Those are interesting pieces - also the build later by Maniacal (Teddy, Candy, 2xWDwAP). Depending on the matchup, Candy could synergize better (obviously with Pandora), and she is a very effective tar-pit. A different threat than Teddy/Hinamatsu, but a valid threat nonetheless.
I can see you prefer Wicked Dolls to daydreams. There is indeed a downside to using Daydreams as they are insignificant - some schemes are simply out of the question. I do like their movement-tricks though, and if you can get someone on a negative flip on WP (Poltergeist), they can also do damage. But I'll consider bringing Wicked Dolls - especially for Dreamer + Pandora TT. Thanks π
I just like the Widow Weaver, she always performs well IMO. I play her with her summoning as an option (you have to kill or get scrap anyway), but her toughness, ability to kill + reposition and her own mobility is a good package. I don't miss the Bandersnatch, too circumstantial to get to work properly and dies too easily.
I am considering a build of Dreamer + LCB, Pandora TT, WW + Bandersnatch, WD, Candy, but that leaves a cache of only 7SS and no AP. Removing the Bandersnatch and adding a WD + APs looks like Maniacals build, but with WW instead of Teddy. Or SEVs proposal with Hinamatsu, Serena etc.
So, a good core seems like: Dreamer, LCB, Pandora TT, 1x(Wicked Doll + Ancient Pact), Candy - this leaves 20SS to suit ones own taste, strategy/schemes and matchup, or just 15SS with an extra Wicked Doll + AP (maybe you don't need the extra AP - Pandora draws an extra card). I can see that working.
It will be interesting to see how The Dreamer fares in GG3, being a summoner and all and seeing if opponents lets him durdle. But Pandora TT will definitely discourage anti-durdling behaviour, as will Candy \o/.
Also interesting that there seems to be a general consensus around Wicked Dolls, Teddy/Hinamatsu, Candy, Ancient Pact etc. π