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bonsin

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About bonsin

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  1. Don't use him for offense, use him to give poison to you own models. And Blood Poisoning is an amzzing super reliable healing ability for pervese metabolism
  2. does Age to Destruction and Buffering combine, or will Age toDestruction not trigger due to the model 'passing' its activation?
  3. my main problem with Amalgam, is leveticus himself. yes he can shoot quite well. but he needs to be killing in melee in order to heal and summon. And with a stat of 5, channel or not, you can't reliably hit. I keep comparing leveticus to a master like McMourning, that beast has a stat of 7 and ignores HtK, HtW armor and shielded I feel thats worth more than irreducible damage, has a better damage track, a movement trick and heals 2 damage on hits
  4. Totally agree with what was said on the scavenger, would make me start using him. Love the idea of having the abomination create scrap markers. Maybe an automatic bonus action that can turn a scheme marker in base contact into a scrap marker.
  5. a 2/3/5 damage track that hands out injured +2 unless opponent discards a card. Ignores hard to wound, hard to kill, armor and shielded, regenerates himself on hits. And hands out poison on the built in trigger. I thought he was supposed to be a support master, but appearantly he is a hardcore melee beatstick. Another interesting thing is sebastian, his henchman have stat 7 as well and a 2/3/5 damage track
  6. Rusty alice is great imo, except her healing, too costly to use. Leveticus, Essence Transfer, maybe I'm doing it wrong, never used this ability, maybe if it were a bonus action Marlena Webster, healing ability too expensive, use it more for drawing a card on the trigger Ashes & Dust, excellent bonus action, in theory. Problem is that it is super sitiutational, no way for amalgam to create scrap markers. Johan, the only proper condition removal is to slow and too expensive. Not even sure i would take him if he were versatile /Edit Just saw this fixed aetheric healing.😃
  7. i don't see the problem. Nurse is a great piece for that imo Heal and condition remoal only needing a 4
  8. bonsin

    Amalgam..

    I'm still bothered by the fact that ashes and dust have a great bonus action that i so rarely get to use. The crew have no way of putting down scrap markers besides killing constructs. And the bonus actions of Rusty and Marlena are far too expensive to use.
  9. bonsin

    Amalgam..

    A big difference though, is that you're not automatically getting fast just because the action succeed, you need a specific trigger as well. I find this action super circumstantial. Also i find a obey quite more valuable than giving fast to something. An action given by obey is taken out of turn while giving fast to something gives the opponent time to react, even more so if you're giving fast to something that already activated during the turn. I'd much rather see the fast trigger changed for something else, say condition removal and drop the target number to 10 or similar.
  10. bonsin

    Amalgam..

    No obey on scavenger. Ah i see, obey is on the guild lawyer. Well, if i have to spend a 9 i'd much rather have that effect
  11. bonsin

    Amalgam..

    Meanwhile a comparable miniature, the nurse only needs a 4 to pull of her tactical action.
  12. bonsin

    Amalgam..

    Death Touch have potential for some nice damage. But to deal 6 damage you will most likely have channel and cheat one to two high cards and then take another two damage to deal 6 damage. taking 4 damage to deal 6 damage and maybe spending a card or two.
  13. bonsin

    Amalgam..

    I realize mcmourning is note dealing irreducible damage, but he heals when he deals melee damage, attacks on a 7 with a higher damage track and hand out injured +2 for easier follow up attacks his damage can be reduced by stones, but on the other hand he ignores hard to ound and hard to kill which Leveticus does not. Is Mcmourning considered a melee expert?
  14. bonsin

    Amalgam..

    Played 5 games so far with leveticus and friends. Staying completely within keyword so far. Made a few observations: Scavenger: the ability to draw a card of your discard pile is really nice. Although not always really usefull. And the need to draw a 9 to succeed with weird device makes this a very bad gamble to spend an action on a 6 point model to hand out focused to another model. Don't see myself using these much more. Rusty Alyce: I love everything about her, except that aetheric healing. Discarding cards to heal 1 point a piece, why couldnt she just get a regular healing flip instead. Marlena Webster: Not completely sold on her, though I like the idea of soul tether, but with the horrific healing i don't see much point in that. At least she has a trigger on her healing with a built in suit so you can just use the ability and discard zero cards to draw a card on a 6 Ashes and Dust: He's done his job in every fight for me, used both to run schemes and killing. Love him. Desolation Engine: I take him everytime, i guess he's just about fine. Would have liked him to have a bit more than 3 in defense though, very easy to pick apart Abomination: Nice bonus as summons from time to time, don't see myself hiring them Necropunk: Still a great scheme runner Hollow waif: Extra hp for leveticus, have tried to use Entropic Siphon, but with stat 4 attack it's too weak to risk putting her within 8" of her target most of the times. Leveticus himeself: I feel stat 5 on his melee attack is very low. and 6 on his cast as well. considering his damage track only goes to 4 on severe. Maybe i'm doing something wrong, but i don't seem to be getting much out of him anymore. Have never used his essense transfer, don't really have any thoughts on that, might consider using it if it was a bonus action. Sanguine Evocation, i find quite usefull, liked it a lot better when i thought i could use it to kill leveticus himself for a movement trick What am i missing: More reliable healing on marlena and rusty. More scrap marker interaction and maybe even ways to summon scarp. The only movement trick in the crew depends on something dying and dropping a scrap marker in sight of A&D
  15. How do they interact. My gut feeling says that the poison condition just goes down by one point and nothing happens to the model with Perverse Metabolism, but is that correct?
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