Played 5 games so far with leveticus and friends. Staying completely within keyword so far.
Made a few observations:
Scavenger: the ability to draw a card of your discard pile is really nice. Although not always really usefull. And the need to draw a 9 to succeed with weird device makes this a very bad gamble to spend an action on a 6 point model to hand out focused to another model. Don't see myself using these much more.
Rusty Alyce: I love everything about her, except that aetheric healing. Discarding cards to heal 1 point a piece, why couldnt she just get a regular healing flip instead.
Marlena Webster: Not completely sold on her, though I like the idea of soul tether, but with the horrific healing i don't see much point in that. At least she has a trigger on her healing with a built in suit so you can just use the ability and discard zero cards to draw a card on a 6
Ashes and Dust: He's done his job in every fight for me, used both to run schemes and killing. Love him.
Desolation Engine: I take him everytime, i guess he's just about fine. Would have liked him to have a bit more than 3 in defense though, very easy to pick apart
Abomination: Nice bonus as summons from time to time, don't see myself hiring them
Necropunk: Still a great scheme runner
Hollow waif: Extra hp for leveticus, have tried to use Entropic Siphon, but with stat 4 attack it's too weak to risk putting her within 8" of her target most of the times.
Leveticus himeself: I feel stat 5 on his melee attack is very low. and 6 on his cast as well. considering his damage track only goes to 4 on severe. Maybe i'm doing something wrong, but i don't seem to be getting much out of him anymore. Have never used his essense transfer, don't really have any thoughts on that, might consider using it if it was a bonus action. Sanguine Evocation, i find quite usefull, liked it a lot better when i thought i could use it to kill leveticus himself for a movement trick
What am i missing:
More reliable healing on marlena and rusty.
More scrap marker interaction and maybe even ways to summon scarp. The only movement trick in the crew depends on something dying and dropping a scrap marker in sight of A&D