Doves can be used to make far away Strategy Markers friendly. It also permits to use less models for some Schemes like Spread Them Out or Breakthrough. In a game versus Lynch2, the Doves scored me 2 VP for Symbols and 2 VP for Spread Them Out. Colette1 is better in Corrupted Ley Lines (Sword Trick being so useful to bury the ennemy Lodestone carrier) and in Break the Line where you only really need Don't Mind Me on all your models, Doves will be killed too easily as the majority of ennemy models will be near the centerline. So, I need to test Colette2 more but I thknk that she complements well Colette1 by countering bad match-ups and playing differently some Strategies and Schemes. But she also is more unforgiving than Colette1 as she is more fragile. So she has a role but she doesn't outshines Colette1 (as some other Masters do) which is the goal of Titles, IMHO. But, you can also only play Colette1 and have good results. Perhaps also a matter of personal playstyle.
  8. Agree that Harata is a strange Performer. He doesn't have any movement trick and is the only one Living Performer that doesn't have Don't Mind Me (and fluffwise, I could have missed somerhing but he doesn't have in reason to be a Performer). But he has a role. First, he is the only min3 damage attack in the keyword. Second, his Haka Peruperu can be effective. I have already Presto-Changoed an already activated Peacekeeper near unactivated Harata and Duet. Harata used Peruperu and attacked the Peacekeeper. Next activation, the Duet attacked 4 times the Peacekeeper. With Attack 7 versus Def 4, the ping damage was super effective. At the end of the turn, the Peacekeeper had 2 Health left. I cheated initiative next turn. Activated the Duet, two more attacks with 1 damage each and the Peacekeeper was dead without any retaliation from it. So Peruperu and the Duet can be a good combo, especially versus armored models who generally have low Def.
  9. Very interesting. The second image is blurred. Could you upload a better one, please? Even post errata, Colette seems still strong (she is third in GG2 only, right?).
  10. Just checked in the app. There is 40 Flight, 45 Incorporeal, 50 Unimpeded. A toal of 135 models out of 649 models, roughly 19% of the models. Doesn't seem too much to me. Some Keywords have a lot of these Abilities, other Keywords don't. So some Crews have an advantage concerning terrain and others don't. It adds variety to the game. In some cases, the nature of the Crew justifies these abilities. For example, Nephilim Keyword has a lot of Flight but quite logical seeing the plastic models. It would seem odd for this Crew that some models lose Flight despite physical models having wings.
  11. OOK could be limited with a rule similar to mercenary rule in M2E: no more than 2 models OOK/Versatile (and +1 tax for OOK). Would permit to cover weaknesses and avoid full OOK crews. Could be a problem for some (weak) keywords?
  12. All the cards are available for downloading on Wyrd site, Malifaux, Resources and print them. Or you can search if a store still has the Guild Faction Pack.
  13. Really like Eavesdrop. But something to increase their survivability would be nice. Perhaps add one health?
  14. @dancater: Healing already exist in Performer keyword (mannequin and duet), so not sure that this is the way to go. But as Showgirls have no bonus action, why not giving them Foul-Mouthed Motivation? I think that they need a bonus action and perhaps also Hard to Kill to help them survive. Perhaps giving them Sabotage their Plans to stay in the scheme marker style of the keyword.
  15. Concerning the Mannequin, if you play in keyword, mechanical assistant helps a lot for healing. In Performer, another option is the Duet with The Power of Dance, but it can be difficult to spare actions for this. Cassandra can copy healing from Mannequin and Duet. Silent One is a good option but Colette can do without. Just my opinion, others can think differently.
  16. @Yore Huckleberry: where do you rate Arcanists concerning marker removal? They don't appear in your list. Very good tips heure.
  17. Concerning Colette, you can read my tactica (even if it was written before errata). Activate Colette and a Dove late Turn 1 in order to Presto Chango an overextended ennemy model. Then Colette can charge it. Then Sword Trick with the Trigger to bury Colette. After that, the Duet can attack four time and the ennemy should be dead. Can depend on what cards you have in hand. During game, Presto Chango can be used to reposition allies. And don't underestimate False Reality. Won't be useful each game but can allow you to deny some Schemes like Outflank.
  18. Concerning Angelica, use her bonus action to move other models like Cassandra, Carlos or the Duet and use her shockwave to spread Distracted. I usually run Angelica and Cassandra in a pair to scheme or making Strategy points (Break the line for example).
  19. Something that haven't been discussed yet, what about the Exorcists with New Lady J? Are they played?
  20. If I remember correctly, During M2E, it was: January, New Gaining Grounds, Faq, Errata. June: Faq, Errata. And June was for "emergency" erratas like Archivist could be. January for "rework" erratas like Von Stook or Colette. Perhaps going back to this can be a solution.
  21. If the Lady with a bird is arcanist, maybe Colette and a Dove?
  22. Thanks all for the advices concerning OOK hiring. Concerning Versatiles, Vernon and Welles seem legit, but what other models would you hire?
  23. For the moment (two games), I reached Distracted +4 and +6. This is a case where you wish having a crappy hand Turn 1. I think that it is not something to do each game but quite frequently. Concerning lack of speed of the Daeva, the Antiluminal Bridge of De Walt can balance that. So activation of the Daeva is: Bonus action: mimic First action: firefly Second action: walk to the Bridge and Place at the other end of it. And for Seamus, perhaps I won't doing this when I face him.😉
  24. Already thought about Jessie. Perhaps will proxy her. Haven't thought about Winston but I can see his value with Ivan. Thanks.
×
×
  • Create New...

Important Information