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jtbk

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  1. I wholly agree with Hawkoon and Regelridderen. With Pandora, Zoraida + partial keywords + versatiles you have plenty of play (and learning) for a year/Gaining GroundsπŸ™‚. "Suffering" and solving challenges with fewer masters and models will make you a better player by far. Then branch out afterwards - you will know and understand a lot more in the future. Tactically they supplement each other well (see comments above) and have very different playstyles and strengths/weaknesses.
  2. Yes, that makes sense - but being insignificant is really troublesome.. agreed that they work well in Dreamer-crews πŸ™‚
  3. Those are interesting pieces - also the build later by Maniacal (Teddy, Candy, 2xWDwAP). Depending on the matchup, Candy could synergize better (obviously with Pandora), and she is a very effective tar-pit. A different threat than Teddy/Hinamatsu, but a valid threat nonetheless. I can see you prefer Wicked Dolls to daydreams. There is indeed a downside to using Daydreams as they are insignificant - some schemes are simply out of the question. I do like their movement-tricks though, and if you can get someone on a negative flip on WP (Poltergeist), they can also do damage. But I'll consider bringing Wicked Dolls - especially for Dreamer + Pandora TT. Thanks πŸ™‚ I just like the Widow Weaver, she always performs well IMO. I play her with her summoning as an option (you have to kill or get scrap anyway), but her toughness, ability to kill + reposition and her own mobility is a good package. I don't miss the Bandersnatch, too circumstantial to get to work properly and dies too easily. I am considering a build of Dreamer + LCB, Pandora TT, WW + Bandersnatch, WD, Candy, but that leaves a cache of only 7SS and no AP. Removing the Bandersnatch and adding a WD + APs looks like Maniacals build, but with WW instead of Teddy. Or SEVs proposal with Hinamatsu, Serena etc. So, a good core seems like: Dreamer, LCB, Pandora TT, 1x(Wicked Doll + Ancient Pact), Candy - this leaves 20SS to suit ones own taste, strategy/schemes and matchup, or just 15SS with an extra Wicked Doll + AP (maybe you don't need the extra AP - Pandora draws an extra card). I can see that working. It will be interesting to see how The Dreamer fares in GG3, being a summoner and all and seeing if opponents lets him durdle. But Pandora TT will definitely discourage anti-durdling behaviour, as will Candy \o/. Also interesting that there seems to be a general consensus around Wicked Dolls, Teddy/Hinamatsu, Candy, Ancient Pact etc. πŸ™‚
  4. But, @Regelridderen, you were considering this combo from the outset. What did you think to bring? What are others thinking about this pair?
  5. Yes, that is it - more or less the opening. Let's see if the above is the worst that happens at ArosCon πŸ˜‰
  6. Yes, I did it recently (end of GG2) and it worked out really well. I can heartily recommend from a play/fun perspective! It is not straightforward to play and presents a challenge to the opponent. Strat: Symbols, deploy: Flank, Schemes; Detonate charges, vendetta, breakthrough, research mission, hidden martyrs Played into Rasputina. I ran: Dreamer + LCB, cache 6 Pandora, Tyrant Torn 2x Daydream w. ancient pact Widow Weaver Teddy Generally Teddy charged in, WW schemed/supported while dreamer + daydreams were reserves/support. Pandora held another flank. LCB went for the weak points, trying to teleport into combat. For GG2 at least, it seemed very powerful. Once you get the summoning going (dreamer, Pandora, WW) it will be very tough to resist it - very obstructive and forces the opponent to always deal with e.g. Alps, Madness, Sorrows and Poltergeists spawning on top of their models. The trick is getting to that point, for which Teddy and maybe LCB could be good sacrifices. WW and dreamer can then scheme or engage as needed. Pandora TT is a great choice with dreamer, as she is more or less self-sufficient and can extend her power greatly. I don't know how well it will fare in GG3 - the changes to summoning, especially for strats where this matters directly, can be a big detriment. But for some pools it could be ok. Also, exchanging Teddy for Candy + Wicked Doll/Daydream is naturally a consideration. It would probably also work well. I say go for it, it is definitely in my repertoire for an upcoming Danish tournament.
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