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Deep Blur

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Posts posted by Deep Blur

  1. 23 hours ago, nomoredroids said:

    Sure. Notice that Molly is Undead? Free movement for Molly is pretty much why, but not the only reason. He's a really strong piece anyway, particularly if you're not needing his corpse markers right away and can let him activate late in the turn. Molly can remove his corpse markers to draw 2 cards, just fyi. I like to do that to insure my Forgotten Marshal is summoning, particularly on Turn 1, while Molly creeps up the board. Generally it looks like: Fresh Meat twice off a friendly to get stuff up the board, then bonus for the corpse. He also gives you a lot of flexibility if you are just running a scheme-y game; it can be pretty hard to get rid of him, particularly with Molly punishing models for attacking twice. This is compounded when you take Philip + the Nanny. There's a big 12" x 24" swath of board your opponent needs to discard to Interact in, assuming no Chatty overlap.

    M3E is less about how awesome a Master is and more about how awesome a Keyword is. Reva and Seamus both occupy a similar space, in terms of how one thinks about them, but their keywords function very differently. Seamus wants to get his models out and about so that they get easy successes by forcing negative twists. He's very good at getting around the board, too, which isn't something Reva can say. He does burst damage which is an absolute nightmare against players that rely on Armor or Incorp to reduce the effects of attacks. In addition, his crew can lean into handing out Distract, which increases their damage and also reduces the opponent's. Just a different style of crew, really. Reva's changed a lot since I've played her, so I can't say for certain into which Schemes + Strats I'd hire which. 

    thank you for sharing your experience! i never thought of using fresh meat on friendly units for some reason!  Which schemes do you think seamus or molly excel at?

  2. 22 hours ago, nomoredroids said:

    Since you've got Rabble Risers, Molly would be a good pick. She also really likes Morti. Seamus can readily use the Emissary, Asura, or Morti, and of course the Mourners. Seamus is mobile, Molly is for Control and good at preventing your opponent from scoring. 

    do you think Seamus would not "overlap" with Reva? i.e.: when would you pick Seamus over Reva?

  3. 39 minutes ago, unti said:

    Would you like to share your experiences on that? I am very interested in hearing reasons to hire Mortimer, because I would like to put him more often on the table...

    I like to use Mortimer if i have Asura as a leader. It works quite well as a zombie spam machine which comboes well with Asura's passive to make zombie take actions which you want to abuse. Plus zombies are great at denying some schemes just by engaging opponents. so the more the merrier Also goes well with the fact that potentially you have 2 models causing injury condition (Asura+Morti), with Asura that can chain activate Mortirmer with accomplice. Can also be decent as Soulstone farming machine with Killer instinct if you are soulstone hungry.

  4. Hi guys,

    been playing 3E and Malifaux since the open beta and loving it! I started with Ressers and i really like the faction. I have been wondering what could be my next purchase and/or master. Ideally i am looking for something that would allow me more flexibility for certain schemes/strategies vs what i already have or that would synergise well.

    currently I have:

    - Reva Core box

    - Draugr

    - Mourners

    - Lampads

    - Carrion Effigy / Carrion Emissary

    - Asura

    - Mortimer

    - Rabble Risers (for Asura as leader)

    What  other purchase would you do in my shoes? :)

     

     

     

     

     

     

  5. Hi! if i use the Mourner bonus ability:

    Mourn the Dead 
    Until the Start Phase, Corpse Markers within range are treated as friendly Scheme Markers. If a Corpse Marker counts as a friendly Scheme Marker for both players, it does not count as a friendly Scheme Marker for anyone.

    if a mindless zombie is within that ability, does he count as a scheme marker that can actually move because of the "Walking Dead" ability?

    Walking Dead: When declaring or resolving
    friendly Actions or Abilities, this model may
    count as a Corpse Marker. If the Corpse
    Marker would be removed, this model is
    killed and does not Drop a Corpse Marker.

  6. Since we spoke about the zombie keyword and the necromantic font ability...do i get it right that if i have Asura or Motirmer declared as my leader i could hire the rabble risers for their standard cost (6 SS)  since these are zombie?

    asking this because i find it weird that we have a zombie keyword but asura and mortimer have a special rule text behind and not the zombie keyword (well technically they are living - i get that but...yeah still don't see why we have this extra layer of complexity on the hiring pool).

    • Agree 3
  7. On the corpse candle topic...do I read it right that in m3e both of them start already on the field as normal hires? Could you therefore just use one of them  as a corpse for the blasphemous ritual to have all your crew stack focus right on turn one?

  8. Did not play test it yet but i was thinking of going heavy on Lampads / Draugr combo as they seem to have some really good synergy. Then either Asura or Mortimer to provide some extra corpses to convert into pyres via Draugr/Vincent or have extra corpse markers for Reva summons/attacks. Anyone tried going this route already?

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